Add other mods
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Improved Husks/Afflictionicons.png
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Improved Husks/Afflictionicons.png
(Stored with Git LFS)
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Improved Husks/Afflictions.xml
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Improved Husks/Afflictions.xml
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<?xml version="1.0" encoding="utf-8"?>
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<BonethresherhuskSwimFast animationtype="SwimFast" usesinemovement="False" flip="True" mirror="False" waveamplitude="30.99491" wavelength="57.33745" rotatetowardsmovement="True" torsotorque="50" headtorque="40" tailtorque="25" foottorque="25" footangles="" tailangle="90" steertorque="5" movementspeed="8.030571" cyclespeed="1" headangle="90" torsoangle="90" type="Tigerthresherbone" tailtorquemultiplier="5" flipcooldown="1" flipdelay="0.2" mirrorlerp="True" legtorque="25" armikstrength="1" handikstrength="1" />
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<?xml version="1.0" encoding="utf-8"?>
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<BonethresherhuskSwimSlow animationtype="SwimSlow" usesinemovement="False" flip="True" mirror="False" waveamplitude="7.164682" wavelength="84.41302" rotatetowardsmovement="True" torsotorque="50" headtorque="40" tailtorque="25" foottorque="25" footangles="" tailangle="90" steertorque="3" movementspeed="2.9743803" cyclespeed="1" headangle="90" torsoangle="90" type="Tigerthresherbone" tailtorquemultiplier="5" flipcooldown="2" flipdelay="0.2" mirrorlerp="True" legtorque="25" armikstrength="1" handikstrength="1" />
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<?xml version="1.0" encoding="utf-8"?>
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<Character speciesname="Bonethresherhusk" humanoid="False" husk="True" needsair="False" canspeak="true" noise="100" blooddecal="blackblood" group="husk" displayname="" hasinfo="False" usehuskappendage="False" needswater="False" visibility="100" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" speciestranslationoverride="bonethresher" sonardisruption="0" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
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<ragdolls />
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<animations />
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<health vitality="320" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="2" burnreduction="0" healthregeneration="10" constanthealthregeneration="0" healthregenerationwheneating="2" stunimmunity="False" applyafflictioncolors="False" />
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<ai combatstrength="650" sight="1" hearing="1" aggressionhurt="100" aggressiongreed="100" fleehealththreshold="0" attackwhenprovoked="True" aggressiveboarding="True" avoidgunfire="False" enforceaggressivebehaviorformissions="True" targetinnerwalls="False" randomattack="False" avoidtime="3" minfleetime="20" targetouterwalls="True" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
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<target tag="decoy" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="stronger" state="Attack" priority="80" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="equal" state="Attack" priority="80" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="human" state="Aggressive" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="wall" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="door" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="turret" state="Attack" priority="40" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="tool" state="Aggressive" priority="30" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreifnotinsamesub="True" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="room" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="weaker" state="Attack" priority="10" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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</ai>
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<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="10">
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<!-- inventory only contains husk eggs -->
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<Item identifier="huskeggsbasic" />
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</Inventory>
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<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="5">
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<!-- inventory contains both husk eggs and husk stinger -->
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<Item identifier="huskeggsbasic" />
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<Item identifier="huskstinger" />
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</Inventory>
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<sound file="%ModDir:Improved Husks%/Characters/Bonethresherhusk/idle1.ogg" state="Idle" range="4000" volume="10" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Bonethresherhusk/idle2.ogg" state="Idle" range="4000" volume="15" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Bonethresherhusk/damage1.ogg" state="Damage" range="4000" volume="10" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Bonethresherhusk/damage2.ogg" state="Damage" range="4000" volume="10" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Bonethresherhusk/attack1.ogg" state="Attack" range="5000" volume="10" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Bonethresherhusk/attack2.ogg" state="Attack" range="5000" volume="10" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Bonethresherhusk/death1.ogg" state="Die" range="4000" volume="15" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Bonethresherhusk/death2.ogg" state="Die" range="4000" volume="15" gender="None" />
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<bloodemitter particle="blackblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="10" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="blackwaterblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="1" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="blackgib" anglemin="0" anglemax="360" scalemin="1" scalemax="2" velocitymin="200" velocitymax="1500" emitinterval="0" particlespersecond="0" particleamount="30" highqualitycollisiondetection="False" copyentityangle="False" />
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<damageemitter particle="brownchunks" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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</Character>
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<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Bonethresher" canentersubmarine="False" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Head" texture="%ModDir:Improved Husks%/Characters/Tigerthresherhusk/Thresherhusk.png" color="255,255,255,255">
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<collider radius="60" width="0" name="Main Collider" height="0" />
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<limb id="0" name="Head" type="Head" height="0" width="70" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="50" stepoffset="0,0" radius="30" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0.5,-0.5" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="10" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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||||
<deformablesprite sourcerect="756,236,151,95" origin="0.5451591,0.4649931" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<attack context="Water" targettype="Structure" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" reverse="False" range="125" damagerange="150" duration="0.25" cooldown="10" secondarycooldown="0.25" cooldownrandomfactor="0.1" structuredamage="45" itemdamage="45" stun="0" onlyhumans="False" applyforceonlimbs="" force="50" torque="0" applyforcesonlyonce="False" targetimpulse="200" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="1" structuresoundtype="StructureBlunt" targetlimbtype="None" afterattackdelay="0.1" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20" penetration="0" levelwalldamage="30" avoidfriendlyfire="False" submarineimpactmultiplier="1" blink="False" />
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<damagemodifier damagemultiplier="2" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations" afflictiontypes="" damagesound="LimbSlash" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bitewounds" afflictiontypes="" damagesound="LimbSlash" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="1" name="Neck" type="None" height="70" width="90" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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||||
<deformablesprite sourcerect="655,238,103,149" origin="0.4171119,0.5004655" depth="0.05" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="2" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="2" width="110" height="30" name="Jaw" type="Jaw" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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||||
<deformablesprite sourcerect="763,331,145,58" origin="0.5103448,0.4827586" depth="0.025" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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||||
<attack context="Water" targettype="Character" hitdetectiontype="Distance" afterattack="FollowThrough" reverse="False" range="125" damagerange="150" duration="0.5" cooldown="5" secondarycooldown="0" cooldownrandomfactor="0.1" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="0, 1" force="20" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="100" targetforceworld="0,0" severlimbsprobability="0" priority="0" structuresoundtype="StructureSlash" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20" penetration="0" levelwalldamage="0" avoidfriendlyfire="False" submarineimpactmultiplier="1" blink="False">
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<affliction identifier="bitewounds" strength="30" probability="1" />
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<affliction identifier="bleeding" strength="55" probability="1" />
