Code format
This commit is contained in:
@@ -1,17 +1,17 @@
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aura_env.throttleTime = 10
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aura_env.sellPriceThresholds = {
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[168446] = 5000 * 100 * 100; -- Accord of Critical Strike
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[168447] = 5000 * 100 * 100; -- Accord of Haste
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[168448] = 5000 * 100 * 100; -- Accord of Mastery
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[168449] = 5000 * 100 * 100; -- Accord of Versatility
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[168592] = 4500 * 100 * 100; -- Oceanic Restoration
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[168496] = 4500 * 100 * 100; -- Force Multiplier
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[168593] = 4500 * 100 * 100; -- Machinist's Brilliance
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[168598] = 4500 * 100 * 100; -- Naga Hide
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[168446] = 5000 * 100 * 100, -- Accord of Critical Strike
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[168447] = 5000 * 100 * 100, -- Accord of Haste
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[168448] = 5000 * 100 * 100, -- Accord of Mastery
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[168449] = 5000 * 100 * 100, -- Accord of Versatility
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[168592] = 4500 * 100 * 100, -- Oceanic Restoration
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[168496] = 4500 * 100 * 100, -- Force Multiplier
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[168593] = 4500 * 100 * 100, -- Machinist's Brilliance
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[168598] = 4500 * 100 * 100, -- Naga Hide
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}
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aura_env.buyPriceThresholds = {
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[152576] = 5 * 100 * 100; -- Tidesrpay Linen
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[152877] = 500 * 100 * 100; -- Veiled Crystal
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[152576] = 5 * 100 * 100, -- Tidesrpay Linen
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[152877] = 500 * 100 * 100, -- Veiled Crystal
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}
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@@ -1,26 +1,26 @@
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aura_env.debug = true
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aura_env.filter = {
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[1] = true, --Gold
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[2] = true, --Azerite
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[3] = true, --War resources
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[4] = true, --Residuum
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[5] = true, --Manapearls
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[6] = true, --Mounts
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[7] = true, --High ilvl
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[8] = false, --Herbs
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[9] = true, --Cooking
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[10] = true, --Cloth
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[11] = false, --Metal & Stone
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[12] = true, --Gold filter greys
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[13] = true, -- >1 && <4 quality items, no gear
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[14] = true, --Quest items
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[15] = true, --All greys
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[16] = true, --Whitelist
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[17] = true, --Quest items (different filter)
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[18] = true, --Class aproperiate >2 items
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[19] = true, --Jewelery >2 quality
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[20] = true, --Additional mount filter
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[21] = true, --Tradeskill // Elemental
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[1] = true, --Gold
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[2] = true, --Azerite
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[3] = true, --War resources
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[4] = true, --Residuum
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[5] = true, --Manapearls
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[6] = true, --Mounts
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[7] = true, --High ilvl
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[8] = false, --Herbs
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[9] = true, --Cooking
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[10] = true, --Cloth
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[11] = false, --Metal & Stone
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[12] = true, --Gold filter greys
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[13] = true, -- >1 && <4 quality items, no gear
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[14] = true, --Quest items
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[15] = true, --All greys
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[16] = true, --Whitelist
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[17] = true, --Quest items (different filter)
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[18] = true, --Class aproperiate >2 items
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[19] = true, --Jewelery >2 quality
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[20] = true, --Additional mount filter
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[21] = true, --Tradeskill // Elemental
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}
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aura_env.ilvlFilter = 200
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aura_env.goldFilter = 0.5
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@@ -28,353 +28,367 @@ aura_env.goldFilter = aura_env.goldFilter * 10000
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aura_env.throttleSell = false
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aura_env.whitelist = {
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["Pygmy Suckerfish"] = 1,
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["Drakkari Offerings"] = 1,
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["Deepcoral Pod"] = 1,
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["Hardened Spring"] = 1,
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["Machined Gear Assembly"] = 1,
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["Tempered Plating"] = 1,
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["Hefty Glimmershell"] = 1,
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["Fresh Meat"] = 1,
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["Wood"] = 1,
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["Pygmy Suckerfish"] = 1,
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["Drakkari Offerings"] = 1,
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["Deepcoral Pod"] = 1,
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["Hardened Spring"] = 1,
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["Machined Gear Assembly"] = 1,
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["Tempered Plating"] = 1,
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["Hefty Glimmershell"] = 1,
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["Fresh Meat"] = 1,
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["Wood"] = 1,
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["Gloom Dust"] = 1,
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["Veiled Crytal"] = 1,
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["Coalescing Visions"] = 1,
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["Echoes of Ny'alotha"] = 1,
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["Corrupted Mementos"] = 1,
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["Gloom Dust"] = 1,
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["Veiled Crytal"] = 1,
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["Coalescing Visions"] = 1,
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["Echoes of Ny'alotha"] = 1,
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["Corrupted Mementos"] = 1,
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["Blood of Sargeras"] = 1,
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["Primal Sargerite"] = 1,
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["Blood of Sargeras"] = 1,
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["Primal Sargerite"] = 1,
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["Chain Ignitercoil"] = 1,
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["Galvanic Oscillator"] = 1,
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["Corrupted Memento"] = 1,
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["Chain Ignitercoil"] = 1,
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["Galvanic Oscillator"] = 1,
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["Corrupted Memento"] = 1,
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}
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aura_env.sellWhitelist = {
