12cc9428eef9aaa46b32368d422af6770a91fa2e

* Changed item quantity of a craftable item to 0 Whenever a system has none of a specific item but the ability to craft it, the grid saves the quantity as 1. Quantity sorting would make use of this and sort it alphabetically together with other quantity 1 items. This change should make quantity sorting think craftable items have a quantity of 0, making all of them appear behind itemstacks with the quantity 1 (or higher). * Moving code logic to GridStackItem * Update GridSortingQuantity.java * Changed stack quantity logic Craftable itemstacks remain stored as "1 item" internally. Other classes will be given the information that the stack is empty, though. * Update CHANGELOG.md
Refined Storage

An elegant solution to your hoarding problem.
This project is available on CurseForge.
What are you interested in?
Description
Languages
Java
100%