Files
wow-Heimdall/Modules/Config.lua
2025-01-06 19:12:52 +01:00

405 lines
15 KiB
Lua

local addonname, shared = ...
---@cast shared HeimdallShared
---@cast addonname string
---@class GridFrame
---@field name string
---@field columns number
---@field frame Frame
---@field cellWidth number
---@field cellHeight number
---@field allowOverflow boolean
---@field columnCursors table<number, number>
GridFrame = {
---@param name string
---@param parent Frame
---@param columns number
---@param cellHeight number
---@param size {w: number, h:number}?
---@return GridFrame
new = function(name, parent, columns, cellHeight, size)
local self = setmetatable({}, {
__index = GridFrame
})
self.frame = CreateFrame("Frame", name, parent)
size = size or {}
if size.w then self.frame:SetWidth(size.w) end
if size.h then self.frame:SetHeight(size.h) end
self.allowOverflow = false
self.frame:SetPoint("CENTER", UIParent, "CENTER")
self.frame:SetBackdrop({
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tileSize = 64,
tile = true
})
self.frame:SetBackdropColor(0, 0, 0, 0.8)
self.frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
self.columns = columns
self.cellWidth = self.frame:GetWidth() / columns
self.cellHeight = cellHeight
self.columnCursors = {}
for i = 1, columns do
self.columnCursors[i] = 0
end
local previousSetWidth = self.frame.SetWidth
self.frame.SetWidth = function(frame, width)
if not width then return end
previousSetWidth(frame, width)
self.cellWidth = self.frame:GetWidth() / self.columns
end
return self
end,
---@param self GridFrame
---@param frame Frame
---@param rowspan number
---@param colspan number
Add = function(self, frame, rowspan, colspan)
colspan = math.min(colspan, self.columns)
local bestStartColumn = nil
local bestMaxY = math.huge
for startColumn = 1, self.columns - colspan + 1 do
local currentMaxY = 0
for c = startColumn, startColumn + colspan - 1 do
currentMaxY = math.max(currentMaxY, self.columnCursors[c])
end
if currentMaxY < bestMaxY then
bestMaxY = currentMaxY
bestStartColumn = startColumn
end
end
if not self.allowOverflow then
if bestMaxY + self.cellHeight * rowspan > self.frame:GetHeight() then
print("Frame is too tall")
return
end
end
if bestStartColumn then
local x = (bestStartColumn - 1) * self.cellWidth
local y = -bestMaxY
print("Adding frame to grid", x, y, self.cellWidth * colspan, self.cellHeight * rowspan)
frame:SetWidth(self.cellWidth * colspan)
frame:SetHeight(self.cellHeight * rowspan)
frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", x, y)
for c = bestStartColumn, bestStartColumn + colspan - 1 do
self.columnCursors[c] = self.columnCursors[c] + self.cellHeight * rowspan
end
else
print("No available space in the grid.")
end
end
}
---@class StaticGridFrame
---@field name string
---@field rows number
---@field columns number
---@field frame Frame
---@field cellWidth number
---@field cellHeight number
---@field occupancy table<number, table<number, boolean>>
StaticGridFrame = {
---@param name string
---@param parent Frame
---@param rows number
---@param columns number
---@param size {w: number, h:number}?
---@return StaticGridFrame
new = function(name, parent, rows, columns, size)
local self = setmetatable({}, {
__index = StaticGridFrame
})
size = size or {}
self.frame = CreateFrame("Frame", name, parent)
self.frame:SetWidth(columns * 128)
self.frame:SetHeight(rows * 128)
self.frame:SetPoint("CENTER", UIParent, "CENTER")
self.frame:SetBackdrop({
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tileSize = 64,
tile = true
})
self.frame:SetBackdropColor(0, 0, 0, 0.8)
self.frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
if size.w then self.frame:SetWidth(size.w) end
if size.h then self.frame:SetHeight(size.h) end
self.rows = rows
self.columns = columns
self.cellWidth = self.frame:GetWidth() / columns
self.cellHeight = self.frame:GetHeight() / rows
self.occupancy = {}
for row = 1, rows do
self.occupancy[row] = {}
for column = 1, columns do
self.occupancy[row][column] = false
end
end
return self
end,
---@param self StaticGridFrame
---@param frame Frame
---@param rowspan number
---@param colspan number
Add = function(self, frame, rowspan, colspan)
for row = 1, self.rows do
for col = 1, self.columns do
if not self.occupancy[row][col] then
local canPlace = true
for r = row, row + rowspan - 1 do
for c = col, col + colspan - 1 do
if not self.occupancy[r] or self.occupancy[r][c] then
canPlace = false
break
end
if not canPlace then break end
end
end
if canPlace then
local x = (col - 1) * self.cellWidth
local y = -(row - 1) * self.cellHeight
print(string.format("frame:SetWidth(%d)", self.cellWidth * colspan))
print(string.format("frame:SetHeight(%d)", self.cellHeight * rowspan))
frame:SetWidth(self.cellWidth * colspan)
frame:SetHeight(self.cellHeight * rowspan)
frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", x, y)
frame:SetParent(self.frame)
for r = row, row + rowspan - 1 do
for c = col, col + colspan - 1 do
self.occupancy[r][c] = true
end
end
return
end
end
end
end
print("No available space in the grid.")