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<Affliction identifier="huskinfection" strength="1" probability="0.5" />
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<affliction identifier="stun" strength="0.75" probability="1" />
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</attack>
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<damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bitewounds" afflictiontypes="" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="11" width="19" height="40" name="StructureBite" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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||||
<sprite sourcerect="851,268,19,40" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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||||
<attack structuresoundtype="StructureBlunt" context="Water" targettype="Structure" targetlimbtype="None" hitdetectiontype="Distance" afterattack="Pursue" reverse="False" range="100" damagerange="100" duration="0.25" cooldown="1" secondarycooldown="0" cooldownrandomfactor="0.5" structuredamage="20" itemdamage="20" stun="0" onlyhumans="False" applyforceonlimbs="0, 1" force="15" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="0" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20" penetration="0" levelwalldamage="10" avoidfriendlyfire="False" submarineimpactmultiplier="1" blink="False" />
|
||||
</limb>
|
||||
<limb id="3" width="110" height="110" name="Torso" type="Torso" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite sourcerect="552,238,106,149" origin="0.5019933,0.5206165" depth="0.1" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="4" radius="0" width="70" height="90" mass="0" name="Tail1" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite sourcerect="481,238,73,149" origin="0.4649819,0.4753716" depth="0.2" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="5" radius="0" width="130" height="65" mass="0" name="Tail2" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite sourcerect="352,251,131,137" origin="0.5223112,0.4369143" depth="0.3" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="6" radius="0" width="130" height="50" mass="0" name="Tail3" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite sourcerect="226,251,129,137" origin="0.5256678,0.5115675" depth="0.4" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="7" radius="0" width="100" height="20" mass="0" name="Tail4" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite sourcerect="132,251,97,137" origin="0.5051297,0.4391757" depth="0.5" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="8" radius="0" width="100" height="20" mass="0" name="Tail5" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite sourcerect="1,251,134,137" origin="0.6031405,0.4301268" depth="0.6" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="9" width="43.35" height="44.2" name="Limb 9" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="15" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite sourcerect="902,386,51,61" origin="0.5,0.5" depth="0" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,0 0,5 0,0" row1="1,0 0,5 0,0" row2="1,0 0,5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="10" radius="0" width="42.5" height="47.6" mass="0" name="Limb 10" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="15" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite sourcerect="899,450,50,63" origin="0.4434903,0.5113276" depth="0.1" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,0 0,5 0,0" row1="1,0 0,5 0,0" row2="1,0 0,5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<!-- spike/tentacle thingy -->
|
||||
<limb id="12" height="30" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.68" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="13" radius="0" width="80" height="25" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.68" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="14" height="30" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.73" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="15" radius="0" width="80" height="25" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.73" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="16" height="30" width="50" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.65" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="17" radius="0" width="80" height="25" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.65" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<joint limb1="0" limb2="1" limb1anchor="-32.70639,-13.92811" limb2anchor="32.060467,27.273184" name="Joint 0 - 1" canbesevered="True" limitenabled="True" upperlimit="29.98326" lowerlimit="10.18363" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="3" limb1anchor="-40.17115,1.283824" limb2anchor="49.08519,5.385744" name="Joint 1 - 3" canbesevered="False" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="4" limb1anchor="-47.88068,3.842602" limb2anchor="38.9842,-1.266313" name="Joint 3 - 4" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="4" limb2="5" limb1anchor="-30.56773,-1.016024" limb2anchor="61.67012,0.2775942" name="Joint 4 - 5" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="5" limb2="6" limb1anchor="-66.02003,-8.692857" limb2anchor="60.66912,1.314504" name="Joint 5 - 6" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="6" limb2="7" limb1anchor="-66.1244,3.508062" limb2anchor="47.50251,-6.355651" name="Joint 6 - 7" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="7" limb2="8" limb1anchor="-46.70847,0.1661554" limb2anchor="50.57946,-1.583979" name="Joint 7 - 8" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="2" limb1anchor="13.713858,-32.93643" limb2anchor="-29.378601,-0.80879915" name="Joint 1 - 2" canbesevered="True" limitenabled="True" upperlimit="-38.000004" lowerlimit="-63" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="10" limb1anchor="-10.92559,-35.25846" limb2anchor="3.86585,18.03033" name="Joint 1 - 10" canbesevered="True" limitenabled="True" upperlimit="10.66339" lowerlimit="-15.96447" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="9" limb1anchor="-38.40155,-40.57999" limb2anchor="3.307009,18.05545" name="Joint 1 - 9" canbesevered="True" limitenabled="True" upperlimit="7.110166" lowerlimit="-19.75739" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.2" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="11" limb1anchor="18.481989,-12.334791" limb2anchor="-1.24,-2.48" name="Joint 0 - 11" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.3" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- body to husk appendage -->
|
||||
<joint limb1="1" limb2="12" limb1anchor="29.303202,15.530732" limb2anchor="-14.934617,0.0038090628" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-4" stiffness="0.55" scale="0.68" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="12" limb2="13" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.25" scale="0.68" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="14" limb1anchor="28.441895,-2.8860204" limb2anchor="-14.934617,0.0038090628" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-4" stiffness="0.55" scale="0.73" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="14" limb2="15" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.25" scale="0.73" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="16" limb1anchor="31.298286,-21.025064" limb2anchor="-14.934617,0.0038090628" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-4" stiffness="0.55" scale="0.65" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="16" limb2="17" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.25" scale="0.65" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
</Ragdoll>
|
BIN
Improved Husks/Characters/Bonethresherhusk/attack1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Bonethresherhusk/attack1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Bonethresherhusk/attack2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Bonethresherhusk/attack2.ogg
(Stored with Git LFS)
Normal file
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BIN
Improved Husks/Characters/Bonethresherhusk/damage1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Bonethresherhusk/damage1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Bonethresherhusk/damage2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Bonethresherhusk/damage2.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Bonethresherhusk/death1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Bonethresherhusk/death1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Bonethresherhusk/death2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Bonethresherhusk/death2.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Bonethresherhusk/idle1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Bonethresherhusk/idle1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Bonethresherhusk/idle2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Bonethresherhusk/idle2.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CharybdishuskSwimFast animationtype="SwimFast" usesinemovement="False" flip="True" flipcooldown="0" flipdelay="0" mirror="False" mirrorlerp="False" waveamplitude="100" wavelength="200" rotatetowardsmovement="True" torsotorque="500" headtorque="1500" tailtorque="500" tailtorquemultiplier="2" foottorque="25" footangles="" tailangle="90" steertorque="100" movementspeed="18" cyclespeed="1" headangle="83" torsoangle="80" type="Charybdishusk" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CharybdishuskSwimSlow animationtype="SwimSlow" usesinemovement="False" flip="True" flipcooldown="0" flipdelay="0" mirror="False" mirrorlerp="False" waveamplitude="100" wavelength="200" rotatetowardsmovement="True" torsotorque="500" headtorque="1000" tailtorque="500" tailtorquemultiplier="2" foottorque="25" footangles="" tailangle="90" steertorque="100" movementspeed="14" cyclespeed="1" headangle="80" torsoangle="80" type="Charybdishusk" legtorque="25" armikstrength="1" handikstrength="1" />
|
BIN
Improved Husks/Characters/Charybdishusk/Charybdishusk.png
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Charybdishusk/Charybdishusk.png
(Stored with Git LFS)
Normal file
Binary file not shown.