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["Blacksmith Hammer"] = 1,
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["Endless Tincture of Renewed Combat"] = 1,
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["Mr. Munchykins"] = 1,
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["Arclight Spanner"] = 1,
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["Runeblade of Baron Rivendare"] = 1,
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["Blacksmith Hammer"] = 1,
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["Endless Tincture of Renewed Combat"] = 1,
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["Mr. Munchykins"] = 1,
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["Arclight Spanner"] = 1,
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["Runeblade of Baron Rivendare"] = 1,
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}
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aura_env.toSell = {}
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aura_env.getequipID = function(equip)
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if equip == "INVTYPE_HEAD" then return 1
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elseif equip == "INVTYPE_NECK" then return 2
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elseif equip == "INVTYPE_SHOULDER" then return 3
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elseif equip == "INVTYPE_BODY" then return 4
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elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then return 5
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elseif equip == "INVTYPE_WAIST" then return 6
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elseif equip == "INVTYPE_LEGS" then return 7
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elseif equip == "INVTYPE_FEET" then return 8
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elseif equip == "INVTYPE_WRIST" then return 9
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elseif equip == "INVTYPE_HAND" then return 10
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elseif equip == "INVTYPE_CLOAK" then return 15
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elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then return 16
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elseif equip == "INVTYPE_SHIELD" then return 17
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else return nil end
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if equip == "INVTYPE_HEAD" then
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return 1
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elseif equip == "INVTYPE_NECK" then
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return 2
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elseif equip == "INVTYPE_SHOULDER" then
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return 3
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elseif equip == "INVTYPE_BODY" then
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return 4
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elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then
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return 5
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elseif equip == "INVTYPE_WAIST" then
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return 6
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elseif equip == "INVTYPE_LEGS" then
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return 7
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elseif equip == "INVTYPE_FEET" then
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return 8
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elseif equip == "INVTYPE_WRIST" then
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return 9
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elseif equip == "INVTYPE_HAND" then
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return 10
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elseif equip == "INVTYPE_CLOAK" then
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return 15
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elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then
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return 16
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elseif equip == "INVTYPE_SHIELD" then
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return 17
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else
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return nil
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end
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end
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aura_env.skills = {
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--Warrior
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[1] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 1,
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["Guns"] = 1,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 1,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 1,
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["Wands"] = 0,
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},
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--Paladin
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[2] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 0,
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["Daggers"] = 0,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Hunter
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[3] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 1,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 1,
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["Guns"] = 1,
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["One-Handed Maces"] = 0,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 1,
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["Wands"] = 0,
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},
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--Rogue
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[4] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 1,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Priest
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[5] = {
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--Armor Skills
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["Cloth"] = 1,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 0,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 0,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 0,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 1,
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},
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--Death Knight
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[6] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 0,
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["Daggers"] = 0,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Shaman
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[7] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 1,
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["Plate"] = 0,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 0,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Mage
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[8] = {
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--Armor Skills
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["Cloth"] = 1,
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["Leather"] = 0,
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["Mail"] = 0,
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||||
["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 0,
|
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 1,
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||||
["Crossbows"] = 0,
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["Wands"] = 1,
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},
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--Warlock
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[9] = {
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--Armor Skills
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["Cloth"] = 1,
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["Leather"] = 0,
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["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
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||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 1,
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},
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--Monk
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[10] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 1,
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||||
["Mail"] = 0,
|
||||
["Plate"] = 1,
|
||||
["Shields"] = 1,
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||||
--Weapon Skills
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||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
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||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
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||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
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||||
["Daggers"] = 0,
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||||
["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Druid
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[11] = {
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--Armor Skills
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||||
