The Relay now reacts instantly to a redstone signal again, removed throttling for it, fixes #1314
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@@ -3,6 +3,7 @@
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### 1.5.3
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- Fixed Solderer crashing (raoulvdberge)
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- The Portable Grid now exposes an inventory for interaction with other mods or vanilla (raoulvdberge)
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- The Relay now reacts instantly to a redstone signal again, removed throttling for it (raoulvdberge)
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### 1.5.2
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- Fixed a bug where loading nodes would abort when a single node has an error while reading (raoulvdberge)
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@@ -89,6 +89,14 @@ public abstract class NetworkNode implements INetworkNode, INetworkNodeVisitor,
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return redstoneMode.isEnabled(world, pos);
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}
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protected int getUpdateThrottleInactiveToActive() {
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return 20;
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}
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protected int getUpdateThrottleActiveToInactive() {
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return 4;
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}
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@Override
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public void update() {
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++ticks;
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@@ -98,9 +106,7 @@ public abstract class NetworkNode implements INetworkNode, INetworkNodeVisitor,
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if (couldUpdate != canUpdate) {
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++ticksSinceUpdateChanged;
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// If we go from inactive to active, throttle for 20 ticks
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// If we go from active to inactive, throttle for 4 ticks
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if (canUpdate ? (ticksSinceUpdateChanged > 20) : (ticksSinceUpdateChanged > 4)) {
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if (canUpdate ? (ticksSinceUpdateChanged > getUpdateThrottleActiveToInactive()) : (ticksSinceUpdateChanged > getUpdateThrottleActiveToInactive())) {
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ticksSinceUpdateChanged = 0;
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couldUpdate = canUpdate;
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@@ -17,6 +17,16 @@ public class NetworkNodeRelay extends NetworkNode {
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this.redstoneMode = RedstoneMode.LOW;
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}
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@Override
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protected int getUpdateThrottleInactiveToActive() {
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return 0;
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}
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@Override
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protected int getUpdateThrottleActiveToInactive() {
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return 0;
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}
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@Override
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public int getEnergyUsage() {
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return getRedstoneMode() == RedstoneMode.IGNORE ? 0 : RS.INSTANCE.config.relayUsage;
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