Limited network transmitter usage to 1000 RS/t, fixes #487
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@@ -16,6 +16,7 @@
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- Stack upgrade in Importer / Exporter in fluid mode and Fluid Interface now transfers 64 buckets at once (raoulvdberge)
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- Detector without any filter will detect based on total items or fluids stored (raoulvdberge)
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- Storage disks and storage blocks now don't despawn anymore when dropped in the world (raoulvdberge)
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- Limited network transmitter usage to 1000 RS/t (raoulvdberge)
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- Fixed resetting a stack of patterns yields 1 blank pattern (raoulvdberge)
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- Fixed being able to pipe items in the export slots of the Interface (InusualZ)
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- Fixed Interface being stuck when item isn't accepted in storage (InusualZ)
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@@ -109,7 +109,10 @@ public class TileNetworkTransmitter extends TileNode {
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@Override
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public int getEnergyUsage() {
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return RS.INSTANCE.config.networkTransmitterUsage + (isSameDimension() ? (int) Math.ceil(RS.INSTANCE.config.networkTransmitterPerBlockUsage * getDistance()) : 0) + upgrades.getEnergyUsage();
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return Math.min(
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RS.INSTANCE.config.interdimensionalUpgradeUsage,
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RS.INSTANCE.config.networkTransmitterUsage + (isSameDimension() ? (int) Math.ceil(RS.INSTANCE.config.networkTransmitterPerBlockUsage * getDistance()) : 0) + upgrades.getEnergyUsage()
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);
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}
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public ItemHandlerBasic getNetworkCard() {
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