["Cloth"] = 0,
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||||
["Leather"] = 1,
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||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
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||||
["Polearms"] = 1,
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||||
["One-Handed Swords"] = 0,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
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||||
["Crossbows"] = 0,
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||||
["Wands"] = 0,
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||||
},
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||||
--Demon Hunter
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||||
[12] = {
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||||
--Armor Skills
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||||
["Cloth"] = 0,
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||||
["Leather"] = 1,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 1,
|
||||
["Staves"] = 0,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 0,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Warrior
|
||||
[1] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 1,
|
||||
["Shields"] = 1,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 1,
|
||||
["Bows"] = 1,
|
||||
["Guns"] = 1,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 1,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 1,
|
||||
["Warglaives"] = 1,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 1,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Paladin
|
||||
[2] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 1,
|
||||
["Shields"] = 1,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 1,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 1,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 1,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 0,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 0,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Hunter
|
||||
[3] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 1,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 1,
|
||||
["Bows"] = 1,
|
||||
["Guns"] = 1,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 1,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 1,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Rogue
|
||||
[4] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 1,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 0,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Priest
|
||||
[5] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 1,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 0,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 1,
|
||||
},
|
||||
--Death Knight
|
||||
[6] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 1,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 1,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 1,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 1,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 0,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 0,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Shaman
|
||||
[7] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 1,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 1,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 0,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Mage
|
||||
[8] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 1,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 1,
|
||||
},
|
||||
--Warlock
|
||||
[9] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 1,
|
||||
["Leather"] = 0,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 0,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 1,
|
||||
},
|
||||
--Monk
|
||||
[10] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 1,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 1,
|
||||
["Shields"] = 1,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 0,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Druid
|
||||
[11] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 1,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 0,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 1,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 1,
|
||||
["One-Handed Swords"] = 0,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 0,
|
||||
["Staves"] = 1,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 1,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
--Demon Hunter
|
||||
[12] = {
|
||||
--Armor Skills
|
||||
["Cloth"] = 0,
|
||||
["Leather"] = 1,
|
||||
["Mail"] = 0,
|
||||
["Plate"] = 0,
|
||||
["Shields"] = 0,
|
||||
--Weapon Skills
|
||||
["One-Handed Axes"] = 1,
|
||||
["Two-Handed Axes"] = 0,
|
||||
["Bows"] = 0,
|
||||
["Guns"] = 0,
|
||||
["One-Handed Maces"] = 0,
|
||||
["Two-Handed Maces"] = 0,
|
||||
["Polearms"] = 0,
|
||||
["One-Handed Swords"] = 1,
|
||||
["Two-Handed Swords"] = 0,
|
||||
["Warglaives"] = 1,
|
||||
["Staves"] = 0,
|
||||
["Fist Weapons"] = 1,
|
||||
["Daggers"] = 0,
|
||||
["Crossbows"] = 0,
|
||||
["Wands"] = 0,
|
||||
},
|
||||
}
|
||||
@@ -1,308 +1,294 @@
|
||||
local function StrSplit(inputString, separator)
|
||||
local outputTable = {}
|
||||
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
|
||||
outputTable[#outputTable + 1] = str
|
||||
end
|
||||
return outputTable
|
||||
local outputTable = {}
|
||||
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
|
||||
outputTable[#outputTable + 1] = str
|
||||
end
|
||||
return outputTable
|
||||
end
|
||||
|
||||
local function PrintTable(table)
|
||||
for k,v in pairs(table) do
|
||||
print(k .. " " .. v)
|
||||
end
|
||||
for k, v in pairs(table) do
|
||||
print(k .. " " .. v)
|
||||
end
|
||||
end
|
||||
|
||||
aura_env.GetClassColor = function(class)
|
||||
if class == "Death Knight" then
|
||||
return "\124cFFC41E3A"
|
||||
elseif class == "Druid" then
|
||||
return "\124cFFFF7C0A"
|
||||
elseif class == "Hunter" then
|
||||
return "\124cFFAAD372"
|
||||
elseif class == "Mage" then
|
||||
return "\124cFF3FC7EB"
|
||||
elseif class == "Paladin" then
|
||||
return "\124cFFF48CBA"
|
||||
elseif class == "Priest" then
|
||||
return "\124cFFFFFFFF"
|
||||
elseif class == "Rogue" then
|
||||
return "\124cFFFFF468"
|
||||
elseif class == "Shaman" then
|
||||
return "\124cFF0070DD"
|
||||
elseif class == "Warlock" then
|
||||
return "\124cFF8788EE"
|
||||
elseif class == "Warrior" then
|
||||
return "\124cFFC69B6D"
|
||||
end
|
||||
if class == "Death Knight" then
|
||||
return "\124cFFC41E3A"
|
||||
elseif class == "Druid" then
|
||||
return "\124cFFFF7C0A"
|
||||
elseif class == "Hunter" then
|
||||
return "\124cFFAAD372"
|
||||
elseif class == "Mage" then
|
||||
return "\124cFF3FC7EB"
|
||||
elseif class == "Paladin" then
|
||||
return "\124cFFF48CBA"
|
||||
elseif class == "Priest" then
|
||||
return "\124cFFFFFFFF"
|
||||
elseif class == "Rogue" then
|
||||
return "\124cFFFFF468"
|
||||
elseif class == "Shaman" then
|
||||
return "\124cFF0070DD"
|
||||
elseif class == "Warlock" then
|
||||
return "\124cFF8788EE"
|
||||
elseif class == "Warrior" then
|
||||
return "\124cFFC69B6D"
|
||||
end
|
||||
end
|
||||
|
||||
local Unit = {
|
||||
New = function(self, unit)
|
||||
o = {
|
||||
["unit"] = unit,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
New = function(self, unit)
|
||||
o = {
|
||||
["unit"] = unit,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
GetAuras = function(self, auraFunc, name, type)
|
||||
return nil
|
||||
end,
|
||||
GetAuras = function(self, auraFunc, name, type) return nil end,
|
||||
}
|
||||
local BasicUnit = Unit:New("player")
|
||||
local BasicUnit = Unit:New "player"
|
||||
function BasicUnit:GetAuras(auraFunc, name)
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
|
||||
if aura ~= nil then
|
||||
return {
|
||||
[UnitName(self.unit)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
}
|
||||
else
|
||||
return {}
|
||||
end
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
|
||||
if aura ~= nil then
|
||||
return {
|
||||
[UnitName(self.unit)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["stacks"] = stacks or 1,
|
||||
},
|
||||
}
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
-- Maybe implement some sort of throttle to group unit?
|
||||
local GroupUnit = Unit:New("group")
|
||||
local GroupUnit = Unit:New "group"
|
||||
function GroupUnit:GetAuras(auraFunc, name)
|
||||
local raidMem = GetNumRaidMembers()
|
||||
local num = GetNumPartyMembers()
|
||||
local unitPrefix = "party"
|
||||
if raidMem > num then
|
||||
unitPrefix = "raid"
|
||||
num = raidMem
|
||||
end
|
||||
auras = {}
|
||||
for i = 1, num do
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
||||
if aura ~= nil then
|
||||
auras[UnitName(unitPrefix .. i)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
if unitPrefix == "party" then
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
|
||||
if aura ~= nil then
|
||||
auras[UnitName("player")] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
return auras
|
||||
local raidMem = GetNumRaidMembers()
|
||||
local num = GetNumPartyMembers()
|
||||
local unitPrefix = "party"
|
||||
if raidMem > num then
|
||||
unitPrefix = "raid"
|
||||
num = raidMem
|
||||
end
|
||||
auras = {}
|
||||
for i = 1, num do
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
||||
if aura ~= nil then
|
||||
auras[UnitName(unitPrefix .. i)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
if unitPrefix == "party" then
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
|
||||
if aura ~= nil then
|
||||
auras[UnitName "player"] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
return auras
|
||||
end
|
||||
-- Nameplate does not work, find out why?