63
Improved Husks/Characters/Charybdishusk/Charybdishusk.xml
Normal file
63
Improved Husks/Characters/Charybdishusk/Charybdishusk.xml
Normal file
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Character speciesname="Charybdishusk" humanoid="False" speciestranslationoverride="charybdis" displayname="" group="husk" hasinfo="False" husk="False" usehuskappendage="False" needsair="False" needswater="False" canspeak="true" noise="100" visibility="100" blooddecal="blackblood" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" bleedparticlemultiplier="1" eatingspeed="200" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" distantsonarrange="0" disabledistance="100000" usebosshealthbar="True" caninteract="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" soundinterval="10">
|
||||
<ragdolls folder="default" />
|
||||
<animations folder="default" />
|
||||
<damageemitter particle="blackgib" drawontop="True" particleamount="2" velocitymin="200" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<bloodemitter particle="blackwaterblood" particleamount="10" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="7" scalemax="15" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackwaterblood" particleamount="2" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="7" scalemax="15" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" particleamount="20" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="2" scalemax="4" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<health vitality="9500" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False" applyafflictioncolors="False">
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
<Limb />
|
||||
</health>
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/idle1.ogg" state="Idle" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/idle2.ogg" state="Idle" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/idle3.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/attack1.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/attack2.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/attack3.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/damage1.ogg" state="Damage" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/damage2.ogg" state="Damage" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/damage3.ogg" state="Damage" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/death1.ogg" state="Die" range="30000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Charybdishusk/death2.ogg" state="Die" range="30000" volume="1" gender="None" dontmuffle="true" />
|
||||
<ai combatstrength="10000" sight="10" hearing="10" aggressionhurt="100" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="False" avoidtime="3" minfleetime="20" aggressiveboarding="False" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="True" avoidabyss="False" stayinabyss="False" aggressioncumulation="25" startaggression="0" maxaggression="100" canopendoors="False" keepdoorsclosed="False" patrolflooded="False" patroldry="False" walltargetingmethod="Target">
|
||||
<target tag="charybdis" state="Attack" priority="1000" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Straight" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="decoy" state="Attack" priority="600" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" ignoreifnotinsamesub="True" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
||||
<target tag="stronger" state="Attack" priority="100" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Straight" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="provocative" state="Attack" priority="200" ignoreifnotinsamesub="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
||||
<target tag="weaker" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="True" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
||||
<target tag="human" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="True" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
||||
<target tag="room" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" attackpattern="Straight" circlerotationspeed="2" circlestrikedistancemultiplier="2" circlemaxrandomoffset="10" circlestartdistance="10000" damagethreshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
||||
<target tag="sonar" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" attackpattern="Straight" circlerotationspeed="2" circlestrikedistancemultiplier="2" circlemaxrandomoffset="10" circlestartdistance="10000" damagethreshold="0" ignoreifnotinsamesub="False" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
||||
<target tag="terminalcell" state="Idle" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
||||
<target tag="leucocyte" state="Idle" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
||||
<latchonto attachtocharacters="false" attachtosub="true" attachtowalls="true" mindeattachspeed="4.0" maxdeattachspeed="7.0" damageondetach="5" detachstun="5.0" attachlimb="Head" localattachpos="0,0" offset="0" attachlimbrotation="0" weld="true" maxattachduration="10" cooldown="20" />
|
||||
</ai>
|
||||
<StatusEffect type="OnActive" target="this">
|
||||
<Sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/husk_ambience.ogg" loop="true" range="20000" dontmuffle="true" />
|
||||
</StatusEffect>
|
||||
<StatusEffect type="OnActive" target="this" targetlimb="Head" delay="4" comparison="and" stackable="false" checkconditionalalways="true">
|
||||
<Conditional islatched="True" />
|
||||
<Affliction identifier="genericaffliction" amount="5000" />
|
||||
<SpawnItem identifier="charybdismonsterspawn" spawnposition="This" count="1" spread="0" />
|
||||
<SpawnCharacter speciesname="snatcher" count="1" spread="0" />
|
||||
<SpawnCharacter speciesname="nibbler" count="2" spread="0" />
|
||||
</StatusEffect>
|
||||
<StatusEffect type="OnActive" target="this" delay="1" comparison="and" stackable="false">
|
||||
<Conditional islatched="False" />
|
||||
<ReduceAffliction identifier="genericaffliction" amount="5000" />
|
||||
</StatusEffect>
|
||||
</Character>
|
@@ -0,0 +1,337 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Ragdoll type="Charybdis" texture="%ModDir:Improved Husks%/Characters/Charybdishusk/Charybdishusk.png" canentersubmarine="False" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Torso" color="255,255,255,255">
|
||||
<collider radius="350" width="0" name="Main Collider" height="600" />
|
||||
<limb id="0" name="HeadOriginal" type="None" height="0" width="350" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="110" density="20" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0.25,-0.25" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="" sourcerect="1430,0,623,457" origin="0.53495675,0.27872124" depth="0.4" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<damagemodifier armorsector="90,210" afflictiontypes="damage,bleeding" damagemultiplier="5" damagesound="LimbSlash" deflectprojectiles="False" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier armorsector="-90,90" afflictiontypes="damage" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="brownchunks" />
|
||||
<damagemodifier armorsector="-90,90" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="1" name="Torso" type="Torso" height="0" width="350" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="90" steerforce="0" radius="350" density="20" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="" sourcerect="0,459,1431,934" origin="0.59690136,0.5006372" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="10,5" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="2" width="400" height="220" name="Jaw" type="Jaw" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="120" steerforce="0" radius="0" density="5" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="20" attackforcemultiplier="0" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="1" blinkdurationout="0.1" blinkholdtime="0.5" blinkrotationin="-20" blinkrotationout="30" blinkforce="100" blinktransitionin="Smoother" blinktransitionout="Exponential" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="" sourcerect="1511,464,541,389" origin="0.4201524,0.5150417" depth="0.39" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<damagemodifier armorsector="-45,90" afflictiontypes="damage,bleeding" damagemultiplier="5" damagesound="LimbSlash" deflectprojectiles="False" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier armorsector="90,270" afflictiontypes="damage" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="brownchunks" />
|
||||
<damagemodifier armorsector="90,270" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<!--Tail-->
|
||||
<limb id="3" width="800" height="500" name="Tail1" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="2" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="" sourcerect="974,1390,1074,659" origin="0.5488577,0.4754728" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="10,5" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="brownchunks" />
|
||||
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<!--Fins-->
|
||||
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|
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</deformablesprite>
|
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</limb>
|
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<limb id="9" radius="0" width="387.9" height="197.09999" name="Fin1B" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" density="5" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
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|
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</deformablesprite>
|
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</limb>
|
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<limb id="10" radius="100" width="300" height="0" name="Fin1C" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" density="5" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
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<deformablesprite texture="" sourcerect="4,4,503,219" origin="0.56306064,0.39229313" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="10,5" ignoretint="False">
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|
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</deformablesprite>
|
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</limb>
|
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<limb id="11" radius="0" width="450" height="170.99998" name="Fin2A" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" density="5" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="2" sineamplitudemultiplier="0.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="4" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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|
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|
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</limb>
|
