Add more meta methods to meta

This commit is contained in:
2024-03-14 23:17:32 +01:00
parent a1e3f33b73
commit e8a014f5b6
3 changed files with 65 additions and 0 deletions

4
Meta/Color.lua Normal file
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---@meta
---r,g,b,a
---@alias wowColor table<number>

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Meta/LCG.lua Normal file
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---@meta
---@class LCG
LCG = {
---@param frame Frame target frame to set glowing;
---@param color? wowColor {r,g,b,a}, color of lines and opacity, from 0 to 1. Defaul value is {0.95, 0.95, 0.32, 1};
---@param n? number number of lines. Defaul value is 8;
---@param frequency? number frequency, set to negative to inverse direction of rotation. Default value is 0.25;
---@param length? number length of lines. Default value depends on region size and number of lines;
---@param th? number thickness of lines. Default value is 2;
---@param xoffset? number offset of glow relative to region border;
---@param yoffset? number offset of glow relative to region border;
---@param border? number set to true to create border under lines;
---@param key? string key of glow, allows for multiple glows on one frame;
---@return nil
PixelGlow_Start = function(frame, color, n, frequency, length, th, xoffset, yoffset, border, key) end,
---@param frame Frame target frame to stop glowing;
---@param key? string key of glow, allows for multiple glows on one frame;
---@return nil
PixelGlow_Stop = function(frame, key) end,
---@param frame Frame target frame to set glowing;
---@param color? wowColor {r,g,b,a}, color of lines and opacity, from 0 to 1. Defaul value is {0.95, 0.95, 0.32, 1};
---@param n? number number of lines. Defaul value is 4;
---@param frequency? number frequency, set to negative to inverse direction of rotation. Default value is 0.125;
---@param scale? number scale of particles;
---@param xoffset? number offset of glow relative to region border;
---@param yoffset? number offset of glow relative to region border;
---@param key? string key of glow, allows for multiple glows on one frame;
---@return nil
AutoCastGlow_Start = function(frame, color, n, frequency, scale, xoffset, yoffset, key) end,
---@param frame Frame target frame to stop glowing;
---@param key? string key of glow, allows for multiple glows on one frame;
---@return nil
AutoCastGlow_Stop = function(frame, key) end,
---@param frame Frame target frame to set glowing;
---@param color? wowColor {r,g,b,a}, color of lines and opacity, from 0 to 1. Defaul value is {0.95, 0.95, 0.32, 1};
---@param frequency? number frequency, set to negative to inverse direction of rotation. Default value is 0.125;
---@return nil
ButtonGlow_Start = function(frame, color, frequency) end,
---@param frame Frame target frame to set glowing;
---@return nil
ButtonGlow_Stop = function(frame) end,
}

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Meta/UnitDebuff.lua Normal file
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---@meta
---@param unitId string
---@param index string|number index or name of debuff to query
---@param removable? boolean If 1, only debuffs removable by player will be returned; debuffIndex still begins at 1.
---@return string name The name of the spell or effect of the debuff, or nil if no debuff was found with the specified name or at the specified index. This is the name shown in yellow when you mouse over the icon.
---@return string icon The identifier of (path and filename to) the indicated debuff, or nil if no debuff
---@return number count The number of times the debuff has been applied to the target. Returns 0 for any debuff which doesn't stack.
---@return string debuffType The type of debuff, e.g. "Magic", "Disease", "Poison", "Curse", or "none". Returns nil if the debuff type is not known.
---@return number duration The full duration of the debuff in seconds; nil if the debuff was not cast by the player.
---@return number expirationTime Time at which the debuff expires (GetTime() as a reference frame).
---@return string unitCaster Reference to the unit that cast the buff/debuff.
---@return boolean isStealable 1 if it is stealable otherwise nil
---@return boolean shouldConsolidate 1 if the buff should be placed in a buff consolidation box (usually long-term effects).
---@return number spellId spell ID of the aura.
UnitDebuff = function(unitId, index, removable) end