|
||||
local NameplateUnit = Unit:New("nameplate")
|
||||
local NameplateUnit = Unit:New "nameplate"
|
||||
function NameplateUnit:GetAuras(auraFunc, name)
|
||||
local unitPrefix = "nameplate"
|
||||
auras = {}
|
||||
for i = 1, 40 do
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(auraPrefix .. i, name)
|
||||
if aura ~= nil then
|
||||
auras[UnitName(unitPrefix .. i)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
return auras
|
||||
local unitPrefix = "nameplate"
|
||||
auras = {}
|
||||
for i = 1, 40 do
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(auraPrefix .. i, name)
|
||||
if aura ~= nil then
|
||||
auras[UnitName(unitPrefix .. i)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
return auras
|
||||
end
|
||||
|
||||
local UnitFactory = {
|
||||
New = function(self)
|
||||
o = {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
New = function(self)
|
||||
o = {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
CreateUnit = function(self, target)
|
||||
target = string.lower(target)
|
||||
if target == "player" or target == "target" or target == "focus" then
|
||||
return BasicUnit:New(target)
|
||||
elseif target == "group" then
|
||||
return GroupUnit:New(target)
|
||||
elseif target == "nameplate" then
|
||||
return NameplateUnit:New(target)
|
||||
end
|
||||
end,
|
||||
CreateUnit = function(self, target)
|
||||
target = string.lower(target)
|
||||
if target == "player" or target == "target" or target == "focus" then
|
||||
return BasicUnit:New(target)
|
||||
elseif target == "group" then
|
||||
return GroupUnit:New(target)
|
||||
elseif target == "nameplate" then
|
||||
return NameplateUnit:New(target)
|
||||
end
|
||||
end,
|
||||
}
|
||||
local unitFactory = UnitFactory:New()
|
||||
|
||||
local Aura = {
|
||||
New = function(self, entry, index)
|
||||
o = {
|
||||
["name"] = entry.auraName,
|
||||
["unit"] = entry.target,
|
||||
["hasCooldown"] = entry.hasCooldown,
|
||||
["index"] = index,
|
||||
["GetAura"] = entry.GetAura,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
New = function(self, entry, index)
|
||||
o = {
|
||||
["name"] = entry.auraName,
|
||||
["unit"] = entry.target,
|
||||
["hasCooldown"] = entry.hasCooldown,
|
||||
["index"] = index,
|
||||
["GetAura"] = entry.GetAura,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
IsActive = function(self)
|
||||
for k,v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
|
||||
for k2, v2 in pairs(v) do
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
IsOnCooldown = function(self)
|
||||
if not self.hasCooldown then
|
||||
return false
|
||||
end
|
||||
return GetSpellCooldown(self.name) > 0
|
||||
end,
|
||||
IsActive = function(self)
|
||||
for k, v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
|
||||
for k2, v2 in pairs(v) do
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
IsOnCooldown = function(self)
|
||||
if not self.hasCooldown then return false end
|
||||
return GetSpellCooldown(self.name) > 0
|
||||
end,
|
||||
|
||||
AddAsAura = function(self, allstates)
|
||||
local auras = self.unit:GetAuras(self.GetAura, self.name)
|
||||
for k,v in pairs(auras) do
|
||||
duration = v.duration
|
||||
expirationTime = v.expirationTime
|
||||
icon = self:GetAuraIcon(v.spellID)
|
||||
allstates[self.name .. k] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "timed",
|
||||
duration = duration,
|
||||
expirationTime = expirationTime,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
pname = k,
|
||||
stacks = v.stacks,
|
||||
pclass = v.class,
|
||||
IsOnCooldown = true,
|
||||
IsActive = true,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end
|
||||
end,
|
||||
AddAsCooldown = function(self, allstates)
|
||||
if not self.hasCooldown then
|
||||
return false
|
||||
end
|
||||
startTime, duration = GetSpellCooldown(self.name)
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "timed",
|
||||
duration = duration,
|
||||
expirationTime = startTime + duration,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = true,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
AddAsIcon = function(self, allstates)
|
||||
if not self.hasCooldown then
|
||||
return false
|
||||
end
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "static",
|
||||
value = 1,
|
||||
total = 1,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = false,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
AddAsAura = function(self, allstates)
|
||||
local auras = self.unit:GetAuras(self.GetAura, self.name)
|
||||
for k, v in pairs(auras) do
|
||||
duration = v.duration
|
||||
expirationTime = v.expirationTime
|
||||
icon = self:GetAuraIcon(v.spellID)
|
||||
allstates[self.name .. k] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "timed",
|
||||
duration = duration,
|
||||
expirationTime = expirationTime,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
pname = k,
|
||||
stacks = v.stacks,
|
||||
pclass = v.class,
|
||||
IsOnCooldown = true,
|
||||
IsActive = true,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end
|
||||
end,
|
||||
AddAsCooldown = function(self, allstates)
|
||||
if not self.hasCooldown then return false end
|
||||
startTime, duration = GetSpellCooldown(self.name)
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "timed",
|
||||
duration = duration,
|
||||
expirationTime = startTime + duration,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = true,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
AddAsIcon = function(self, allstates)
|
||||
if not self.hasCooldown then return false end
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "static",
|
||||
value = 1,
|
||||
total = 1,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = false,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
|
||||
GetSpellIcon = function(self)
|
||||
return select(3, GetSpellInfo(self.name))
|
||||
end,
|
||||
GetAuraIcon = function(self, spellID)
|
||||
return select(3, GetSpellInfo(spellID))
|
||||
end,
|
||||
GetSpellIcon = function(self) return select(3, GetSpellInfo(self.name)) end,
|
||||
GetAuraIcon = function(self, spellID) return select(3, GetSpellInfo(spellID)) end,
|
||||
}
|
||||
|
||||
local Entry = {
|
||||
New = function(self, entry)
|
||||
entry = self:TrimWhitespace(entry)
|
||||
New = function(self, entry)
|
||||
entry = self:TrimWhitespace(entry)
|
||||
|
||||
local entryData = StrSplit(entry, ",")
|
||||
local name = self:ReadEntryData(entryData, 1)
|
||||
local type = self:ReadEntryData(entryData, 2) or "Buff"
|
||||
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