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<limb id="12" radius="0" width="390" height="150" name="Fin2B" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" density="5" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="2" sineamplitudemultiplier="0.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="4" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
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|
||||
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|
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|
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|
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|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="14" radius="0" width="226.79999" height="90" name="FinSmall1A" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" density="1" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="5" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
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|
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|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="15" radius="0" width="214.19997" height="90" name="FinSmall1B" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" density="1" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="5" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
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|
||||
<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="16" radius="0" width="244.8" height="50" name="FinSmall1C" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" density="1" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="5" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
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|
||||
<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="17" radius="0" width="226.79999" height="90" name="FinSmall2A" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" density="1" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="6" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
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|
||||
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|
||||
</deformablesprite>
|
||||
</limb>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</limb>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</limb>
|
||||
<limb id="20" radius="0" width="226.79999" height="90" name="FinSmall3A" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" density="0.1" ignorecollisions="False" angulardamping="700" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="4" sineamplitudemultiplier="0.2" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="7" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="3" damagesound="LimbSlash" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="huskmutantacidsplash" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</limb>
|
||||
<limb id="52" width="450" height="150" name="Appendage2" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
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|
||||
</limb>
|
||||
<limb id="53" width="350" height="100" name="Appendage3" type="Head" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="" sourcerect="2179,797,419,132" origin="0.5,0.5" depth="0.53" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack targettype="Any" priority="1" range="300" damagerange="320" duration="0.2" cooldown="5" secondarycooldown="2" afterattack="FallBackUntilCanAttack" structuredamage="85" itemdamage="85" force="30" torque="0" targetimpulse="100" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="0, 51, 52, 53" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="False" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" levelwalldamage="65" ranged="False" avoidfriendlyfire="False" requiredangle="20" penetration="0" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="bleeding" strength="60" probability="1" />
|
||||
<Affliction identifier="stun" strength="2" probability="1" />
|
||||
<Affliction identifier="lacerations" strength="55" probability="1" />
|
||||
<Affliction identifier="huskinfection" strength="15" probability="0.8" />
|
||||
</attack>
|
||||
</limb>
|
||||
<joint limb1="1" limb2="0" limb1anchor="424.64127,30.523571" limb2anchor="-258.26675,-165.17827" name="Joint 1 - 0 (neck)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="23" lowerlimit="-22.000011" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="2" limb1anchor="-126.552666,-66.85045" limb2anchor="-170.6147,144.63652" name="Joint 0 - 2 (jaw)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-5" lowerlimit="-25" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<!--Tail-->
|
||||
<joint limb1="1" limb2="3" limb1anchor="-331.2529,8.264108" limb2anchor="302.8554,5.8688397" name="Joint 1 - 3 (tail)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="4" limb1anchor="-331.2529,8.264108" limb2anchor="302.8554,5.8688397" name="Joint 3 - 4 (tail)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="4" limb2="5" limb1anchor="-331.2529,8.264108" limb2anchor="302.8554,5.8688397" name="Joint 4 - 5 (tail)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="-40" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="5" limb2="6" limb1anchor="-331.2529,8.264108" limb2anchor="302.8554,5.8688397" name="Joint 5 - 6 (tail)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="-40" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="6" limb2="7" limb1anchor="-163.02122,-0.4694028" limb2anchor="378.1026,5.303201" name="Joint 6 - 7 (tail end)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-10" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<!--Fins-->
|
||||
<joint limb1="1" limb2="8" limb1anchor="-22.420519,-114.89643" limb2anchor="219.73318,-19.832104" name="Joint 1 - 8 (Fin1)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="8" limb2="9" limb1anchor="-165.683,-20.236948" limb2anchor="211.97133,15.002288" name="Joint 8 - 9 (Fin1)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="9" limb2="10" limb1anchor="-209.15086,7.4692936" limb2anchor="216.80717,-16.291254" name="Joint 9 - 10 (Fin1)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="11" limb1anchor="370.46884,52.965916" limb2anchor="144.53629,2.3705359" name="Joint 1 - 11 (Fin2)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="11" limb2="12" limb1anchor="-206.81128,0.58454305" limb2anchor="210.748,0.15391605" name="Joint 11 - 12 (Fin2)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="12" limb2="13" limb1anchor="-208.45168,11.062504" limb2anchor="237.9586,-10.991834" name="Joint 12 - 13 (Fin2)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="14" limb1anchor="-265.68558,97.12722" limb2anchor="92.20283,-11.186248" name="Joint 0 - 14 (SmallFin1)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-60" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="14" limb2="15" limb1anchor="-116.343834,-4.932568" limb2anchor="110.60443,2.0364087" name="Joint 14 - 15 (SmallFin1)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="15" limb2="16" limb1anchor="-111.25952,-1.6016254" limb2anchor="127.11769,-1.5771723" name="Joint 15 - 16 (SmallFin1)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="17" limb1anchor="310.19684,167.52173" limb2anchor="92.20283,-11.186248" name="Joint 1 - 17 (SmallFin2)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-40" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="17" limb2="18" limb1anchor="-116.343834,-4.932568" limb2anchor="110.60443,2.0364087" name="Joint 17 - 18 (SmallFin2)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="18" limb2="19" limb1anchor="-111.25952,-1.6016254" limb2anchor="127.11769,-1.5771723" name="Joint 18 - 19 (SmallFin2)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="20" limb1anchor="-245.3547,-247.92903" limb2anchor="92.20283,-11.186248" name="Joint01 - 20 (SmallFin3)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="60" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="20" limb2="21" limb1anchor="-116.343834,-4.932568" limb2anchor="110.60443,2.0364087" name="Joint 20 - 21 (SmallFin3)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="21" limb2="22" limb1anchor="-111.25952,-1.6016254" limb2anchor="127.11769,-1.5771723" name="Joint 21 - 22 (SmallFin3)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="23" limb1anchor="-165.34505,73.378075" limb2anchor="95.668915,-12.286283" name="Joint 0 - 23 (SmallFin4)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-20" lowerlimit="-60" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="23" limb2="24" limb1anchor="-116.343834,-4.932568" limb2anchor="110.60443,2.0364087" name="Joint 23 - 24 (SmallFin4)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="24" limb2="25" limb1anchor="-111.25952,-1.6016254" limb2anchor="127.11769,-1.5771723" name="Joint 24 - 25 (SmallFin4)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="26" limb1anchor="-349.20483,23.327473" limb2anchor="92.20283,-11.186248" name="Joint 0 - 26 (SmallFin5)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-9.999998" lowerlimit="-40.00002" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="26" limb2="27" limb1anchor="-116.343834,-4.932568" limb2anchor="110.60443,2.0364087" name="Joint 26 - 27 (SmallFin5)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="27" limb2="28" limb1anchor="-111.25952,-1.6016254" limb2anchor="127.11769,-1.5771723" name="Joint 27 - 28 (SmallFin5)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="29" limb1anchor="164.09294,31.068304" limb2anchor="219.73318,-19.832104" name="Joint 1 - 29 (Fin3)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-20" lowerlimit="-40" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="29" limb2="30" limb1anchor="-165.683,-20.236948" limb2anchor="211.97133,15.002288" name="Joint 29 - 30 (Fin3)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="30" limb2="31" limb1anchor="-209.15086,7.4692936" limb2anchor="216.80717,-16.291254" name="Joint 30 - 31 (Fin3)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="32" limb1anchor="451.54233,112.35993" limb2anchor="146.97275,2.3705359" name="Joint 1 - 32 (Fin4)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-20" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="32" limb2="33" limb1anchor="-206.81128,0.58454305" limb2anchor="210.748,0.15391605" name="Joint 32 - 33 (Fin4)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="33" limb2="34" limb1anchor="-208.45168,11.062504" limb2anchor="237.9586,-10.991834" name="Joint 33 - 34 (Fin4)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="4" limb2="35" limb1anchor="-91.17714,-50.63454" limb2anchor="124.195885,-4.838329" name="Joint 4 - 35 (Fin5)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="35" limb2="36" limb1anchor="-85.42622,-8.789671" limb2anchor="101.54535,10.58453" name="Joint 35 - 36 (Fin5)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="36" limb2="37" limb1anchor="-105,3.8" limb2anchor="104,-8" name="Joint 36 - 37 (Fin5)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="53" limb2="38" limb1anchor="-88.08414,-40.48087" limb2anchor="2.5,2.5" name="Joint 53 - 38 (SpawnMonster)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
|
