d04ac11bde8b21a547c60f0ca117a17ec29688f9
* Remove INetworkNode.getPosition(), add INetworkNode.getItemStack() * Remove INetworkNode.getNodeWorld(), add IWirelessTransmitter.getDimension() * Add INetworkNode Capability, Remove INetworkNode.canConduct(...), use tile.hasCapability(...) to test conductivity. WirelessTransmitter conduct on DOWN side. * Remove isConnected() from INetworkNode Use "active" instead of "connected" for client(remote) state Replace isConnected by isActive in IGrid, ICraftingMonitor, IReaderWriter * Refactor getConnectableConditions to use side and capability * INetworkNode capability Refactor rebuild network graph * Clean code and fix rebuild for other mods * Make TileController a INetworkNode, and some cleaning * Fix dropping controller * Use EnumFacing.VALUES * Make getItemStack return @Notnull, return ItemStack.EMPTY by default
Refined Storage

An elegant solution to your hoarding problem.
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