Add more config options
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@@ -54,9 +54,9 @@ function shared.Config.Init()
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})
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})
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spotterConfigFrame:SetBackdropColor(0, 0, 0, 0.8)
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spotterConfigFrame:SetBackdropColor(0, 0, 0, 0.8)
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spotterConfigFrame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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spotterConfigFrame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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-- spotterConfigFrame:Hide()
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local spotterEnableButton = CreateFrame("CheckButton", "HeimdallSpotterEnable", spotterConfigFrame, "UICheckButtonTemplate")
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local spotterEnableButton = CreateFrame("CheckButton", "HeimdallSpotterEnable", spotterConfigFrame,
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"UICheckButtonTemplate")
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spotterEnableButton.text = spotterEnableButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterEnableButton.text = spotterEnableButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterEnableButton.text:SetText("Enable Spotter")
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spotterEnableButton.text:SetText("Enable Spotter")
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spotterEnableButton.text:SetPoint("LEFT", spotterEnableButton, "RIGHT", 0, 0)
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spotterEnableButton.text:SetPoint("LEFT", spotterEnableButton, "RIGHT", 0, 0)
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@@ -66,7 +66,74 @@ function shared.Config.Init()
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spotterEnableButton:SetScript("OnClick", function()
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spotterEnableButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.enabled = spotterEnableButton:GetChecked()
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Heimdall_Data.config.spotter.enabled = spotterEnableButton:GetChecked()
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end)
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end)
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--
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local spotterEveryoneButton = CreateFrame("CheckButton", "HeimdallSpotterEveryone", spotterConfigFrame,
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"UICheckButtonTemplate")
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spotterEveryoneButton.text = spotterEveryoneButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterEveryoneButton.text:SetText("Everyone")
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spotterEveryoneButton.text:SetPoint("LEFT", spotterEveryoneButton, "RIGHT", 0, 0)
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spotterEveryoneButton:SetSize(24, 24)
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spotterEveryoneButton:SetPoint("LEFT", spotterEnableButton, "LEFT", 128, 0)
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spotterEveryoneButton:SetChecked(Heimdall_Data.config.spotter.everyone)
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spotterEveryoneButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.everyone = spotterEveryoneButton:GetChecked()
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end)
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local spotterHostileButton = CreateFrame("CheckButton", "HeimdallSpotterHostile", spotterConfigFrame,
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"UICheckButtonTemplate")
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spotterHostileButton.text = spotterHostileButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterHostileButton.text:SetText("Hostile")
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spotterHostileButton.text:SetPoint("LEFT", spotterHostileButton, "RIGHT", 0, 0)
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spotterHostileButton:SetSize(24, 24)
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spotterHostileButton:SetPoint("LEFT", spotterEnableButton, "LEFT", 0, -24)
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spotterHostileButton:SetChecked(Heimdall_Data.config.spotter.hostile)
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spotterHostileButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.hostile = spotterHostileButton:GetChecked()
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end)
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local spotterAllianceButton = CreateFrame("CheckButton", "HeimdallSpotterAlliance", spotterConfigFrame,
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"UICheckButtonTemplate")
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spotterAllianceButton.text = spotterAllianceButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterAllianceButton.text:SetText("Alliance")
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spotterAllianceButton.text:SetPoint("LEFT", spotterAllianceButton, "RIGHT", 0, 0)
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spotterAllianceButton:SetSize(24, 24)
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spotterAllianceButton:SetPoint("LEFT", spotterEveryoneButton, "LEFT", 0, -24)
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spotterAllianceButton:SetChecked(Heimdall_Data.config.spotter.alliance)
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spotterAllianceButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.alliance = spotterAllianceButton:GetChecked()
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end)
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local spotterStinkyButton = CreateFrame("CheckButton", "HeimdallSpotterStinky", spotterConfigFrame,
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"UICheckButtonTemplate")
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spotterStinkyButton.text = spotterStinkyButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterStinkyButton.text:SetText("Stinky")
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spotterStinkyButton.text:SetPoint("LEFT", spotterStinkyButton, "RIGHT", 0, 0)
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spotterStinkyButton:SetSize(24, 24)
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spotterStinkyButton:SetPoint("LEFT", spotterHostileButton, "LEFT", 0, -24)
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spotterStinkyButton:SetChecked(Heimdall_Data.config.spotter.stinky)
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spotterStinkyButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.stinky = spotterStinkyButton:GetChecked()
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end)
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local spotterThrottleBox = CreateFrame("EditBox", "HeimdallSpotterThrottle", configFrame)
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spotterThrottleBox.text = spotterThrottleBox:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterThrottleBox.text:SetText("Throttle Time")
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spotterThrottleBox.text:SetPoint("TOPLEFT", spotterThrottleBox, "TOPLEFT", 0, 8)
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spotterThrottleBox:SetNumeric(true)
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spotterThrottleBox:SetSize(128, 24)
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spotterThrottleBox:SetPoint("LEFT", spotterAllianceButton, "LEFT", 0, -24-8)
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spotterThrottleBox:SetAutoFocus(false)
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spotterThrottleBox:SetFontObject("GameFontNormal")
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spotterThrottleBox:SetText(Heimdall_Data.config.spotter.throttleTime)
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spotterThrottleBox:SetScript("OnEnterPressed", function()
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local throttleTime = tonumber(spotterThrottleBox:GetText())
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if throttleTime then
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Heimdall_Data.config.spotter.throttleTime = throttleTime
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end
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end)
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spotterThrottleBox:SetScript("OnEscapePressed", function()
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spotterThrottleBox:ClearFocus()
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end)
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-- ---@type table
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-- ---@type table
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-- local spotterEnableButton = CreateFrame("Button", "HeimdallSpotterEnable", configFrame, "UIPanelButtonTemplate")
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-- local spotterEnableButton = CreateFrame("Button", "HeimdallSpotterEnable", configFrame, "UIPanelButtonTemplate")
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-- spotterEnableButton:SetText("Enable Spotter")
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-- spotterEnableButton:SetText("Enable Spotter")
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@@ -76,19 +143,6 @@ function shared.Config.Init()
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-- print("Button was clicked!")
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-- print("Button was clicked!")
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-- end)
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-- end)
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--
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--
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-- local checkButton = CreateFrame("CheckButton", nil, configFrame, "UICheckButtonTemplate")
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-- checkButton:SetPoint("TOPRIGHT", configFrame, "TOPRIGHT", -10, -40)
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-- checkButton.text = checkButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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-- checkButton.text:SetText("Check Me")
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-- checkButton.text:SetPoint("LEFT", checkButton, "RIGHT", 5, 0)
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-- checkButton:SetScript("OnClick", function()
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-- if checkButton:GetChecked() then
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-- print("Check Button is checked.")
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-- else
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-- print("Check Button is unchecked.")
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-- end
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-- end)
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--
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-- -- Create a text element
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-- -- Create a text element
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-- local text = configFrame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
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-- local text = configFrame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
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-- text:SetText("This is some text in the frame.")
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-- text:SetText("This is some text in the frame.")
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