Update file paths for matches and change logging level for achievement saving
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5
main.go
5
main.go
@@ -67,6 +67,9 @@ func main() {
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logger.Info("No Heimdall.lua files found. Exiting.")
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return
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}
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for i, match := range matches {
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matches[i] = filepath.Join(cleanedRoot, match)
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}
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luaStates := loadLuaStates(matches)
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achievements := loadAchievements(luaStates)
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@@ -186,7 +189,7 @@ func saveAchievementsToDB(db *DB, achievements *sync.Map) {
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achievements.Range(func(k, v any) bool {
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playerName := k.(string)
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playerAchievements := v.(*[]NSQMessage)
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logger.Info("Saving %d achievements for player %s", len(*playerAchievements), playerName)
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logger.Debug("Saving %d achievements for player %s", len(*playerAchievements), playerName)
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for _, ach := range *playerAchievements {
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Save(ach, db)
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}
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