Implement combatalerter
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@@ -5,5 +5,45 @@ local addonname, shared = ...
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---@diagnostic disable-next-line: missing-fields
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shared.CombatAlerter = {}
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function shared.CombatAlerter.Init()
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local alerted = {}
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local combatAlerterFrame = CreateFrame("Frame")
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combatAlerterFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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combatAlerterFrame:SetScript("OnEvent", function(self, event, ...)
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if not Heimdall_Data.config.combatAlerter.enabled then return end
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local destination, err = CLEUParser.GetDestName(...)
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if err then return end
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if destination ~= UnitName("player") then return end
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local source, err = CLEUParser.GetSourceName(...)
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if err then source = "unknown" end
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if shared.stinkyTracker.stinkies and shared.stinkyTracker.stinkies[source] then
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if alerted[source] then return end
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alerted[source] = true
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local x, y = GetPlayerMapPosition("player")
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---@type Message
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local msg = {
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channel = "CHANNEL",
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data = Heimdall_Data.config.combatAlerter.masterChannel,
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message = string.format("%s is attacking me in %s(%s) at %.2f,%.2f ",
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source,
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GetZoneText(), GetSubZoneText(),
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x, y
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),
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}
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table.insert(shared.messenger.queue, msg)
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end
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end)
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local combatTriggerFrame = CreateFrame("Frame")
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combatTriggerFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
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combatTriggerFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
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-- We want to only alert once per target per combat encounter
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-- Even a small throttle would probably spam too much here
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-- ....but maybe we can call it a 120 second throttle or something?
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-- We will see
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combatTriggerFrame:SetScript("OnEvent", function(self, event, ...)
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alerted = {}
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end)
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print("Heimdall - CombatAlerter loaded")
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end
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