ad9595122a0e65a8a4e5439617ad6dfe26f432a2
apparently when using allstates state is available in the animations tab (aura_env.state) also the icon aura_env.region.icon aura_env.cloneId does something too maybe taken from asakawa :) aura_env.region:SetDesaturated(true) easy desaturate Get namepalte for unit, pretty cool C_NamePlate.GetNamePlateForUnit(unit)
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