|
||||
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
|
||||
cooldown = not cooldown
|
||||
local GetAura = UnitBuff
|
||||
local entryData = StrSplit(entry, ",")
|
||||
local name = self:ReadEntryData(entryData, 1)
|
||||
local type = self:ReadEntryData(entryData, 2) or "Buff"
|
||||
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
|
||||
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
|
||||
cooldown = not cooldown
|
||||
local GetAura = UnitBuff
|
||||
|
||||
if type == "Debuff" then GetAura = UnitDebuff end
|
||||
if type == "Debuff" then GetAura = UnitDebuff end
|
||||
|
||||
o = {
|
||||
["entry"] = entry,
|
||||
["auraName"] = name,
|
||||
["GetAura"] = GetAura,
|
||||
["target"] = target,
|
||||
["hasCooldown"] = cooldown,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
o = {
|
||||
["entry"] = entry,
|
||||
["auraName"] = name,
|
||||
["GetAura"] = GetAura,
|
||||
["target"] = target,
|
||||
["hasCooldown"] = cooldown,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
ReadEntryData = function(self, entryData, index)
|
||||
local str = entryData[index]
|
||||
if str == nil then
|
||||
return nil
|
||||
end
|
||||
str = self:TrimWhitespace(str)
|
||||
return str
|
||||
end,
|
||||
ReadEntryData = function(self, entryData, index)
|
||||
local str = entryData[index]
|
||||
if str == nil then return nil end
|
||||
str = self:TrimWhitespace(str)
|
||||
return str
|
||||
end,
|
||||
|
||||
TrimWhitespace = function(self, str)
|
||||
str = str:gsub("^[ ]+", "")
|
||||
str = str:gsub("\n$", "")
|
||||
str = str:gsub("[ ]+$", "")
|
||||
return str
|
||||
end,
|
||||
TrimWhitespace = function(self, str)
|
||||
str = str:gsub("^[ ]+", "")
|
||||
str = str:gsub("\n$", "")
|
||||
str = str:gsub("[ ]+$", "")
|
||||
return str
|
||||
end,
|
||||
}
|
||||
|
||||
aura_env.auras = {}
|
||||
for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do
|
||||
entry = Entry:New(entry)
|
||||
entry = Entry:New(entry)
|
||||
|
||||
auraObj = Aura:New(entry, #aura_env.auras + 1)
|
||||
aura_env.auras[#aura_env.auras + 1] = auraObj
|
||||
auraObj = Aura:New(entry, #aura_env.auras + 1)
|
||||
aura_env.auras[#aura_env.auras + 1] = auraObj
|
||||
end
|
||||
|
||||
aura_env.HandleEvent = function(allstates)
|
||||
for k, v in ipairs(aura_env.auras) do
|
||||
if v:IsActive() then
|
||||
v:AddAsAura(allstates)
|
||||
elseif v:IsOnCooldown() and not v:IsActive() then
|
||||
v:AddAsCooldown(allstates)
|
||||
elseif not v:IsOnCooldown() and not v:IsActive() then
|
||||
v:AddAsIcon(allstates)
|
||||
end
|
||||
end
|
||||
for k, v in ipairs(aura_env.auras) do
|
||||
if v:IsActive() then
|
||||
v:AddAsAura(allstates)
|
||||
elseif v:IsOnCooldown() and not v:IsActive() then
|
||||
v:AddAsCooldown(allstates)
|
||||
elseif not v:IsOnCooldown() and not v:IsActive() then
|
||||
v:AddAsIcon(allstates)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,317 +1,304 @@
|
||||
local function StrSplit(inputString, separator)
|
||||
local outputTable = {}
|
||||
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
|
||||
outputTable[#outputTable + 1] = str
|
||||
end
|
||||
return outputTable
|
||||
local outputTable = {}
|
||||
for str in string.gmatch(inputString, "([^" .. separator .. "]+)") do
|
||||
outputTable[#outputTable + 1] = str
|
||||
end
|
||||
return outputTable
|
||||
end
|
||||
|
||||
local function PrintTable(table)
|
||||
for k,v in pairs(table) do
|
||||
print(k .. " " .. v)
|
||||
end
|
||||
for k, v in pairs(table) do
|
||||
print(k .. " " .. v)
|
||||
end
|
||||
end
|
||||
|
||||
local function GetAuraIndex(func, unit, name)
|
||||
for i = 1, 40 do
|
||||
local aura = func(unit, i)
|
||||
if aura == "name" then return i end
|
||||
if aura == nil then return 0 end
|
||||
end
|
||||
return 0
|
||||
for i = 1, 40 do
|
||||
local aura = func(unit, i)
|
||||
if aura == "name" then return i end
|
||||
if aura == nil then return 0 end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
aura_env.GetClassColor = function(class)
|
||||
if class == "Death Knight" then
|
||||
return "\124cFFC41E3A"
|
||||
elseif class == "Druid" then
|
||||
return "\124cFFFF7C0A"
|
||||
elseif class == "Hunter" then
|
||||
return "\124cFFAAD372"
|
||||
elseif class == "Mage" then
|
||||
return "\124cFF3FC7EB"
|
||||
elseif class == "Paladin" then
|
||||
return "\124cFFF48CBA"
|
||||
elseif class == "Priest" then
|
||||
return "\124cFFFFFFFF"
|
||||
elseif class == "Rogue" then
|
||||
return "\124cFFFFF468"
|
||||
elseif class == "Shaman" then
|
||||
return "\124cFF0070DD"
|
||||
elseif class == "Warlock" then
|
||||
return "\124cFF8788EE"
|
||||
elseif class == "Warrior" then
|
||||
return "\124cFFC69B6D"
|
||||
end
|
||||
if class == "Death Knight" then
|
||||
return "\124cFFC41E3A"
|
||||
elseif class == "Druid" then
|
||||
return "\124cFFFF7C0A"
|
||||
elseif class == "Hunter" then
|
||||
return "\124cFFAAD372"
|
||||
elseif class == "Mage" then
|
||||
return "\124cFF3FC7EB"
|
||||
elseif class == "Paladin" then
|
||||
return "\124cFFF48CBA"
|
||||
elseif class == "Priest" then
|
||||
return "\124cFFFFFFFF"
|
||||
elseif class == "Rogue" then
|
||||
return "\124cFFFFF468"
|
||||
elseif class == "Shaman" then
|
||||
return "\124cFF0070DD"
|
||||
elseif class == "Warlock" then
|
||||
return "\124cFF8788EE"
|
||||
elseif class == "Warrior" then
|
||||
return "\124cFFC69B6D"
|
||||
end
|
||||
end
|
||||
|
||||
local Unit = {
|
||||
New = function(self, unit)
|
||||
o = {
|
||||
["unit"] = unit,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
New = function(self, unit)
|
||||
o = {
|
||||
["unit"] = unit,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
GetAuras = function(self, auraFunc, name, type)
|
||||
return nil
|
||||
end,
|
||||
GetAuras = function(self, auraFunc, name, type) return nil end,
|
||||
}
|
||||
local BasicUnit = Unit:New("player")
|
||||
local BasicUnit = Unit:New "player"
|
||||
function BasicUnit:GetAuras(auraFunc, name)
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
|
||||
if aura ~= nil then
|
||||
return {
|
||||
[UnitName(self.unit)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
}
|
||||
else
|
||||
return {}
|
||||
end
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(self.unit, name)
|
||||
if aura ~= nil then
|
||||
return {
|
||||
[UnitName(self.unit)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["stacks"] = stacks or 1,
|
||||
},
|
||||
}
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
-- Maybe implement some sort of throttle to group unit?
