Reorder grids, nonrandom grenades

This commit is contained in:
Tyfon
2024-07-08 12:07:19 -07:00
parent 8d38e3db2d
commit db61a834cb
4 changed files with 196 additions and 0 deletions

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@@ -0,0 +1,60 @@
using HarmonyLib;
using SPT.Reflection.Patching;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
namespace UIFixes
{
public class NoRandomGrenadesPatch : ModulePatch
{
private static NoRandomGrenadesPatch Patch;
public static void Init()
{
Settings.DeterministicGrenades.Bind(enabled =>
{
if (enabled)
{
Patch ??= new NoRandomGrenadesPatch();
Patch.Enable();
}
else
{
Patch?.Disable();
}
});
}
// Make ctor private so I don't forget to call Init() instead
private NoRandomGrenadesPatch() { }
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(Class1472), nameof(Class1472.vmethod_1));
}
[PatchTranspiler]
public static IEnumerable<CodeInstruction> Transpile(IEnumerable<CodeInstruction> instructions)
{
foreach (var instruction in instructions)
{
if (instruction.opcode == OpCodes.Ble_S || instruction.opcode == OpCodes.Ble) // DnSpy is lying about which one this is!?
{
// This is the line
// if (count > 0)
// which in IL does "if count is less than or equal to 1, jump over"
// So switch the IL to bge, so it jumps over if count is greater or equal to 1, thus skipping the randomizer
yield return new CodeInstruction(instruction)
{
opcode = instruction.opcode == OpCodes.Ble_S ? OpCodes.Bge_S : OpCodes.Bge,
};
}
else
{
yield return instruction;
}
}
}
}
}

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@@ -0,0 +1,114 @@
using EFT.UI.DragAndDrop;
using HarmonyLib;
using SPT.Reflection.Patching;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UIFixes
{
public class ReorderGridsPatch : ModulePatch
{
private static readonly HashSet<string> ReorderedItems = [];
private static readonly Dictionary<string, int[]> GridMaps = [];
protected override MethodBase GetTargetMethod()
{
return AccessTools.DeclaredMethod(typeof(TemplatedGridsView), nameof(TemplatedGridsView.Show));
}
[PatchPrefix]
public static void Prefix(LootItemClass compoundItem, ref GridView[] ____presetGridViews)
{
if (!Settings.ReorderGrids.Value)
{
if (ReorderedItems.Contains(compoundItem.Id) && GridMaps.TryGetValue(compoundItem.TemplateId, out int[] unwantedMap))
{
// Put it back
StashGridClass[] orderedGrids = new StashGridClass[compoundItem.Grids.Length];
for (int i = 0; i < compoundItem.Grids.Length; i++)
{
orderedGrids[i] = compoundItem.Grids[unwantedMap[i]];
}
compoundItem.Grids = orderedGrids;
ReorderedItems.Remove(compoundItem.Id);
}
return;
}
if (GridMaps.TryGetValue(compoundItem.TemplateId, out int[] map))
{
GridView[] orderedGridView = new GridView[____presetGridViews.Length];
for (int i = 0; i < ____presetGridViews.Length; i++)
{
orderedGridView[map[i]] = ____presetGridViews[i];
}
____presetGridViews = orderedGridView;
if (!ReorderedItems.Contains(compoundItem.Id))
{
StashGridClass[] orderedGrids = new StashGridClass[compoundItem.Grids.Length];
for (int i = 0; i < compoundItem.Grids.Length; i++)
{
orderedGrids[map[i]] = compoundItem.Grids[i];
}
compoundItem.Grids = orderedGrids;
ReorderedItems.Add(compoundItem.Id);
}
}
}
[PatchPostfix]
public static void Postfix(TemplatedGridsView __instance, LootItemClass compoundItem, ref GridView[] ____presetGridViews)
{
if (!Settings.ReorderGrids.Value || ReorderedItems.Contains(compoundItem.Id))
{
return;
}
var pairs = compoundItem.Grids.Zip(____presetGridViews, (g, gv) => new KeyValuePair<StashGridClass, GridView>(g, gv));
RectTransform parentView = __instance.RectTransform();
Vector2 parentPosition = parentView.pivot.y == 1 ? parentView.position : new Vector2(parentView.position.x, parentView.position.y + parentView.sizeDelta.y);
Vector2 gridSize = new(64f * parentView.lossyScale.x, 64f * parentView.lossyScale.y);
var sorted = pairs.OrderBy(pair =>
{
var grid = pair.Key;
var gridView = pair.Value;
float xOffset = gridView.transform.position.x - parentPosition.x;
float yOffset = -(gridView.transform.position.y - parentPosition.y); // invert y since grid coords are upper-left origin
int x = (int)Math.Round(xOffset / gridSize.x, MidpointRounding.AwayFromZero);
int y = (int)Math.Round(yOffset / gridSize.y, MidpointRounding.AwayFromZero);
return y * 100 + x;
});
GridView[] orderedGridViews = sorted.Select(pair => pair.Value).ToArray();
// Populate the gridmap
if (!GridMaps.ContainsKey(compoundItem.TemplateId))
{
int[] map = new int[____presetGridViews.Length];
for (int i = 0; i < ____presetGridViews.Length; i++)
{
map[i] = orderedGridViews.IndexOf(____presetGridViews[i]);
}
GridMaps.Add(compoundItem.TemplateId, map);
}
compoundItem.Grids = sorted.Select(pair => pair.Key).ToArray();
____presetGridViews = orderedGridViews;
ReorderedItems.Add(compoundItem.Id);
}
}
}