end,
MakeMovable = function(self)
self.frame:SetMovable(true)
self.frame:EnableMouse(true)
self.frame:RegisterForDrag("LeftButton")
self.frame:SetScript("OnDragStart", function(self)
self:StartMoving()
end)
self.frame:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
end)
end
}
local configFrame = StaticGridFrame.new("HeimdallConfig",
UIParent,
40, 12,
{ w = 1024+512, h = 1024 })
configFrame:MakeMovable()
local colors = {
{ 1, 0, 0, 1 },
{ 0, 1, 0, 1 },
{ 0, 0, 1, 1 },
{ 1, 1, 0, 1 },
{ 1, 0, 1, 1 },
{ 0, 1, 1, 1 },
{ 1, 1, 1, 1 },
}
for i = 1, 200 do
local frame = CreateFrame("Frame", "HeimdallConfigFrame" .. i, UIParent)
frame:SetBackdrop({
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tileSize = 64,
tile = true
})
frame:SetBackdropColor(unpack(colors[i % #colors + 1]))
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
configFrame:Add(frame, 4, 2)
end
---@diagnostic disable-next-line: missing-fields
shared.Config = {}
function shared.Config.Init()
---@param name string
---@param parent Frame
---@param text string
---@param onClick fun(state: boolean)
local function BasicButton(name, parent, text, onClick)
local button = CreateFrame("CheckButton", name, parent, "UICheckButtonTemplate")
button.text = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
button.text:SetText(text)
button.text:SetPoint("LEFT", button, "RIGHT", 0, 0)
button:SetSize(24, 24)
button:SetScript("OnClick", function()
onClick(button:GetChecked())
end)
return button
end
-----@param name string
-----@param parent Frame
-----@param text string
-----@param onDone fun(text: string)
--local function CreateBasicSmallEditBox(name, parent, text, onDone)
-- local editBox = CreateFrame("EditBox", name, parent)
-- editBox.text = editBox:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-- editBox.text:SetText(text)
-- editBox.text:SetPoint("TOPLEFT", editBox, "TOPLEFT", 0, 8 + 4)
-- editBox:SetNumeric(true)
-- editBox:SetSize(128 - 8, 24)
-- editBox:SetAutoFocus(false)
-- editBox:SetFontObject("GameFontNormal")
-- editBox:SetText(Heimdall_Data.config.spotter.throttleTime)
-- editBox:SetBackdrop({
-- bgFile = "Interface/Tooltips/UI-Tooltip-Background",
-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
-- tile = true,
-- tileSize = 2,
-- edgeSize = 2,
-- insets = {
-- left = 2,
-- right = 2,
-- top = 2,
-- bottom = 2
-- }
-- })
-- editBox:SetBackdropColor(0.8, 0.8, 0.8, 1)
-- editBox:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
-- editBox:SetScript("OnEnterPressed", function()
-- onDone(editBox:GetText())
-- end)
-- editBox:SetScript("OnEscapePressed", function()
-- editBox:ClearFocus()
-- end)
-- editBox:SetScript("OnEditFocusLost", function()
-- onDone(editBox:GetText())
-- end)
-- editBox.PutBelow = function(a, b, offset)
-- offset = offset or {}
-- offset.x = (offset.x or 0) + 0
-- offset.y = (offset.y or 0) - 12
-- PutBelow(a, b, offset)
-- end
-- editBox.PutRight = function(a, b, offset)
-- offset = offset or {}
-- offset.x = (offset.x or 0) + 0
-- offset.y = (offset.y or 0) - 8
-- PutRight(a, b, offset)
-- end
-- return editBox
-- end
--
-- local title = configFrame.frame:CreateFontString(nil, "ARTWORK", "GameFontNormal")
-- title:SetText("Heimdall Config")
-- configFrame:Add(title, 1, 12)
-- local spotterConfigFrame = GridFrame.new("HeimdallSpotterConfig",
-- configFrame.frame, 12, 20, { w: 0,h: 0 })
-- configFrame:Add(spotterConfigFrame.frame, 12, 6)
-- spotterConfigFrame.frame:SetBackdrop({
-- bgFile = "Interface/Tooltips/UI-Tooltip-Background",
-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
-- tile = true,
-- tileSize = 4,
-- edgeSize = 4,
-- insets = {
-- left = 4,
-- right = 4,
-- top = 4,