|
||||
local GroupUnit = Unit:New("group")
|
||||
local GroupUnit = Unit:New "group"
|
||||
function GroupUnit:GetAuras(auraFunc, name)
|
||||
local num = GetNumGroupMembers()
|
||||
local unitPrefix = "party"
|
||||
if IsInRaid() then
|
||||
unitPrefix = "raid"
|
||||
end
|
||||
auras = {}
|
||||
for i = 1, num do
|
||||
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
||||
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)
|
||||
if auraIndex > 0 then
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, auraIndex)
|
||||
auras[UnitName(unitPrefix .. i)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
if unitPrefix == "party" then
|
||||
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
|
||||
local auraIndex = GetAuraIndex(auraFunc, "player", name)if auraIndex > 0 then
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
|
||||
auras[UnitName("player")] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
return auras
|
||||
local num = GetNumGroupMembers()
|
||||
local unitPrefix = "party"
|
||||
if IsInRaid() then unitPrefix = "raid" end
|
||||
auras = {}
|
||||
for i = 1, num do
|
||||
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
||||
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)
|
||||
if auraIndex > 0 then
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID =
|
||||
auraFunc(unitPrefix .. i, auraIndex)
|
||||
auras[UnitName(unitPrefix .. i)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
if unitPrefix == "party" then
|
||||
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", name)
|
||||
local auraIndex = GetAuraIndex(auraFunc, "player", name)
|
||||
if auraIndex > 0 then
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
|
||||
auras[UnitName "player"] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["class"] = UnitClass(unitPrefix .. i) or "Paladin",
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
return auras
|
||||
end
|
||||
-- Nameplate does not work, find out why?
|
||||
local NameplateUnit = Unit:New("nameplate")
|
||||
local NameplateUnit = Unit:New "nameplate"
|
||||
function NameplateUnit:GetAuras(auraFunc, name)
|
||||
local unitPrefix = "nameplate"
|
||||
auras = {}
|
||||
for i = 1, 40 do
|
||||
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
||||
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)if auraIndex > 0 then
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
|
||||
auras[UnitName(unitPrefix .. i)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
return auras
|
||||
local unitPrefix = "nameplate"
|
||||
auras = {}
|
||||
for i = 1, 40 do
|
||||
-- local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc(unitPrefix .. i, name)
|
||||
local auraIndex = GetAuraIndex(auraFunc, unitPrefix .. i, name)
|
||||
if auraIndex > 0 then
|
||||
local aura, _, _, stacks, _, duration, expirationTime, _, _, _, spellID = auraFunc("player", auraIndex)
|
||||
auras[UnitName(unitPrefix .. i)] = {
|
||||
["duration"] = duration,
|
||||
["expirationTime"] = expirationTime,
|
||||
["spellID"] = spellID,
|
||||
["stacks"] = stacks or 1,
|
||||
}
|
||||
end
|
||||
end
|
||||
return auras
|
||||
end
|
||||
|
||||
local UnitFactory = {
|
||||
New = function(self)
|
||||
o = {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
New = function(self)
|
||||
o = {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
CreateUnit = function(self, target)
|
||||
target = string.lower(target)
|
||||
if target == "player" or target == "target" or target == "focus" then
|
||||
return BasicUnit:New(target)
|
||||
elseif target == "group" then
|
||||
return GroupUnit:New(target)
|
||||
elseif target == "nameplate" then
|
||||
return NameplateUnit:New(target)
|
||||
end
|
||||
end,
|
||||
CreateUnit = function(self, target)
|
||||
target = string.lower(target)
|
||||
if target == "player" or target == "target" or target == "focus" then
|
||||
return BasicUnit:New(target)
|
||||
elseif target == "group" then
|
||||
return GroupUnit:New(target)
|
||||
elseif target == "nameplate" then
|
||||
return NameplateUnit:New(target)
|
||||
end
|
||||
end,
|
||||
}
|
||||
local unitFactory = UnitFactory:New()
|
||||
|
||||
local Aura = {
|
||||
New = function(self, entry, index)
|
||||
o = {
|
||||
["name"] = entry.auraName,
|
||||
["unit"] = entry.target,
|
||||
["hasCooldown"] = entry.hasCooldown,
|
||||
["index"] = index,
|
||||
["GetAura"] = entry.GetAura,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
New = function(self, entry, index)
|
||||
o = {
|
||||
["name"] = entry.auraName,
|
||||
["unit"] = entry.target,
|
||||
["hasCooldown"] = entry.hasCooldown,
|
||||
["index"] = index,
|
||||
["GetAura"] = entry.GetAura,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
IsActive = function(self)
|
||||
for k,v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
IsOnCooldown = function(self)
|
||||
if not self.hasCooldown then
|
||||
return false
|
||||
end
|
||||
return GetSpellCooldown(self.name) > 0
|
||||
end,
|
||||
IsActive = function(self)
|
||||
for k, v in pairs(self.unit:GetAuras(self.GetAura, self.name)) do
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
IsOnCooldown = function(self)
|
||||
if not self.hasCooldown then return false end
|
||||
return GetSpellCooldown(self.name) > 0
|
||||
end,
|
||||
|
||||
AddAsAura = function(self, allstates)
|
||||
local auras = self.unit:GetAuras(self.GetAura, self.name)
|
||||
for k,v in pairs(auras) do
|
||||
duration = v.duration
|
||||
expirationTime = v.expirationTime
|
||||
icon = self:GetAuraIcon(v.spellID)
|
||||
allstates[self.name .. k] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "timed",
|
||||
duration = duration,
|
||||
