Add a basic ass enable spotter button
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@@ -165,8 +165,6 @@ StaticGridFrame = {
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if canPlace then
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local x = (col - 1) * self.cellWidth
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local y = -(row - 1) * self.cellHeight
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print(string.format("frame:SetWidth(%d)", self.cellWidth * colspan))
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print(string.format("frame:SetHeight(%d)", self.cellHeight * rowspan))
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frame:SetWidth(self.cellWidth * colspan)
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frame:SetHeight(self.cellHeight * rowspan)
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frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", x, y)
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@@ -199,7 +197,7 @@ StaticGridFrame = {
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local configFrame = StaticGridFrame.new("HeimdallConfig",
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UIParent,
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40, 12,
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{ w = 1024+512, h = 1024 })
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{ w = 1024 + 512, h = 1024 })
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configFrame:MakeMovable()
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local colors = {
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@@ -211,33 +209,53 @@ local colors = {
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{ 0, 1, 1, 1 },
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{ 1, 1, 1, 1 },
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}
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for i = 1, 200 do
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local frame = CreateFrame("Frame", "HeimdallConfigFrame" .. i, UIParent)
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frame:SetBackdrop({
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bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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tileSize = 64,
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tile = true
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})
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frame:SetBackdropColor(unpack(colors[i % #colors + 1]))
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frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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configFrame:Add(frame, 4, 2)
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end
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--for i = 1, 200 do
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-- local frame = CreateFrame("Frame", "HeimdallConfigFrame" .. i, UIParent)
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-- frame:SetBackdrop({
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-- bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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-- tileSize = 64,
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-- tile = true
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-- })
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-- frame:SetBackdropColor(unpack(colors[i % #colors + 1]))
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-- frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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-- configFrame:Add(frame, 4, 2)
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--end
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---@diagnostic disable-next-line: missing-fields
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shared.Config = {}
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function shared.Config.Init()
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local buttonColors = {
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enabled = { 1, 0, 0, 1 },
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disabled = { 0, 1, 0, 1 }
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}
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---@param name string
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---@param parent Frame
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---@param text string
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---@param onClick fun(state: boolean)
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---@param onClick fun(): boolean
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local function BasicButton(name, parent, text, onClick)
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local button = CreateFrame("CheckButton", name, parent, "UICheckButtonTemplate")
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button.text = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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button.text:SetText(text)
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button.text:SetPoint("LEFT", button, "RIGHT", 0, 0)
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button:SetSize(24, 24)
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button:SetScript("OnClick", function()
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onClick(button:GetChecked())
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local button = CreateFrame("Frame", name, parent)
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button:SetScript("OnMouseDown", function()
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local res = onClick()
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local color = res and buttonColors.enabled or buttonColors.disabled
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button:SetBackdropColor(unpack(color))
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end)
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local color = Heimdall_Data.config.spotter.enabled and buttonColors.enabled or buttonColors.disabled
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button:SetBackdrop({
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bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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tile = true,
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tileSize = 2,
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edgeSize = 2,
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insets = {
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left = 2,
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right = 2,
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top = 2,
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bottom = 2
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}
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})
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button:SetBackdropColor(unpack(color))
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--spotterEnableButton:SetChecked(Heimdall_Data.config.spotter.enabled)
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local spotterEnableButtonLabel = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterEnableButtonLabel:SetText(text)
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spotterEnableButtonLabel:SetAllPoints(button)
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return button
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end
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-----@param name string
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@@ -295,36 +313,20 @@ function shared.Config.Init()
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-- end
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--
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-- local title = configFrame.frame:CreateFontString(nil, "ARTWORK", "GameFontNormal")
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-- title:SetText("Heimdall Config")
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-- configFrame:Add(title, 1, 12)
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local title = configFrame.frame:CreateFontString(nil, "ARTWORK", "GameFontNormal")
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title:SetText("Heimdall Config")
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configFrame:Add(title, 1, 12)
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-- local spotterConfigFrame = GridFrame.new("HeimdallSpotterConfig",
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-- configFrame.frame, 12, 20, { w: 0,h: 0 })
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-- configFrame:Add(spotterConfigFrame.frame, 12, 6)
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-- spotterConfigFrame.frame:SetBackdrop({
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-- bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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-- tile = true,
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-- tileSize = 4,
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-- edgeSize = 4,
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-- insets = {
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-- left = 4,
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-- right = 4,
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-- top = 4,
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-- bottom = 4
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-- }
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-- })
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-- spotterConfigFrame.frame:SetBackdropColor(1, 0, 0, 0.8)
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-- spotterConfigFrame.frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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-- spotterConfigFrame:Show()
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local spotterConfigFrame = GridFrame.new("HeimdallSpotterConfig",
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configFrame.frame, 12, 20)
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configFrame:Add(spotterConfigFrame.frame, 6, 3)
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--local spotterEnableButton = BasicButton("HeimdallSpotterEnable", spotterConfigFrame, "Enable Spotter",
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-- function(state)
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-- Heimdall_Data.config.spotter.enabled = state
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-- end)
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--spotterEnableButton:SetPoint("TOPLEFT", spotterConfigFrame, "TOPLEFT", 4, -4)
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--spotterEnableButton:SetChecked(Heimdall_Data.config.spotter.enabled)
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local spotterEnableButton = BasicButton("HeimdallSpotterConfigEnableButton",
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spotterConfigFrame.frame, "Enable Spotter", function()
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Heimdall_Data.config.spotter.enabled = not Heimdall_Data.config.spotter.enabled
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return Heimdall_Data.config.spotter.enabled
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end)
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spotterConfigFrame:Add(spotterEnableButton, 1, 3)
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--local spotterEveryoneButton = BasicButton("HeimdallSpotterEveryone", spotterConfigFrame, "Everyone", function(state)
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-- Heimdall_Data.config.spotter.everyone = state
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