* "Finished" check now considers the set IO mode
* Fixed behaviour, removed useless code
* oops, my branch wasnt up to date apparently
* forgot moving drive to output when full
* apparently wrong indentation
* Update NetworkNodeDiskManipulator.java
* changed format
* f o r m a t
* Remove BakedModelPortableGrid, and add proper camera transforms
* Add the correct on-ground transform, and tweak item frame scale
* Switch to hold Portable Grid more like a laptop
* fixes#1147
Previously, the manipulator would stop and stuck on a disk when it isn't empty, but also cannot be emptied any more (network is full). This fixes this: If the network cannot accept any items anymore, the disk will be moved to output.
* Update CHANGELOG.md
* removed testing leftovers
* changed behaviour
* Changed display logic of fluid stacks
Fluid stacks that contain less than one bucket (999mB or less) of fluid will now display "<1" instead of "0", for aesthetic purposes.
* Update CHANGELOG.md
* typo fix
* Changed to float display
* Changed item quantity of a craftable item to 0
Whenever a system has none of a specific item but the ability to craft it, the grid saves the quantity as 1. Quantity sorting would make use of this and sort it alphabetically together with other quantity 1 items. This change should make quantity sorting think craftable items have a quantity of 0, making all of them appear behind itemstacks with the quantity 1 (or higher).
* Moving code logic to GridStackItem
* Update GridSortingQuantity.java
* Changed stack quantity logic
Craftable itemstacks remain stored as "1 item" internally. Other classes will be given the information that the stack is empty, though.
* Update CHANGELOG.md
* Fixed issue with pattern overwriting
Pattern overwriting if the blank pattern (top slot in the pattern slots) slot was empty. Fixed this by only considering a recipe invalid if there are *absolutely no* patterns available, meaning none in top and none in bottom.
* Fixed a line
typo, sorry
* fixed patternAvailable, returned opposite
* Updated name to isPatternAvailable
* Added newest change to the changelog
Second line in the 1.5.32 version added.
- Fixed Writers not pushing energy
- Item Reader/Writers can now store 16 stacks
- Fluid Reader/Writers can now store 16 buckets
- Energy Reader/Writers can now store 16000 FE