||||
<joint limb1="39" limb2="40" limb1anchor="-102.95973,-12.018966" limb2anchor="91.88974,6.34848" name="Joint 39 - 40" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="40" limb2="41" limb1anchor="-102.36624,7.075857" limb2anchor="95.47171,1.6840498" name="Joint 40 - 41" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="42" limb2="43" limb1anchor="-109.52894,13.391328" limb2anchor="85.8982,5.020883" name="Joint 42 - 43" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="43" limb2="44" limb1anchor="-93.81008,11.221509" limb2anchor="90.99251,-1.5919024" name="Joint 43 - 44" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="45" limb2="46" limb1anchor="-98.294945,0" limb2anchor="95.807976,0.6213844" name="Joint 45 - 46" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="46" limb2="47" limb1anchor="-96.06734,1.3004802" limb2anchor="98.44366,1.3505335" name="Joint 46 - 47" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="48" limb2="49" limb1anchor="-78.14836,-2.3347304" limb2anchor="75.7534,-0.22061682" name="Joint 48 - 49" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="49" limb2="50" limb1anchor="-71.62359,-3.6835558" limb2anchor="77.237785,-8.609633" name="Joint 49 - 50" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="39" limb1anchor="-300.26794,79.36032" limb2anchor="77.36305,-0.84263074" name="Joint 0 - 39" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-40" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="42" limb1anchor="-329.34506,14.25853" limb2anchor="69.02225,5.655217" name="Joint 0 - 42" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="45" limb1anchor="-319.40976,-61.264038" limb2anchor="69.143776,-7.509548" name="Joint 0 - 45" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="48" limb1anchor="-292.6901,-177.38959" limb2anchor="51.31619,-11.220494" name="Joint 0 - 48" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="50" lowerlimit="0" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="51" limb1anchor="-194.1134,-105.76475" limb2anchor="-198.83926,-0.09794794" name="Joint 0 - 51" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="1" lowerlimit="-13.000009" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="51" limb2="52" limb1anchor="161.38538,-41.49006" limb2anchor="-219.43,-10.21" name="Joint 51 - 52" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="18" lowerlimit="-37.000008" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="52" limb2="53" limb1anchor="239.84,0" limb2anchor="-147.99,-15.31" name="Joint 52 - 53" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="33" lowerlimit="-32.00001" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
</Ragdoll>
|
BIN
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Improved Husks/Characters/Charybdishusk/idle1.ogg
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Improved Husks/Characters/Charybdishusk/idle3.ogg
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Improved Husks/Characters/Charybdishusk/spawnmonster.ogg
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@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CoelanthhuskSwimFast waveamplitude="38.600002" wavelength="39.400013" steertorque="300" movementspeed="7.0290275" flip="True" mirror="False" rotatetowardsmovement="True" torsotorque="80" headtorque="25" foottorque="25" tailtorque="50" footangles="" cyclespeed="1" headangle="82" torsoangle="0" animationtype="SwimFast" usesinemovement="False" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" tailtorquemultiplier="1" tailangle="NaN" type="Coelanthhusk" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CoelanthhuskSwimSlow waveamplitude="10.999998" wavelength="48.999996" steertorque="300" movementspeed="3.4521694" flip="True" mirror="False" rotatetowardsmovement="True" torsotorque="80" headtorque="25" foottorque="25" tailtorque="50" footangles="" cyclespeed="1" headangle="39" torsoangle="0" animationtype="SwimSlow" usesinemovement="False" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" tailtorquemultiplier="1" tailangle="NaN" type="Coelanthhusk" legtorque="25" armikstrength="1" handikstrength="1" />
|
35
Improved Husks/Characters/Coelanthhusk/Coelanthhusk.xml
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35
Improved Husks/Characters/Coelanthhusk/Coelanthhusk.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Character speciesname="Coelanthhusk" humanoid="False" speciestranslationoverride="coelanth" displayname="" group="husk" hasinfo="False" husk="True" usehuskappendage="False" needsair="False" needswater="True" canspeak="true" noise="100" visibility="100" blooddecal="blood" bleedparticleair="blooddrop" bleedparticlewater="waterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
|
||||
<ragdolls folder="default" />
|
||||
<animations folder="default" />
|
||||
<bloodemitter particle="blackwaterblood" particleamount="1" scalemin="1" scalemax="2" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" particleamount="30" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" particleamount="15" velocitymin="50" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<health vitality="400" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="5" stunimmunity="False" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/attack1.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/attack2.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/damage1.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/damage2.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Coelanthhusk/death.ogg" state="Die" range="1000" volume="1" gender="None" />
|
||||
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="4"></Inventory>
|
||||
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="3">
|
||||
<Item identifier="huskeggsbasic" />
|
||||
</Inventory>
|
||||
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="1">
|
||||
<Item identifier="huskeggsbasic" />
|
||||
<Item identifier="huskstinger" />
|
||||
</Inventory>
|
||||
<ai combatstrength="900" sight="0.25" hearing="2" aggressionhurt="100" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="True" aggressiveboarding="True" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" avoidabyss="False" stayinabyss="False" avoidtime="3" minfleetime="20" canopendoors="False" keepdoorsclosed="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
|
||||
<targetpriority tag="decoy" state="Attack" priority="600" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<targetpriority tag="human" state="Attack" priority="90" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<targetpriority tag="coelanth" state="Attack" priority="110" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<targetpriority tag="room" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<targetpriority tag="stronger" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<targetpriority tag="weaker" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<targetpriority tag="sonar" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<targetpriority tag="nasonov" state="Attack" priority="40" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
</ai>
|
||||
</Character>
|
@@ -0,0 +1,99 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Ragdoll type="coelanth" canentersubmarine="True" canwalk="False" texture="%ModDir:Improved Husks%/Characters/Coelanthhusk/coelanthhusk.png" spritesheetorientation="0" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Head" color="255,255,255,255">
|
||||
<collider radius="100" height="100" name="Main Collider" width="0" />
|
||||
<!-- head -->
|
||||
<limb id="0" radius="50" height="270" type="Head" steerforce="1" name="Head" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="267,171,162,392" depth="0.02" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack range="300" damagerange="200" duration="0.4" structuredamage="40" structuresoundtype="StructureSlash" torque="100" targetforce="-50" severlimbsprobability="0" context="Any" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="Pursue" afterattackdelay="0" reverse="False" retreat="False" cooldown="3" secondarycooldown="0" cooldownrandomfactor="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="0, 2" force="20" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" priority="0" fullspeedafterattack="False" penetration="0" levelwalldamage="40" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="bitewounds" strength="10" probability="1" />
|
||||
<!-- That jaw ain't no longer working boy-->
|
||||
<Affliction identifier="bleeding" strength="20" probability="0.7" />
|
||||
<affliction identifier="stun" strength="0.7" probability="1" />
|
||||
<affliction identifier="huskinfection" strength="10" probability="0.5" />
|
||||
</attack>
|
||||
</limb>
|
||||
<!-- lower yaw -->
|
||||
<limb id="1" radius="20" height="240" name="Jaw" type="Jaw" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="425,1,101,309" depth="0.025" origin="0.493039,0.5016479" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<!-- body -->
|
||||
<limb id="2" radius="114.75" height="0" type="Torso" steerforce="0.1" name="Torso" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,0,270,220" depth="0.03" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="40" strength="1.3" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<!-- tail -->
|
||||
<limb id="3" radius="30" height="180" type="Tail" name="Tail2" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite sourcerect="441,321,96,301" depth="0.07" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="1" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<!-- front fins -->
|
||||
<limb id="4" radius="30" height="250" name="Fin" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" width="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="532,0,92,382" depth="0.008" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<!-- back fins -->
|
||||
<limb id="5" width="80" height="150" ignorecollisions="True" name="Backfin" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="303,5,94,163" depth="0.01" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="6" radius="100" height="90" width="0" name="Torso2" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="" sourcerect="0,220,267,270" origin="0.5,0.5" depth="0.05" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="70" strength="1.3" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="7" radius="40" height="80" width="0" name="Tail1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="" sourcerect="95,490,100,99" origin="0.45,0.2" depth="0.06" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="0.4" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<!-- spike/tentacle thingy -->
|
||||