-- bottom = 4
-- }
-- })
-- spotterConfigFrame.frame:SetBackdropColor(1, 0, 0, 0.8)
-- spotterConfigFrame.frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
-- spotterConfigFrame:Show()
--local spotterEnableButton = BasicButton("HeimdallSpotterEnable", spotterConfigFrame, "Enable Spotter",
-- function(state)
-- Heimdall_Data.config.spotter.enabled = state
-- end)
--spotterEnableButton:SetPoint("TOPLEFT", spotterConfigFrame, "TOPLEFT", 4, -4)
--spotterEnableButton:SetChecked(Heimdall_Data.config.spotter.enabled)
--local spotterEveryoneButton = BasicButton("HeimdallSpotterEveryone", spotterConfigFrame, "Everyone", function(state)
-- Heimdall_Data.config.spotter.everyone = state
--end)
--spotterEveryoneButton:PutRight(spotterEnableButton)
--spotterEveryoneButton:SetChecked(Heimdall_Data.config.spotter.everyone)
--local spotterHostileButton = BasicButton("HeimdallSpotterHostile", spotterConfigFrame, "Hostile", function(state)
-- Heimdall_Data.config.spotter.hostile = state
--end)
--spotterHostileButton:PutBelow(spotterEnableButton)
--spotterHostileButton:SetChecked(Heimdall_Data.config.spotter.hostile)
--local spotterAllianceButton = BasicButton("HeimdallSpotterAlliance", spotterConfigFrame, "Alliance", function(state)
-- Heimdall_Data.config.spotter.alliance = state
--end)
--spotterAllianceButton:PutRight(spotterHostileButton)
--spotterAllianceButton:SetChecked(Heimdall_Data.config.spotter.alliance)
--local spotterStinkyButton = BasicButton("HeimdallSpotterStinky", spotterConfigFrame, "Stinky", function(state)
-- Heimdall_Data.config.spotter.stinky = state
--end)
--spotterStinkyButton:PutBelow(spotterHostileButton)
--spotterStinkyButton:SetChecked(Heimdall_Data.config.spotter.stinky)
--local spotterThrottleBox = CreateBasicSmallEditBox("HeimdallSpotterThrottle", spotterConfigFrame, "Throttle Time",
-- function(text)
-- Heimdall_Data.config.spotter.throttleTime = tonumber(text)
-- end)
--spotterThrottleBox:PutRight(spotterStinkyButton)
-- ---@type table
-- local spotterEnableButton = CreateFrame("Button", "HeimdallSpotterEnable", configFrame, "UIPanelButtonTemplate")
-- spotterEnableButton:SetText("Enable Spotter")
-- spotterEnableButton:SetSize(100, 30)
-- spotterEnableButton:SetPoint("TOPLEFT", configFrame, "TOPLEFT", 10, -40)
-- spotterEnableButton:SetScript("OnClick", function()
-- print("Button was clicked!")
-- end)
--
-- -- Create a text element
-- local text = configFrame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
-- text:SetText("This is some text in the frame.")
-- text:SetPoint("TOPLEFT", configFrame, "TOPLEFT", 10, -80)
--
-- -- Create a small edit box
-- local smallEditBox = CreateFrame("EditBox", nil, configFrame)
-- smallEditBox:SetSize(200, 20)
-- smallEditBox:SetPoint("TOPLEFT", configFrame, "TOPLEFT", 10, -110)
-- smallEditBox:SetAutoFocus(false)
-- smallEditBox:SetFontObject("GameFontNormal")
-- smallEditBox:SetScript("OnEnterPressed", function()
-- print("Entered text: " .. smallEditBox:GetText())
-- end)
--
-- -- Create a large edit box
-- local largeEditBox = CreateFrame("EditBox", nil, configFrame)
-- largeEditBox:SetSize(280, 100)
-- largeEditBox:SetPoint("TOP", configFrame, "TOP", 0, -150)
-- largeEditBox:SetAutoFocus(false)
-- largeEditBox:SetFontObject("GameFontNormal")
-- largeEditBox:SetMultiLine(true)
-- largeEditBox:EnableMouse(true)
-- largeEditBox:SetMaxLetters(0)
-- largeEditBox:SetScript("OnEscapePressed", function()
-- largeEditBox:ClearFocus()
-- end)
--configFrame:Hide()
print("Heimdall - Config loaded")
end
SlashCmdList["HEIMDALL_CONFIG"] = function()
configFrame:Show()
end
SLASH_HEIMDALL_CONFIG1 = "/heimdall_config"
SLASH_HEIMDALL_CONFIG2 = "/hc"