Minor shit
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@@ -27,6 +27,10 @@ function shared.Inviter.Init()
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local framePool = {}
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local framePool = {}
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---@param name string
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---@param name string
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---Kicking people or othwerise people leaving will fuck up the buttons
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---We should make them reactive to GROUP_ROSTER_UPDATE
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---But that is currently not trivial and would require some work
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---Since I'm the only one currently using this - I don't care where the buttons are
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local function OverlayKickButtonElvUI(name)
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local function OverlayKickButtonElvUI(name)
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for group = 1, 8 do
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for group = 1, 8 do
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for player = 1, 5 do
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for player = 1, 5 do
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@@ -109,7 +109,7 @@ function shared.Whoer.Init()
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---@type WHOQuery[]
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---@type WHOQuery[]
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local whoQueries = {
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local whoQueries = {
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WHOQuery.new("g-\"БеспредеЛ\"", {}),
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WHOQuery.new("g-\"БеспредеЛ\"", {}),
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WHOQuery.new("g-\"Dovahkin\"", {}),
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WHOQuery.new("g-\"Dovakhin\"", {}),
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WHOQuery.new(
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WHOQuery.new(
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"z-\"Orgrimmar\" z-\"Durotar\" z-\"Valley of Trials\" r-\"Human\" r-\"Dwarf\" r-\"Night Elf\"",
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"z-\"Orgrimmar\" z-\"Durotar\" z-\"Valley of Trials\" r-\"Human\" r-\"Dwarf\" r-\"Night Elf\"",
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{ NotSiegeOfOrgrimmarFilter, AllianceFilter }),
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{ NotSiegeOfOrgrimmarFilter, AllianceFilter }),
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