Storage disk -> storage housing + storage part conversion needs shift

This commit is contained in:
Raoul Van den Berge
2016-05-16 21:24:39 +02:00
parent 3e58675d21
commit 1100402d11
2 changed files with 5 additions and 4 deletions

View File

@@ -13,6 +13,7 @@
- Fixed items disappearing in Grid when doing a weird combination of inputs
- Fixed Solderer not stacking items
- Fixed Importer voiding Storage Disks from the Disk Drive
- Fixed Controller not saving energy
**Features**
- Added autocrafting
@@ -32,9 +33,9 @@
### 0.5.6
**Bugfixes**
- Fix sorting crash
- Fix autofocusing on priority field in storage GUIs
- Fix controller causing lag when energy level changes
- Fixed sorting crash
- Fixed autofocusing on priority field in storage GUIs
- Fixed controller causing lag when energy level changes
### 0.5.5
**Bugfixes**

View File

@@ -51,7 +51,7 @@ public class ItemStorageDisk extends ItemBase {
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) {
if (!world.isRemote && NBTStorage.getStored(stack.getTagCompound()) == 0 && stack.getMetadata() != TYPE_CREATIVE) {
if (!world.isRemote && player.isSneaking() && NBTStorage.getStored(stack.getTagCompound()) == 0 && stack.getMetadata() != TYPE_CREATIVE) {
ItemStack storagePart = new ItemStack(RefinedStorageItems.STORAGE_PART, 1, stack.getMetadata());
if (!player.inventory.addItemStackToInventory(storagePart.copy())) {