More betterer race detection hopefully
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		@@ -35,6 +35,13 @@ function(allstates, e, ...)
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			if UnitIsPlayer("nameplate" .. i) then
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								if UnitIsPlayer("nameplate" .. i) then
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				local name = UnitName("nameplate" .. i)
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									local name = UnitName("nameplate" .. i)
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				local faction = UnitFactionGroup("nameplate" .. i)
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									local faction = UnitFactionGroup("nameplate" .. i)
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									local _, race = UnitRace("nameplate" .. i)
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									local raceFaction = aura_env.raceFactions[race]
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									if not raceFaction then
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										print("Unknown race faction", race)
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									else
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										faction = raceFaction
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									end
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				WeakAurasSaved.Cyka.PlayerFactionCache[name] = faction
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									WeakAurasSaved.Cyka.PlayerFactionCache[name] = faction
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			end
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								end
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		end
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							end
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@@ -36,6 +36,22 @@ WeakAurasSaved.Cyka.Stinkies = {
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	["Zawaz"] = nil,
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						["Zawaz"] = nil,
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	["Totleta"] = nil,
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						["Totleta"] = nil,
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}
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					}
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					aura_env.raceFactions = {
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						["Orc"] = "Horde",
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						["Undead"] = "Horde",
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						["Tauren"] = "Horde",
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						["Troll"] = "Horde",
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						["BloodElf"] = "Horde",
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						["Goblin"] = "Horde",
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						["Human"] = "Alliance",
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						["Dwarf"] = "Alliance",
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						["NightElf"] = "Alliance",
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						["Gnome"] = "Alliance",
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						["Draenei"] = "Alliance",
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						["Worgen"] = "Alliance",
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					}
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local toNotify = { "Succpotato", "Extazyk", "Smokefire", "Smokemantra", "Хихихантер", "Муркот", "Растафаркрай" }
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					local toNotify = { "Succpotato", "Extazyk", "Smokefire", "Smokemantra", "Хихихантер", "Муркот", "Растафаркрай" }
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-- local toNotify = { "Succpotato" }
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					-- local toNotify = { "Succpotato" }
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aura_env.whisperQueue = {}
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					aura_env.whisperQueue = {}
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