Add ascension cooldown keybind assignerer
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6
FreshShit/__Ascension/Cooldowner/display.lua
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6
FreshShit/__Ascension/Cooldowner/display.lua
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function()
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if not aura_env.scanned then
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aura_env.lookup()
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end
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return aura_env.keybind
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end
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47
FreshShit/__Ascension/Cooldowner/init.lua
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47
FreshShit/__Ascension/Cooldowner/init.lua
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aura_env.keybind = ""
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aura_env.scanned = false
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aura_env.bars = {
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"ElvUI_Bar1", "ElvUI_Bar2", "ElvUI_Bar3", "ElvUI_Bar4", "ElvUI_Bar5",
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"ElvUI_Bar6", "ElvUI_Bar7", "ElvUI_Bar8", "ElvUI_Bar9", "ElvUI_Bar10"
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}
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aura_env.lookup = function()
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local spellid = 0
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if not aura_env.states or aura_env.states == nil then
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print("No states")
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return
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end
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if not aura_env.states[2] then
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print("No states[2]")
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return
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end
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local triggerInfo = aura_env.states[2]
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if triggerInfo then spellid = triggerInfo.trigger.spellName end
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for _, bar in pairs(aura_env.bars) do
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for i = 1, 12 do
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local button = _G[bar .. "Button" .. i]
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local slot = button:GetAttribute("action")
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if slot then
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local type, _, _, id = GetActionInfo(slot)
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if type == "spell" then
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print(id, spellid)
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if id == spellid then
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local bindid = button.keyBoundTarget
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local keybind = GetBindingKey(bindid)
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aura_env.keybind = keybind
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break
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end
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end
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end
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end
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end
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aura_env.keybind = string.gsub(aura_env.keybind, "BUTTON", "B")
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aura_env.keybind = string.gsub(aura_env.keybind, "SHIFT%-", "S")
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aura_env.keybind = string.gsub(aura_env.keybind, "CTRL%-", "C")
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aura_env.keybind = string.gsub(aura_env.keybind, "ALT%-", "A")
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aura_env.scanned = true
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end
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41
FreshShit/__Ascension/Cooldowner/test.lua
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41
FreshShit/__Ascension/Cooldowner/test.lua
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ElvUI_BarNButtonM
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ACTIONBUTTON12
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GetBindingKey
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ActionButton_GetPagedID("ActionButton12")
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ActionButton_CalculateAction("ElvUI_Bar1Button1")
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ActionButton_GetPagedID("ElvUI_Bar1Button1")
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ElvUI_Bar1Button1:GetAttribute("action")
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GetActionInfo(1)
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DevTools_Dump(aura_env.state[2])
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[2]={
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triggernum=2,
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spellname="Shadow Word: Pain",
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duration=7,
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id="Test123",
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expirationTime=20758.936,
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show=false,
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trigger={
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type="spell",
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subeventSuffix="_CAST_START",
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spellName=25368, -- !!!!
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use_genericShowOn=true,
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genericShowOn="showAlways",
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unit="player",
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realSpellName="Shadow Word: Pain",
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use_spellName=true,
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spellIds={
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},
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subeventPrefix="SPELL",
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event="Cooldown Progress (Spell)",
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names={
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},
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use_track=true,
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debuffType="HELPFUL"
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},
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name="Shadow Word: Pain",
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autoHide=false,
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changed=false,
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icon="Interface\\Icons\\Spell_Shadow_ShadowWordPain",
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progressType="timed"
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},
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