426a50fdfe421ca029bceb329fc05e04b64443d6
* Added to the API the a method to connect graphically tile entities to cables * Changed a Set of Class to Predicate<TileEntity> and moved it to the API class * Unneeded imports. Sorry. * Moved the addition of the connectable condition of INetworkMaster and INetworkNode to ProxyCommon class
Refined Storage

An elegant solution to your hoarding problem.
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