Jeremy Judeaux d04ac11bde [1.11] INetworkNode needs to be a capability (#687)
* Remove INetworkNode.getPosition(), add INetworkNode.getItemStack()

* Remove INetworkNode.getNodeWorld(), add IWirelessTransmitter.getDimension()

* Add INetworkNode Capability, Remove INetworkNode.canConduct(...), use tile.hasCapability(...) to test conductivity. WirelessTransmitter conduct on DOWN side.

* Remove isConnected() from INetworkNode
Use "active" instead of "connected" for client(remote) state
Replace isConnected by isActive in IGrid, ICraftingMonitor, IReaderWriter

* Refactor getConnectableConditions to use side and capability

* INetworkNode capability
Refactor rebuild network graph

* Clean code and fix rebuild for other mods

* Make TileController a INetworkNode, and some cleaning

* Fix dropping controller

* Use EnumFacing.VALUES

* Make getItemStack return @Notnull, return ItemStack.EMPTY by default
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Refined Storage Build Status Download CurseForge

An elegant solution to your hoarding problem.

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