Destructor makes block break noise now
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		| @@ -46,6 +46,7 @@ public class TileDestructor extends TileMachine implements ICompareConfig, IMode | |||||||
|                 if (ModeConfigUtils.doesNotViolateMode(inventory, this, compare, new ItemStack(frontBlock, 1, frontBlock.getMetaFromState(frontBlockState)))) { |                 if (ModeConfigUtils.doesNotViolateMode(inventory, this, compare, new ItemStack(frontBlock, 1, frontBlock.getMetaFromState(frontBlockState)))) { | ||||||
|                     List<ItemStack> drops = frontBlock.getDrops(worldObj, front, frontBlockState, 0); |                     List<ItemStack> drops = frontBlock.getDrops(worldObj, front, frontBlockState, 0); | ||||||
|  |  | ||||||
|  |                     worldObj.playAuxSFXAtEntity(null, 2001, front, Block.getStateId(frontBlockState)); | ||||||
|                     worldObj.setBlockToAir(front); |                     worldObj.setBlockToAir(front); | ||||||
|  |  | ||||||
|                     for (ItemStack drop : drops) { |                     for (ItemStack drop : drops) { | ||||||
|   | |||||||
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	 Raoul Van den Berge
					Raoul Van den Berge