use storage cache instead of simulated extraction
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@@ -195,9 +195,12 @@ public class CraftingGridBehavior implements ICraftingGridBehavior {
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if (recipe[i] != null) {
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ItemStack[] possibilities = recipe[i];
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if (network != null && grid.isGridActive()) {
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if (network != null && grid.isGridActive() && network.getItemStorageCache() != null) {
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// sort by the number of items in storage
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Arrays.sort(possibilities, Comparator.comparingInt((ItemStack a) -> network.extractItem(a, Integer.MAX_VALUE, IComparer.COMPARE_NBT, Action.SIMULATE).getCount()).reversed());
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Arrays.sort(possibilities, Comparator.comparingInt((ItemStack a) -> {
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ItemStack stack = network.getItemStorageCache().getList().get(a);
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return stack == null ? 0 : stack.getCount();
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}).reversed());
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}
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// If we are a crafting grid
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