70 lines
2.4 KiB
Lua
70 lines
2.4 KiB
Lua
---@meta
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---@class StatusBar : Frame
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StatusBar = {
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--- Gets the minimum and maximum values of the bar.
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--- @return number min, number max The minimum and maximum values.
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--- @example
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--- local min, max = myStatusBar:GetMinMaxValues()
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GetMinMaxValues = function(self) end,
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--- Gets the orientation of the status bar.
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--- @return string orientation The orientation ("HORIZONTAL" or "VERTICAL").
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--- @example
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--- local orientation = myStatusBar:GetOrientation()
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GetOrientation = function(self) end,
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--- Gets the color of the status bar.
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--- @return number r, number g, number b, number a The color components.
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--- @example
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--- local r, g, b, a = myStatusBar:GetStatusBarColor()
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GetStatusBarColor = function(self) end,
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--- Gets the texture object for the bar.
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--- @return Texture texture The status bar texture.
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--- @example
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--- local texture = myStatusBar:GetStatusBarTexture()
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GetStatusBarTexture = function(self) end,
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--- Gets the current value of the bar.
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--- @return number value The current value.
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--- @example
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--- local value = myStatusBar:GetValue()
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GetValue = function(self) end,
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--- Sets the minimum and maximum values of the bar.
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--- @param min number The minimum value.
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--- @param max number The maximum value.
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--- @example
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--- myStatusBar:SetMinMaxValues(0, 100)
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SetMinMaxValues = function(self, min, max) end,
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--- Sets the orientation of the status bar.
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--- @param orientation string The orientation ("HORIZONTAL" or "VERTICAL").
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--- @example
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--- myStatusBar:SetOrientation("HORIZONTAL")
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SetOrientation = function(self, orientation) end,
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--- Sets the color of the status bar.
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--- @param r number The red component.
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--- @param g number The green component.
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--- @param b number The blue component.
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--- @param a number? Optional. The alpha component.
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--- @example
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--- myStatusBar:SetStatusBarColor(1, 0, 0, 1)
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SetStatusBarColor = function(self, r, g, b, a) end,
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--- Sets the texture of the bar.
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--- @param texture string|Texture The texture path or texture object.
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--- @param layer? string Optional. The layer to set the texture in.
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--- @example
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--- myStatusBar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar")
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SetStatusBarTexture = function(self, texture, layer) end,
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--- Sets the current value of the bar.
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--- @param value number The value to set.
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--- @example
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--- myStatusBar:SetValue(50)
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SetValue = function(self, value) end,
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}
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