<limb id="8" height="25.5" width="34.850002" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.9" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="9" radius="0" width="76.5" height="24.649998" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="False" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.9" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="10" height="25.5" width="34.850002" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.9" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="11" radius="0" width="76.5" height="24.649998" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="False" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.9" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="12" height="25.5" width="34.850002" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.9" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="13" radius="0" width="76.5" height="24.649998" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="False" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.9" attackforcemultiplier="0.1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="205,205,205,255" deadcolor="205,205,205,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<!-- body to head -->
|
||||
<joint limb1="0" limb1anchor="-1.4424223,-148.44221" limb2="2" limb2anchor="-37.50455,48.665627" lowerlimit="-10" upperlimit="10" name="Joint 0 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- body to lower yaw -->
|
||||
<joint limb1="1" limb1anchor="6.564337,-134.74457" limb2="0" limb2anchor="44.292747,-147.47438" lowerlimit="49" upperlimit="63" name="Joint 1 - 0" canbesevered="True" severanceprobabilitymodifier="0.5" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- body to tail -->
|
||||
<joint limb1="7" limb1anchor="19.63121,-34.460922" limb2="3" limb2anchor="0,118" lowerlimit="-52.000008" upperlimit="20" name="Joint 7 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- body to front fin -->
|
||||
<joint limb1="2" limb1anchor="58.206654,-29.00735" limb2="4" limb2anchor="0,160" lowerlimit="-50" upperlimit="0" name="Joint 2 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- body to back fin -->
|
||||
<joint limb1="2" limb2="6" limb1anchor="6.4346886,-110.85366" limb2anchor="7.4876914,131.9358" name="Joint 2 - 6" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="28" lowerlimit="-40.00002" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="6" limb2="7" limb1anchor="1.0523787,-136.73354" limb2anchor="-3.568285,16.56795" name="Joint 6 - 7" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="51" lowerlimit="-34" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="6" limb2="5" limb1anchor="28.99297,-49.70712" limb2anchor="-1.04,55.97" name="Joint 6 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-54.000023" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- body to husk appendage -->
|
||||
<joint limb1="0" limb2="8" limb1anchor="136.91284,-167.07419" limb2anchor="-17.68504,1.816231" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="53" lowerlimit="21" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="8" limb2="9" limb1anchor="43.406033,1.4358996" limb2anchor="-65.006744,1.0588171" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="1" lowerlimit="-33.000004" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="10" limb1anchor="115.515396,-143.12709" limb2anchor="-17.68504,1.816231" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="76" lowerlimit="59" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="10" limb2="11" limb1anchor="43.406033,1.4358996" limb2anchor="-65.006744,1.0588171" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="1" lowerlimit="-31.000015" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="12" limb1anchor="77.272865,-104.15337" limb2anchor="-17.68504,1.816231" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="49" lowerlimit="3" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="12" limb2="13" limb1anchor="43.406033,1.4358996" limb2anchor="-65.006744,1.0588171" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="1" lowerlimit="-17.000013" stiffness="1" scale="0.5" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
</Ragdoll>
|
BIN
Improved Husks/Characters/Coelanthhusk/attack1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Coelanthhusk/attack1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Coelanthhusk/attack2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Coelanthhusk/attack2.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Coelanthhusk/coelanthhusk.png
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Coelanthhusk/coelanthhusk.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Coelanthhusk/damage1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Coelanthhusk/damage1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Coelanthhusk/damage2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Coelanthhusk/damage2.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Coelanthhusk/death.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Coelanthhusk/death.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Coelanthhusk/idle1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Coelanthhusk/idle1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Coelanthhusk/idle2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Coelanthhusk/idle2.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Coelanthhusk/idle3.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Coelanthhusk/idle3.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Crawler_hatchlinghuskRun movementspeed="2.4587357" stepsize="0.86421597,0.5165491" legtorque="0" colliderstandangle="90" flip="True" headposition="1.6878728" torsoposition="1.015204" headangle="30.999998" torsoangle="-20" footmoveforce="5" torsomoveforce="15" torsotorque="100" headmoveforce="10" headtorque="15" footangle="-15.42238" backwardsmovementmultiplier="0.75" cyclespeed="2.0179484" animationtype="Run" foottorque="25" footangles="10: 1.515006,15: 1.5882496,11: 1.9198622" tailtorque="50" tailangle="38" stepliftheadmultiplier="0.5" stepliftamount="15" stepliftoffset="0.5000001" stepliftfrequency="1" type="Crawler_hatchlinghusk" flipcooldown="1" flipdelay="0.5" multiplybydir="True" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Crawler_hatchlinghuskSwimFast movementspeed="3.9616938" steertorque="7" waveamplitude="21.908152" wavelength="49.502018" flip="True" headangle="121" torsoangle="60" mirror="False" rotatetowardsmovement="True" torsotorque="5" headtorque="5" foottorque="20" tailtorque="25" footangle="0" cyclespeed="5" animationtype="SwimFast" footangles="10: 1.580441,15: -0.87266463,11: -0.87266463" usesinemovement="False" tailangle="65" tailtorquemultiplier="1" type="Crawler_hatchlinghusk" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Crawler_hatchlinghuskSwimSlow movementspeed="2.009978" steertorque="5" waveamplitude="8.883925" wavelength="33.291447" flip="True" headangle="97" torsoangle="90" mirror="False" rotatetowardsmovement="True" torsotorque="5" headtorque="5" foottorque="10" tailtorque="50" footangle="0" cyclespeed="5" animationtype="SwimSlow" footangles="10: 1.567869,15: -0.43633232,11: -0.43633232" usesinemovement="False" tailangle="86" tailtorquemultiplier="1" type="Crawler_hatchlinghusk" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Crawler_hatchlinghuskWalk movementspeed="0.8163338" stepsize="0.58059627,0.49762118" legtorque="0" colliderstandangle="90" flip="True" headposition="1.6506554" torsoposition="1.018048" headangle="-19" torsoangle="37" footmoveforce="3" torsomoveforce="10" torsotorque="50" headmoveforce="10" headtorque="5" footangle="-36.14369" backwardsmovementmultiplier="0.75" cyclespeed="3.5290632" animationtype="Walk" foottorque="50" footangles="10: 0.8620372,15: 1.9198622,11: 1.9373155" tailtorque="50" tailangle="3" stepliftheadmultiplier="0.3" stepliftamount="10" stepliftoffset="0.5999999" stepliftfrequency="1" type="Crawler_hatchlinghusk" flipcooldown="1" flipdelay="0.5" multiplybydir="True" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Character speciesname="Crawler_hatchlinghusk" husk="True" humanoid="False" hasinfo="False" usehuskappendage="False" needsair="False" genders="true" canspeak="true" blooddecal="blackblood" group="husk" displayname="" noise="200" visibility="150" eatingspeed="10" pathfinderpriority="1" needswater="False" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" hideinsonar="False" sonardisruption="0" speciestranslationoverride="crawler" usebosshealthbar="False" bleedparticlemultiplier="1" distantsonarrange="0" disabledistance="25000" caninteract="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" soundinterval="10">
|
||||
<ragdolls folder="default" />
|
||||
<animations folder="default" />
|
||||
<damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<bloodemitter particle="blackblood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<health vitality="50" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="30" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="15" stunimmunity="False">
|
||||
<Limb name="Torso" />
|
||||
<Limb name="Head" />
|
||||
<Limb name="LeftLeg" />
|
||||
<Limb name="RightLeg" />
|
||||
</health>
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle4.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack1.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack2.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack3.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack4.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage1.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage2.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage3.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage4.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_dead1.ogg" state="Die" range="1000" volume="1" gender="None" />
|
||||
<ai combatstrength="70" sight="1" hearing="1" fleehealththreshold="0" aggressiveboarding="True" aggressiongreed="10" aggressionhurt="200" attackwhenprovoked="False" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
|
||||
<target tag="decoy" state="Attack" priority="500" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="provocative" state="Attack" priority="100" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="weapon" state="Attack" priority="100" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="stronger" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="weaker" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="human" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="nasonov" state="Attack" priority="70" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="engine" state="Avoid" priority="50" reactdistance="400" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="sonar" state="Attack" priority="30" reactdistance="0" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="wall" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="room" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="door" state="Attack" priority="15" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="turret" state="Attack" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
</ai>
|
||||
</Character>
|