View File

@@ -58,6 +58,8 @@ namespace UIFixes
new PutToolsBackPatch().Enable();
new RebindGrenadesPatch().Enable();
AimToggleHoldPatches.Enable();
new ReorderGridsPatch().Enable();
NoRandomGrenadesPatch.Init();
}
public static bool InRaid()

View File

@@ -76,6 +76,7 @@ namespace UIFixes
public static ConfigEntry<bool> ShowMultiSelectDebug { get; set; } // Advanced
public static ConfigEntry<bool> SwapItems { get; set; }
public static ConfigEntry<bool> SwapImpossibleContainers { get; set; }
public static ConfigEntry<bool> ReorderGrids { get; set; }
public static ConfigEntry<bool> SynchronizeStashScrolling { get; set; }
public static ConfigEntry<bool> GreedyStackMove { get; set; }
public static ConfigEntry<bool> MergeFIRMoney { get; set; }
@@ -98,6 +99,7 @@ namespace UIFixes
// In Raid
public static ConfigEntry<bool> RemoveDisabledActions { get; set; }
public static ConfigEntry<bool> EnableLoadAmmo { get; set; }
public static ConfigEntry<bool> DeterministicGrenades { get; set; }
// Flea Market
public static ConfigEntry<bool> EnableFleaHistory { get; set; }
@@ -394,6 +396,15 @@ namespace UIFixes
null,
new ConfigurationManagerAttributes { })));
configEntries.Add(ReorderGrids = config.Bind(
InventorySection,
"Standardize Grid Order",
true,
new ConfigDescription(
"Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom",
null,
new ConfigurationManagerAttributes { })));
configEntries.Add(SynchronizeStashScrolling = config.Bind(
InventorySection,
"Synchronize Stash Scroll Position",
@@ -558,6 +569,15 @@ namespace UIFixes
null,
new ConfigurationManagerAttributes { })));
configEntries.Add(DeterministicGrenades = config.Bind(
InRaidSection,
"Nonrandom Grenades",
false,
new ConfigDescription(
"By default, EFT picks a random grenade when you hit the Grenade key. This removes that behavior",
null,
new ConfigurationManagerAttributes { })));
// Flea Market
configEntries.Add(EnableFleaHistory = config.Bind(
FleaMarketSection,