expirationTime = expirationTime,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
pname = k,
|
||||
stacks = v.stacks,
|
||||
pclass = v.class,
|
||||
IsOnCooldown = true,
|
||||
IsActive = true,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end
|
||||
end,
|
||||
AddAsCooldown = function(self, allstates)
|
||||
if not self.hasCooldown then
|
||||
return false
|
||||
end
|
||||
startTime, duration = GetSpellCooldown(self.name)
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "timed",
|
||||
duration = duration,
|
||||
expirationTime = startTime + duration,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = true,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
AddAsIcon = function(self, allstates)
|
||||
if not self.hasCooldown then
|
||||
return false
|
||||
end
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "static",
|
||||
value = 1,
|
||||
total = 1,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = false,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
AddAsAura = function(self, allstates)
|
||||
local auras = self.unit:GetAuras(self.GetAura, self.name)
|
||||
for k, v in pairs(auras) do
|
||||
duration = v.duration
|
||||
expirationTime = v.expirationTime
|
||||
icon = self:GetAuraIcon(v.spellID)
|
||||
allstates[self.name .. k] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "timed",
|
||||
duration = duration,
|
||||
expirationTime = expirationTime,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
pname = k,
|
||||
stacks = v.stacks,
|
||||
pclass = v.class,
|
||||
IsOnCooldown = true,
|
||||
IsActive = true,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end
|
||||
end,
|
||||
AddAsCooldown = function(self, allstates)
|
||||
if not self.hasCooldown then return false end
|
||||
startTime, duration = GetSpellCooldown(self.name)
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "timed",
|
||||
duration = duration,
|
||||
expirationTime = startTime + duration,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = true,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
AddAsIcon = function(self, allstates)
|
||||
if not self.hasCooldown then return false end
|
||||
icon = self:GetSpellIcon()
|
||||
allstates[self.name] = {
|
||||
changed = true,
|
||||
show = true,
|
||||
resort = true,
|
||||
progressType = "static",
|
||||
value = 1,
|
||||
total = 1,
|
||||
index = self.index,
|
||||
icon = icon,
|
||||
IsOnCooldown = false,
|
||||
IsActive = false,
|
||||
IsBad = self.GetAura == UnitDebuff,
|
||||
}
|
||||
end,
|
||||
|
||||
GetSpellIcon = function(self)
|
||||
return select(3, GetSpellInfo(self.name))
|
||||
end,
|
||||
GetAuraIcon = function(self, spellID)
|
||||
return select(3, GetSpellInfo(spellID))
|
||||
end,
|
||||
GetSpellIcon = function(self) return select(3, GetSpellInfo(self.name)) end,
|
||||
GetAuraIcon = function(self, spellID) return select(3, GetSpellInfo(spellID)) end,
|
||||
}
|
||||
|
||||
local Entry = {
|
||||
New = function(self, entry)
|
||||
entry = self:TrimWhitespace(entry)
|
||||
New = function(self, entry)
|
||||
entry = self:TrimWhitespace(entry)
|
||||
|
||||
local entryData = StrSplit(entry, ",")
|
||||
local name = self:ReadEntryData(entryData, 1)
|
||||
local type = self:ReadEntryData(entryData, 2) or "Buff"
|
||||
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
|
||||
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
|
||||
cooldown = not cooldown
|
||||
local GetAura = UnitBuff
|
||||
local entryData = StrSplit(entry, ",")
|
||||
local name = self:ReadEntryData(entryData, 1)
|
||||
local type = self:ReadEntryData(entryData, 2) or "Buff"
|
||||
local target = unitFactory:CreateUnit(self:ReadEntryData(entryData, 3) or "Player")
|
||||
local cooldown = (self:ReadEntryData(entryData, 4) == "0") or false
|
||||
cooldown = not cooldown
|
||||
local GetAura = UnitBuff
|
||||
|
||||
if type == "Debuff" then GetAura = UnitDebuff end
|
||||
if type == "Debuff" then GetAura = UnitDebuff end
|
||||
|
||||
o = {
|
||||
["entry"] = entry,
|
||||
["auraName"] = name,
|
||||
["GetAura"] = GetAura,
|
||||
["target"] = target,
|
||||
["hasCooldown"] = cooldown,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
o = {
|
||||
["entry"] = entry,
|
||||
["auraName"] = name,
|
||||
["GetAura"] = GetAura,
|
||||
["target"] = target,
|
||||
["hasCooldown"] = cooldown,
|
||||
}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end,
|
||||
|
||||
ReadEntryData = function(self, entryData, index)
|
||||
local str = entryData[index]
|
||||
if str == nil then
|
||||
return nil
|
||||
end
|
||||
str = self:TrimWhitespace(str)
|
||||
return str
|
||||
end,
|
||||
ReadEntryData = function(self, entryData, index)
|
||||
local str = entryData[index]
|
||||
if str == nil then return nil end
|
||||
str = self:TrimWhitespace(str)
|
||||
return str
|
||||
end,
|
||||
|
||||
TrimWhitespace = function(self, str)
|
||||
str = str:gsub("^[ ]+", "")
|
||||
str = str:gsub("\n$", "")
|
||||
str = str:gsub("[ ]+$", "")
|
||||
return str
|
||||
end,
|
||||
TrimWhitespace = function(self, str)
|
||||
str = str:gsub("^[ ]+", "")
|
||||
str = str:gsub("\n$", "")
|
||||
str = str:gsub("[ ]+$", "")
|
||||
return str
|
||||
end,
|
||||
}
|
||||
|
||||
aura_env.auras = {}
|
||||
for entry in string.gmatch(aura_env.config.spellList, "([a-zA-Z,0-9 ]+)") do
|
||||
entry = Entry:New(entry)
|
||||
entry = Entry:New(entry)
|
||||
|
||||
auraObj = Aura:New(entry, #aura_env.auras + 1)
|
||||
aura_env.auras[#aura_env.auras + 1] = auraObj
|
||||
auraObj = Aura:New(entry, #aura_env.auras + 1)
|
||||
aura_env.auras[#aura_env.auras + 1] = auraObj
|
||||
end
|
||||
|
||||
aura_env.HandleEvent = function(allstates)
|
||||
for k, v in ipairs(aura_env.auras) do
|
||||
if v:IsActive() then
|
