Now mark player as always online

Which means they will be added at the correct position in the network
chain
This commit is contained in:
2025-01-15 14:42:40 +01:00
parent 2cea01f367
commit 4aa168ebcc

View File

@@ -36,6 +36,7 @@ function shared.Network.Init()
AddFriend(member) AddFriend(member)
end end
end end
friends[UnitName("player")] = true
shared.networkNodes = {} shared.networkNodes = {}
if false then shared.networkNodes[#shared.networkNodes + 1] = UnitName("player") end if false then shared.networkNodes[#shared.networkNodes + 1] = UnitName("player") end
@@ -47,7 +48,6 @@ function shared.Network.Init()
end end
end end
end end
shared.networkNodes[#shared.networkNodes + 1] = UnitName("player")
if Heimdall_Data.config.network.debug then if Heimdall_Data.config.network.debug then
print(string.format("[%s] Network nodes:", ModuleName)) print(string.format("[%s] Network nodes:", ModuleName))
shared.dumpTable(shared.networkNodes) shared.dumpTable(shared.networkNodes)