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@@ -46,6 +46,44 @@ smallmodifier=1.5
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# bonusxpv=round(1+bonusxp/100, 2)" \
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# bonusxpv=round(1+bonusxp/100, 2)" \
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# **/TalentsSecurity.xml
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="bythebook">!anyvalue="(?<money>!num)"!anyvalue="(?<xp>!num)"!anyvalue="(?<moneymax>!num)"!anyvalue="(?<xpmax>!num)"' \
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# "money=round(money*$smallmodifier, 0)
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# xp=round(xp*$smallmodifier, 0)
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# moneymax=money*8
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# xpmax=xp*8" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue!anyvalue="(?<qualitybonusv>!num)"' \
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# "qualitybonus=round(qualitybonus*$bigmodifier, 0)
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# qualitybonusv=qualitybonus" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="scavenger">!anyvalue="(?<chance>!num)"!anyrandomchance="(?<chancev>!num)"!anyPerItem="(?<chancev2>!num)"' \
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# "chance=round(chance*$bigmodifier, 2)
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# chancev=round(chance/100, 2)
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# chancev2=round(chancev2*$bigmodifier, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="slayer">!anyvalue="(?<attackpower>!num)"!anyvalue="(?<attackpower2>!num)"!anyaddeddamagemultiplier="(?<attackpowerv>!num)"!anyaddeddamagemultiplier="(?<attackpowerv2>!num)"' \
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# "attackpower=round(attackpower*$bigmodifier, 2)
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# attackpower2=round(attackpower2*$bigmodifier, 2)
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# attackpowerv=round(attackpower/100, 2)
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# -- The other 25%, in the sea, are added on top of the first 25%
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# -- To result in 50% which is in the tooltip
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# -- So to maintain accuracy of the tooltip we have to increase this one by only half of our multiplier
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# attackpowerv2=round(attackpower2/2/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue!anyvalue="(?<swimmingspeedv>!num)"' \
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# "swimmingspeed=round(swimmingspeed*$bigmodifier, 2)
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# swimmingspeedv=round(swimmingspeed/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="easyturtle">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
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# "resistance=round(resistance*$bigmodifier, 2)
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# resistancev=round(1-resistance/100, 2)" \
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# **/TalentsSecurity.xml
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exit 0
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exit 0
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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@@ -68,16 +106,6 @@ xpbonusv=round(1+xpbonus/100, 2)" \
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**/TalentsSecurity.xml
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**/TalentsSecurity.xml
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modify '<Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue="(?<qualitybonusv>!num)"' \
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"qualitybonus=round(qualitybonus*$bigmodifier, 2)
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qualitybonusv=qualitybonus" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="bythebook">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<skillbonusv>!num)"' \
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"skillbonus=round(skillbonus*$bigmodifier, 2)
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skillbonusv=skillbonus" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="dontpushit">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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modify '<Talent identifier="dontpushit">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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damagebonusv=round(damagebonus/100, 2)" \
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@@ -94,26 +122,6 @@ modify '<Talent identifier="boardingparty">!anyvalue="(?<damagebonus>!num)"!anya
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damagebonusv=round(damagebonus/100, 2)" \
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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**/TalentsSecurity.xml
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modify '<Talent identifier="scavenger">!anyvalue="(?<lootbonus>!num)"!anyvalue="(?<lootbonusv>!num)"' \
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"lootbonus=round(lootbonus*$bigmodifier, 2)
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lootbonusv=round(lootbonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="slayer">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="easyturtle">!anyvalue="(?<oxygendecrease>!num)"!anyvalue="(?<oxygendecreaserv>!num)"' \
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"oxygendecrease=round(oxygendecrease*$bigmodifier, 2)
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oxygendecreaserv=round(oxygendecrease/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue="(?<swimmingspeedv>!num)"' \
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"swimmingspeed=round(swimmingspeed*$bigmodifier, 2)
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swimmingspeedv=round(swimmingspeed/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="specops">!anyvalue="(?<critchance>!num)"!anyvalue="(?<critchanceadditional>!num)"!anyvalue="(?<critchancemultiplier>!num)"' \
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modify '<Talent identifier="specops">!anyvalue="(?<critchance>!num)"!anyvalue="(?<critchanceadditional>!num)"!anyvalue="(?<critchancemultiplier>!num)"' \
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"critchance=round(critchance*$bigmodifier, 2)
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"critchance=round(critchance*$bigmodifier, 2)
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critchanceadditional=round(critchanceadditional*$bigmodifier, 2)
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critchanceadditional=round(critchanceadditional*$bigmodifier, 2)
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