Forcefully trigger friend update
Because wow is held together by spit and cardboard
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@@ -7,10 +7,11 @@ local ModuleName = "Network"
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shared.Network = {}
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function shared.Network.Init()
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if not shared.network then shared.network = {} end
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local updatePending = false
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local friendsFrame = CreateFrame("Frame")
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friendsFrame:RegisterEvent("FRIENDLIST_UPDATE")
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friendsFrame:SetScript("OnEvent", function(self, event, ...)
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local function FriendListUpdate()
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updatePending = false
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if not Heimdall_Data.config.network.enabled then return end
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---@type table<string, boolean>
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local friends = {}
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for i = 1, GetNumFriends() do
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@@ -51,6 +52,11 @@ function shared.Network.Init()
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print(string.format("[%s] Network nodes:", ModuleName))
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shared.dumpTable(shared.networkNodes)
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end
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end
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local friendsFrame = CreateFrame("Frame")
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friendsFrame:RegisterEvent("FRIENDLIST_UPDATE")
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friendsFrame:SetScript("OnEvent", function(self, event, ...)
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end)
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local function NetworkTick()
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@@ -59,6 +65,10 @@ function shared.Network.Init()
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print("Network module is updating.")
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end
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ShowFriends()
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updatePending = true
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C_Timer.After(1, function()
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if updatePending then FriendListUpdate() end
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end)
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shared.network.ticker = C_Timer.NewTimer(Heimdall_Data.config.network.updateInterval, NetworkTick, 1)
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end
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