||||
v:AddAsAura(allstates)
|
||||
elseif v:IsOnCooldown() and not v:IsActive() then
|
||||
v:AddAsCooldown(allstates)
|
||||
elseif not v:IsOnCooldown() and not v:IsActive() then
|
||||
v:AddAsIcon(allstates)
|
||||
end
|
||||
end
|
||||
for k, v in ipairs(aura_env.auras) do
|
||||
if v:IsActive() then
|
||||
v:AddAsAura(allstates)
|
||||
elseif v:IsOnCooldown() and not v:IsActive() then
|
||||
v:AddAsCooldown(allstates)
|
||||
elseif not v:IsOnCooldown() and not v:IsActive() then
|
||||
v:AddAsIcon(allstates)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2,7 +2,7 @@
|
||||
aura_env.fn = {}
|
||||
aura_env.damageHistory = {}
|
||||
aura_env.historyCurrent = {}
|
||||
aura_env.playerGUID = UnitGUID("player")
|
||||
aura_env.playerGUID = UnitGUID "player"
|
||||
aura_env.lastCleanup = 0
|
||||
aura_env.historyWindow = 10
|
||||
aura_env.cleanupInterval = 1
|
||||
@@ -35,7 +35,7 @@ aura_env.iconz[aura_env.types.BLEED] = 1033474
|
||||
--
|
||||
-- Returns players current max health
|
||||
--
|
||||
aura_env.fn.getMaxHealth = function() return UnitHealthMax("player") end
|
||||
aura_env.fn.getMaxHealth = function() return UnitHealthMax "player" end
|
||||
|
||||
aura_env.fn.isEnabled = function(damageType)
|
||||
local enabled = damageType == aura_env.types.SWING and aura_env.config.enableSwing
|
||||
|
||||
@@ -1,37 +1,39 @@
|
||||
aura_env.buffs = {
|
||||
["Null Barrier"] = 1,
|
||||
["Empowered Null Barrier"] = 1,
|
||||
["Null Barrier"] = 1,
|
||||
["Empowered Null Barrier"] = 1,
|
||||
}
|
||||
aura_env.max = 0
|
||||
|
||||
aura_env.GetBuff = function(name)
|
||||
for i = 1, 40 do
|
||||
if UnitBuff("player", i) == name then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return 0
|
||||
for i = 1, 40 do
|
||||
if UnitBuff("player", i) == name then return i end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
aura_env.GetAbsorb = function(name)
|
||||
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
|
||||
if temp then return temp else return 0 end
|
||||
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
|
||||
if temp then
|
||||
return temp
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
aura_env.GetAbsorbs = function()
|
||||
local abs = 0
|
||||
for k, v in pairs(aura_env.buffs) do
|
||||
abs = abs + aura_env.GetAbsorb(k)
|
||||
end
|
||||
return abs
|
||||
local abs = 0
|
||||
for k, v in pairs(aura_env.buffs) do
|
||||
abs = abs + aura_env.GetAbsorb(k)
|
||||
end
|
||||
return abs
|
||||
end
|
||||
|
||||
aura_env.PrettyPrintNum = function(n)
|
||||
if n > 1e6 then
|
||||
return string.format("%.2fM", n / 1e6)
|
||||
elseif n > 1e3 then
|
||||
return string.format("%.2fk", n / 1e3)
|
||||
else
|
||||
return n
|
||||
end
|
||||
if n > 1e6 then
|
||||
return string.format("%.2fM", n / 1e6)
|
||||
elseif n > 1e3 then
|
||||
return string.format("%.2fk", n / 1e3)
|
||||
else
|
||||
return n
|
||||
end
|
||||
end
|
||||
@@ -1,4 +1,4 @@
|
||||
aura_env.buffs = {
|
||||
["Null Barrier"] = 1,
|
||||
["Null Barrier"] = 1,
|
||||
}
|
||||
aura_env.timeApplied = 0
|
||||
@@ -1,41 +1,43 @@
|
||||
aura_env.buffs = {
|
||||
["Null Barrier"] = 1,
|
||||
["Empowered Null Barrier"] = 1,
|
||||
["Resounding Protection"] = 1,
|
||||
["Guard"] = 1,
|
||||
["Void Shroud"] = 1,
|
||||
["Stoneskin"] = 1,
|
||||
["Null Barrier"] = 1,
|
||||
["Empowered Null Barrier"] = 1,
|
||||
["Resounding Protection"] = 1,
|
||||
["Guard"] = 1,
|
||||
["Void Shroud"] = 1,
|
||||
["Stoneskin"] = 1,
|
||||
}
|
||||
aura_env.max = 0
|
||||
|
||||
aura_env.GetBuff = function(name)
|
||||
for i = 1, 40 do
|
||||
if UnitBuff("player", i) == name then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return 0
|
||||
for i = 1, 40 do
|
||||
if UnitBuff("player", i) == name then return i end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
aura_env.GetAbsorb = function(name)
|
||||
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
|
||||
if temp then return temp else return 0 end
|
||||
local temp = select(16, UnitBuff("player", aura_env.GetBuff(name)))
|
||||
if temp then
|
||||
return temp
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
aura_env.GetAbsorbs = function()
|
||||
local abs = 0
|
||||
for k, v in pairs(aura_env.buffs) do
|
||||
abs = abs + aura_env.GetAbsorb(k)
|
||||
end
|
||||
return abs
|
||||
local abs = 0
|
||||
for k, v in pairs(aura_env.buffs) do
|
||||
abs = abs + aura_env.GetAbsorb(k)
|
||||
end
|
||||
return abs
|
||||
end
|
||||
|
||||
aura_env.PrettyPrintNum = function(n)
|
||||
if n > 1e6 then
|
||||
return string.format("%.2fM", n / 1e6)
|
||||
elseif n > 1e3 then
|
||||
return string.format("%.2fk", n / 1e3)
|
||||
else
|
||||
return n
|
||||
end
|
||||
if n > 1e6 then
|
||||
return string.format("%.2fM", n / 1e6)
|
||||
elseif n > 1e3 then
|
||||
return string.format("%.2fk", n / 1e3)
|
||||
else
|
||||
return n
|
||||
end
|
||||
end
|
||||
@@ -1,17 +1,17 @@
|
||||
aura_env.specStatTable = {
|
||||
["Windwalker"] = 2,
|
||||
["Brewmaster"] = 2,
|
||||
["Mistweaver"] = 4,
|
||||
["Windwalker"] = 2,
|
||||
["Brewmaster"] = 2,
|
||||
["Mistweaver"] = 4,
|
||||
}
|
||||
aura_env.maxStat = 0
|
||||
aura_env.currentStat = 0
|
||||
|
||||
aura_env.GetPrimaryStat = function()
|
||||
stat = UnitStat("player", aura_env.GetPrimStatID())
|
||||
return stat
|
||||
stat = UnitStat("player", aura_env.GetPrimStatID())
|
||||
return stat
|
||||
end
|
||||
|
||||
aura_env.GetPrimStatID = function()
|
||||
specID, specName = GetSpecializationInfo(GetSpecialization())
|
||||
return aura_env.specStatTable[specName]
|
||||
specID, specName = GetSpecializationInfo(GetSpecialization())
|
||||
return aura_env.specStatTable[specName]
|
||||
end
|
||||
Reference in New Issue
Block a user