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2025-03-27 16:03:13 +01:00
parent d8690fbba9
commit ed95e21e38

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@@ -46,6 +46,44 @@ smallmodifier=1.5
# bonusxpv=round(1+bonusxp/100, 2)" \ # bonusxpv=round(1+bonusxp/100, 2)" \
# **/TalentsSecurity.xml # **/TalentsSecurity.xml
# modify '<Talent identifier="bythebook">!anyvalue="(?<money>!num)"!anyvalue="(?<xp>!num)"!anyvalue="(?<moneymax>!num)"!anyvalue="(?<xpmax>!num)"' \
# "money=round(money*$smallmodifier, 0)
# xp=round(xp*$smallmodifier, 0)
# moneymax=money*8
# xpmax=xp*8" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue!anyvalue="(?<qualitybonusv>!num)"' \
# "qualitybonus=round(qualitybonus*$bigmodifier, 0)
# qualitybonusv=qualitybonus" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="scavenger">!anyvalue="(?<chance>!num)"!anyrandomchance="(?<chancev>!num)"!anyPerItem="(?<chancev2>!num)"' \
# "chance=round(chance*$bigmodifier, 2)
# chancev=round(chance/100, 2)
# chancev2=round(chancev2*$bigmodifier, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="slayer">!anyvalue="(?<attackpower>!num)"!anyvalue="(?<attackpower2>!num)"!anyaddeddamagemultiplier="(?<attackpowerv>!num)"!anyaddeddamagemultiplier="(?<attackpowerv2>!num)"' \
# "attackpower=round(attackpower*$bigmodifier, 2)
# attackpower2=round(attackpower2*$bigmodifier, 2)
# attackpowerv=round(attackpower/100, 2)
# -- The other 25%, in the sea, are added on top of the first 25%
# -- To result in 50% which is in the tooltip
# -- So to maintain accuracy of the tooltip we have to increase this one by only half of our multiplier
# attackpowerv2=round(attackpower2/2/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue!anyvalue="(?<swimmingspeedv>!num)"' \
# "swimmingspeed=round(swimmingspeed*$bigmodifier, 2)
# swimmingspeedv=round(swimmingspeed/100, 2)" \
# **/TalentsSecurity.xml
# modify '<Talent identifier="easyturtle">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
# "resistance=round(resistance*$bigmodifier, 2)
# resistancev=round(1-resistance/100, 2)" \
# **/TalentsSecurity.xml
exit 0 exit 0
# ---------------------------------------------------------- # ----------------------------------------------------------
@@ -68,16 +106,6 @@ xpbonusv=round(1+xpbonus/100, 2)" \
**/TalentsSecurity.xml **/TalentsSecurity.xml
modify '<Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue="(?<qualitybonusv>!num)"' \
"qualitybonus=round(qualitybonus*$bigmodifier, 2)
qualitybonusv=qualitybonus" \
**/TalentsSecurity.xml
modify '<Talent identifier="bythebook">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<skillbonusv>!num)"' \
"skillbonus=round(skillbonus*$bigmodifier, 2)
skillbonusv=skillbonus" \
**/TalentsSecurity.xml
modify '<Talent identifier="dontpushit">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \ modify '<Talent identifier="dontpushit">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2) "damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \ damagebonusv=round(damagebonus/100, 2)" \
@@ -94,26 +122,6 @@ modify '<Talent identifier="boardingparty">!anyvalue="(?<damagebonus>!num)"!anya
damagebonusv=round(damagebonus/100, 2)" \ damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml **/TalentsSecurity.xml
modify '<Talent identifier="scavenger">!anyvalue="(?<lootbonus>!num)"!anyvalue="(?<lootbonusv>!num)"' \
"lootbonus=round(lootbonus*$bigmodifier, 2)
lootbonusv=round(lootbonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="slayer">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
"damagebonus=round(damagebonus*$bigmodifier, 2)
damagebonusv=round(damagebonus/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="easyturtle">!anyvalue="(?<oxygendecrease>!num)"!anyvalue="(?<oxygendecreaserv>!num)"' \
"oxygendecrease=round(oxygendecrease*$bigmodifier, 2)
oxygendecreaserv=round(oxygendecrease/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue="(?<swimmingspeedv>!num)"' \
"swimmingspeed=round(swimmingspeed*$bigmodifier, 2)
swimmingspeedv=round(swimmingspeed/100, 2)" \
**/TalentsSecurity.xml
modify '<Talent identifier="specops">!anyvalue="(?<critchance>!num)"!anyvalue="(?<critchanceadditional>!num)"!anyvalue="(?<critchancemultiplier>!num)"' \ modify '<Talent identifier="specops">!anyvalue="(?<critchance>!num)"!anyvalue="(?<critchanceadditional>!num)"!anyvalue="(?<critchancemultiplier>!num)"' \
"critchance=round(critchance*$bigmodifier, 2) "critchance=round(critchance*$bigmodifier, 2)
critchanceadditional=round(critchanceadditional*$bigmodifier, 2) critchanceadditional=round(critchanceadditional*$bigmodifier, 2)