@@ -0,0 +1,137 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Ragdoll type="crawler" colliderheightfromfloor="40" impacttolerance="30" draggable="True" limbscale="0.325" jointscale="0.325" canentersubmarine="True" canwalk="True" texturescale="1" spritesheetorientation="90" mainlimb="Torso" texture="%ModDir:Improved Husks%/Characters/Crawler_hatchlinghusk/crawlerhatchlinghusk.png" color="255,255,255,255">
|
||||
<collider height="120" radius="50" name="Main Collider" width="0" />
|
||||
<!-- Head -->
|
||||
<limb id="0" radius="40" type="Head" flip="True" steerforce="10" healthindex="1" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" height="0" width="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Head" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0.8,-1" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="153,2,102,82" depth="0.1" origin="0.52333707,0.4824578" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False"></deformablesprite>
|
||||
</limb>
|
||||
<!-- BodyUpper (main torso) -->
|
||||
<limb id="1" width="1.6999927" height="0" type="Torso" flip="True" steerforce="0.1" healthindex="0" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" radius="55" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Torso" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="36,0,115,113" depth="0.2" origin="0.4606622,0.4951695" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="2" width="74.799995" height="68.85" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 2" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="167,173,87,81" depth="0.21" origin="0.5457247,0.5583258" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="3" width="70.55" height="65.45" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 3" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="71,179,83,77" depth="0.22" origin="0.5427743,0.5" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="4" width="53.55" height="47.600002" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 4" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="97,113,63,56" depth="0.023" origin="0.5571429,0.4659517" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="5" width="39.95" height="28.900003" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 5" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,135,47,34" depth="0.24" origin="0.53557885,0.59164065" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="6" width="37.399998" height="23.800001" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 6" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="50,114,44,28" depth="0.025" origin="0.5984064,0.5294023" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="7" width="39.1" height="20.400002" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 7" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="47,142,46,24" depth="0.26" origin="0.54265505,0.5360783" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<!-- Jaw -->
|
||||
<limb id="8" width="53.55" height="38.25" ignorecollisions="True" flip="True" type="Jaw" healthindex="1" attackpriority="2" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" name="Jaw" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="161,83,63,45" depth="0.11" origin="0.53524786,0.5846235" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack context="Ground" cooldown="0.5" range="50" damagerange="50" duration="0.25" stun="0" structuredamage="0" itemdamage="0" structuresoundtype="" targetimpulse="0" targetimpulseworld="0,-5" severlimbsprobability="0" force="10" torque="100" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="0" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="Pursue" reverse="False" targetlimbtype="None" retreat="False" applyforceonlimbs="0, 8" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="bleeding" strength="5" probability="0.5" />
|
||||
<Affliction identifier="stun" strength="0.1" probability="0.5" />
|
||||
<Affliction identifier="bitewounds" strength="1" probability="1" />
|
||||
<Affliction identifier="huskinfection" strength="1" probability="0.5" />
|
||||
</attack>
|
||||
</limb>
|
||||
<limb id="14" width="25" height="20" name="Jump Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="229,64,25,20" origin="0.44604877,0.5119512" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack context="Ground" cooldown="5" range="200" damagerange="100" duration="0.5" structuredamage="5" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="0" targetimpulseworld="0,0" severlimbsprobability="0" force="20" rootforceworldstart="0,25" rootforceworldmiddle="10,50" rootforceworldend="10,-50" roottransitioneasing="Smooth" applyforceonlimbs="0, 1, 15, 11" torque="50" hitdetectiontype="Distance" onlyhumans="False" targetforce="20" targetforceworld="0,-15" priority="1" targettype="Character" secondarycooldown="0.01" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="PursueIfCanAttack" reverse="False" targetlimbtype="Torso" retreat="False" afterattackdelay="0" stun="0" fullspeedafterattack="False" penetration="0" levelwalldamage="5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="stun" strength="1" probability="1" />
|
||||
<Affliction identifier="bitewounds" strength="5" probability="1" />
|
||||
<Affliction identifier="huskinfection" strength="1" probability="1" />
|
||||
</attack>
|
||||
</limb>
|
||||
<limb id="16" width="25" height="20" name="Water Attack C" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="229,64,25,20" origin="0.44604877,0.5119512" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack context="Water" cooldown="3" range="150" damagerange="50" duration="0.5" structuredamage="5" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="50" targetimpulseworld="0,0" severlimbsprobability="0" force="20" applyforceonlimbs="0, 11, 15" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="0.5" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FollowThrough" reverse="False" targetlimbtype="None" retreat="False" afterattackdelay="0" stun="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="stun" strength="0.5" probability="0.5" />
|
||||
<Affliction identifier="bitewounds" strength="5" probability="1" />
|
||||
<affliction identifier="bleeding" strength="5" probability="0.5" />
|
||||
<Affliction identifier="huskinfection" strength="1" probability="0.5" />
|
||||
</attack>
|
||||
</limb>
|
||||
<limb id="17" width="25" height="20" name="Structure Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="229,64,25,20" origin="0.44604877,0.5119512" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack context="Any" cooldown="4" range="100" damagerange="50" duration="0.5" stun="0.3" structuredamage="10" itemdamage="2" structuresoundtype="StructureSlash" targetimpulse="40" targetimpulseworld="0,0" severlimbsprobability="0" force="20" applyforceonlimbs="0, 11, 15" torque="50" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Structure" secondarycooldown="1" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FallBack" afterattackdelay="0.2" reverse="False" targetlimbtype="None" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="16" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" />
|
||||
</limb>
|
||||
<limb id="9" width="0" height="0" type="RightThigh" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="30" mass="0" friction="0.3" restitution="0.05" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 9" notes="" spriteorientation="210" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,170,70,87" depth="0.11" origin="0.4472283,0.4274753" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="10" width="90" height="30" type="RightLeg" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="21.6116,-9.738574" refjoint="8" ignorecollisions="False" name="RightArm" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="160,130,95,43" depth="0.05" origin="0.452,0.59239936" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<!--Left Claw-->
|
||||
<limb id="11" width="20" height="87.549995" ignorecollisions="False" flip="False" mass="0.5" type="RightFoot" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" friction="0.3" restitution="0.05" density="10" pullpos="-3.9884124,-1.8825091" refjoint="0" name="LeftClaw" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,0,36,103" depth="0.5" origin="0.6944444,0.49514562" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<sound tag="footstep_crawler" />
|
||||
</limb>
|
||||
<limb id="12" radius="0" width="90" height="30" mass="0" name="LeftArm" type="RightLeg" spriteorientation="NaN" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="27.3626,-6.016137" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="160,130,95,42" origin="0.452,0.592" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="13" radius="29.750002" width="0" height="0" mass="0" name="Limb 13" type="RightThigh" spriteorientation="210" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,170,70,87" origin="0.5574913,0.53277266" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<!--Right Claw-->
|
||||
<limb id="15" radius="0" width="20" height="87.549995" name="RightClaw" type="RightFoot" spriteorientation="0" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="-5.450408,-0.114616506" stepoffset="0,0" refjoint="0" mouthpos="0,0" notes="" healthindex="3" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,0,36,103" origin="0.6944444,0.49514562" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<sound tag="footstep_crawler" />
|
||||
</limb>
|
||||
<!-- explosive thing -->
|
||||
<limb id="18" height="200" width="200" flip="True" name="Explodingmass" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.5" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" severedfadeouttime="0.1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="%ModDir:Improved Husks%/Characters/Mudraptor_hatchlinghusk/Mudraptorhatchlinghusk.png" sourcerect="625,214,147,187" depth="0.11" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
|
||||
<SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.5" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="1,1 1,1 1,1 1,1 1,1" row4="1,1 1,1 1,1 1,1 1,1" sync="-1" typename="custom" strength="0.75" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
|
||||
<spritedeformation type="inflate" resolution="5,5" frequency="5" scale="0.5" blendmode="Add" sineoffset="0" sync="-1" typename="inflate" strength="0.5" maxrotation="90" stopwhenhostisdead="True" onlyinwater="False" usemovementsine="False" />
|
||||
</deformablesprite>
|
||||
<lightsource color="255,255,0,30" range="30" castshadows="false" scale="1" offset="0,0" rotation="0" flicker="0" flickerspeed="1" pulsefrequency="0" pulseamount="0" blinkfrequency="0">
|
||||
<lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
|
||||
</lightsource>
|
||||
<damagemodifier damagesound="LimbSlash" damagemultiplier="1.2" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damageparticle="huskmutantacidsplash" />
|
||||
<StatusEffect type="OnSevered" target="Character" checkconditionalalways="true" stackable="false" comparison="and">
|
||||
<Conditional isdead="false" />
|
||||
<Affliction identifier="stun" strength="1" />
|
||||
