Raoul df458e64c6 Autocrafting refactor (#2625)
* Extract some methods to other classes to reduce LOC, rename Craft/Crafting/Processing.

* Remove CraftingTaskState as it's unused.

* Move creation of preview elements.

* Move creation of monitor elements.

* Move node management.

* Move recipe node update.

* Move processing node update.

* Clean up List<Pair<NonNullList<ItemStack>, Integer>> mess.

* Introduce CraftingPreviewInfo

* CraftingTask#calculate returns non-null value now

* Split calculate method up some more.

* Rename nodes a bit for readability.

* Make sure that no CraftingTask instance exists that has missing items.

* More cleanup.

* More cleanup.

* Rename some stuff.

* Introduce a NodeListener.

* Improve ProcessingNode a bit.

* Improve some naming.

* Add missing doc

* Merge PossibleInputs.

* Fix breaking out of wrong loop.

* Remove crafting pattern chain stuff and fix forgotten changes to IoUtil calls.
2020-07-22 19:29:58 +02:00
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2020-01-20 02:09:48 +01:00
2020-07-22 19:29:58 +02:00
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2020-07-12 17:09:38 +02:00

Refined Storage Build Status CurseForge

Refined Storage is a mass storage mod for Minecraft that offers the player a network-based storage system, allowing them to store items and fluids on a massively expandable device network.

Items and fluids can be stored in one of the many storage capabilities that the mod offers. Any storage devices connected to the same network are accessible to the player through one simple Grid interface, allowing the player to access the inventories of many devices through a single unified GUI.

This mod not only adds storage solutions, but also devices that can be used to manipulate items and blocks in the world and from within the system, such as importers, exporters, constructors, destructors, and more! There are also devices in this mod that allow the player to setup auto-crafting, allowing the crafting of complex recipes in a few simple clicks.

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Java 100%