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@@ -2,7 +2,7 @@
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aura_env.fn = {}
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aura_env.damageHistory = {}
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aura_env.historyCurrent = {}
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aura_env.playerGUID = UnitGUID("player")
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aura_env.playerGUID = UnitGUID "player"
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aura_env.lastCleanup = 0
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aura_env.historyWindow = 10
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aura_env.cleanupInterval = 1
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@@ -35,7 +35,7 @@ aura_env.iconz[aura_env.types.BLEED] = 1033474
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--
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-- Returns players current max health
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--
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aura_env.fn.getMaxHealth = function() return UnitHealthMax("player") end
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aura_env.fn.getMaxHealth = function() return UnitHealthMax "player" end
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aura_env.fn.isEnabled = function(damageType)
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local enabled = damageType == aura_env.types.SWING and aura_env.config.enableSwing
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