<SpawnItem identifier="huskmutantgoreemitter" spawnposition="This" count="1" spread="0" />
|
||||
</StatusEffect>
|
||||
</limb>
|
||||
<!-- Joints -->
|
||||
<joint limb1="0" limb2="1" limb1anchor="-21.448105,-10.967147" limb2anchor="47.691612,22.467834" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 0 - 1" stiffness="0.25" severanceprobabilitymodifier="0.25" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="2" limb1anchor="-43.90958,-11.960432" limb2anchor="29.98288,1.783022" canbesevered="True" limitenabled="True" upperlimit="8.367105" lowerlimit="-66.20706" name="Joint 1 - 2" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- Tail -->
|
||||
<joint limb1="2" limb2="3" limb1anchor="-31.38763,-1.0130953" limb2anchor="31.19618,-1.2611864" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 2 - 3" stiffness="0.25" severanceprobabilitymodifier="0.1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="4" limb1anchor="-28.94305,-3.5352855" limb2anchor="19.21655,-1.4235371" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 3 - 4" stiffness="0.25" severanceprobabilitymodifier="0.2" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="4" limb2="5" limb1anchor="-26.94205,-2.537231" limb2anchor="15.81753,1.520584" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30.02529" name="Joint 4 - 5" stiffness="0.25" severanceprobabilitymodifier="0.3" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="5" limb2="6" limb1anchor="-16.309858,-1.172784" limb2anchor="11.703393,0.21717258" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-29.95912" name="Joint 5 - 6" stiffness="0.25" severanceprobabilitymodifier="0.4" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="6" limb2="7" limb1anchor="-19.064672,-0.7376906" limb2anchor="12.628254,-2.6309388" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 6 - 7" stiffness="0.25" severanceprobabilitymodifier="0.5" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="8" limb1anchor="-7.662386,-21.138512" limb2anchor="-21.757051,13.208095" canbesevered="True" limitenabled="True" upperlimit="-75" lowerlimit="-105" name="Joint 0 - 8" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="9" limb1anchor="-3.5972703,6.2334614" limb2anchor="22.849667,7.519464" canbesevered="True" limitenabled="True" upperlimit="65" lowerlimit="-35" name="Joint 1 - 9" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="9" limb2="10" limb1anchor="-22.397194,-37.906563" limb2anchor="-32.754326,14.481597" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" name="Joint 9 - 10" stiffness="0.2" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="13" limb1anchor="19.067951,15.83907" limb2anchor="14.806871,17.870033" name="Joint 1 - 13" canbesevered="True" limitenabled="True" upperlimit="64.97125" lowerlimit="-35" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="13" limb2="12" limb1anchor="-28.900497,-29.457531" limb2anchor="-32.55083,12.579753" name="Joint 13 - 12" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" stiffness="0.2" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="14" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 14 - 0 (Jump Attack)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="16" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 16 - 0 (Water Attack C)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="17" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 17 - 0 (Water Attack S)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="12" limb2="11" limb1anchor="35.248386,-7.2936254" limb2anchor="-1.9848251,41.149693" name="Joint 12 - 11" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="10" limb2="15" limb1anchor="35.34168,-6.990353" limb2anchor="-2.0823996,41.17109" name="Joint 10 - 15" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- body to husk appendage -->
|
||||
<joint limb1="0" limb2="18" limb1anchor="0.3308087,-49.91298" limb2anchor="-4.945071,-5.5915675" name="Explodingmass" canbesevered="True" limitenabled="True" upperlimit="1" lowerlimit="-1" stiffness="1" scale="1" severanceprobabilitymodifier="15" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
</Ragdoll>
|
BIN
Improved Husks/Characters/Crawler_hatchlinghusk/crawlerhatchlinghusk.png
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Crawler_hatchlinghusk/crawlerhatchlinghusk.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CrawlerhuskRun movementspeed="4.013892" stepsize="0.54825926,0.37847614" legtorque="0" colliderstandangle="90" flip="True" headposition="1.401554" torsoposition="0.9588841" headangle="36" torsoangle="26" footmoveforce="5" torsomoveforce="15" torsotorque="250" headmoveforce="10" headtorque="250" footangle="-15.42238" backwardsmovementmultiplier="0.75" cyclespeed="2" animationtype="Run" foottorque="25" footangles="10: 1.515006,15: 1.5882496,11: 1.9198622" tailtorque="50" tailangle="85" stepliftheadmultiplier="0.5" stepliftamount="20" stepliftoffset="0.5000001" stepliftfrequency="1" flipcooldown="1" flipdelay="0.5" multiplybydir="True" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CrawlerhuskSwimFast movementspeed="6.5272117" steertorque="10" waveamplitude="17.957405" wavelength="36.39117" flip="True" headangle="151" torsoangle="59" mirror="False" rotatetowardsmovement="True" torsotorque="25" headtorque="25" foottorque="10" tailtorque="250" footangle="0" cyclespeed="5" animationtype="SwimFast" footangles="10: 1.580441,15: 0,11: 0" usesinemovement="False" tailangle="NaN" tailtorquemultiplier="1" flipcooldown="1" flipdelay="0.2" mirrorlerp="True" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CrawlerhuskSwimSlow movementspeed="3.0088773" steertorque="10" waveamplitude="5.694347" wavelength="40.9427" flip="True" headangle="141" torsoangle="67" mirror="False" rotatetowardsmovement="True" torsotorque="25" headtorque="10" foottorque="10" tailtorque="50" footangle="0" cyclespeed="5" animationtype="SwimSlow" footangles="10: 1.567869,15: 0,11: 0" usesinemovement="False" tailangle="NaN" tailtorquemultiplier="1" flipcooldown="2" flipdelay="0.3" mirrorlerp="True" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CrawlerhuskWalk movementspeed="1.3730803" stepsize="0.75011444,0.5675984" legtorque="0" colliderstandangle="90" flip="True" headposition="1.1996936" torsoposition="0.8482027" headangle="10" torsoangle="53" footmoveforce="3" torsomoveforce="10" torsotorque="50" headmoveforce="10" headtorque="400" footangle="-36.14369" backwardsmovementmultiplier="0.75" cyclespeed="2.930818" animationtype="Walk" foottorque="50" footangles="10: 0.8620372,15: 1.5882496,11: 1.5707964" tailtorque="50" tailangle="32" stepliftheadmultiplier="0.29999992" stepliftamount="15" stepliftoffset="0.5999999" stepliftfrequency="1" flipcooldown="3" flipdelay="1" multiplybydir="True" armikstrength="1" handikstrength="1" />
|
59
Improved Husks/Characters/Crawlerhusk/Crawlerhusk.xml
Normal file
59
Improved Husks/Characters/Crawlerhusk/Crawlerhusk.xml
Normal file
@@ -0,0 +1,59 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<override>
|
||||
<Character speciesname="Crawlerhusk" husk="True" humanoid="False" hasinfo="False" usehuskappendage="False" needsair="False" genders="true" canspeak="true" blooddecal="blackblood" group="husk" displayname="" noise="200" visibility="150" eatingspeed="10" pathfinderpriority="1" needswater="False" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" hideinsonar="False" sonardisruption="0" speciestranslationoverride="crawler" bleedparticlemultiplier="1" disabledistance="25000" caninteract="False" usebosshealthbar="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" soundinterval="10">
|
||||
<ragdolls folder="default" />
|
||||
<animations folder="default" />
|
||||
<damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<bloodemitter particle="blackblood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<health vitality="80" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="30" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="15" stunimmunity="False" applyafflictioncolors="False">
|
||||
<Limb name="Torso" />
|
||||
<Limb name="Head" />
|
||||
<Limb name="LeftLeg" />
|
||||
<Limb name="RightLeg" />
|
||||
</health>
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle4.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack1.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack2.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack3.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack4.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage1.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage2.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage3.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage4.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
||||
<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_dead1.ogg" state="Die" range="1000" volume="1" gender="None" />
|
||||
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="20">
|
||||
<!-- empty inventory -->
|
||||
</Inventory>
|
||||
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="3">
|
||||
<!-- inventory only contains husk eggs -->
|
||||
<Item identifier="huskeggsbasic" />
|
||||
</Inventory>
|
||||
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="2">
|
||||
<!-- inventory contains both husk eggs and husk stinger -->
|
||||
<Item identifier="huskeggsbasic" />
|
||||
<Item identifier="huskstinger" />
|
||||
</Inventory>
|
||||
<ai combatstrength="150" sight="1" hearing="1" fleehealththreshold="0" aggressiveboarding="True" aggressiongreed="10" aggressionhurt="200" attackwhenprovoked="False" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
|
||||
<target tag="decoy" state="Attack" priority="500" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="provocative" state="Attack" priority="100" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="weapon" state="Attack" priority="100" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="stronger" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="weaker" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="human" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="nasonov" state="Attack" priority="70" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="engine" state="Avoid" priority="50" reactdistance="400" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="sonar" state="Attack" priority="30" reactdistance="0" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="wall" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="room" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="door" state="Attack" priority="15" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="turret" state="Attack" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
</ai>
|
||||
</Character>
|
||||
</override>
|
@@ -0,0 +1,156 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Ragdoll type="crawler" colliderheightfromfloor="40" impacttolerance="30" draggable="True" limbscale="0.65" jointscale="0.65" canentersubmarine="True" canwalk="True" texturescale="1" spritesheetorientation="90" mainlimb="Torso" texture="%ModDir:Improved Husks%/Characters/Crawlerhusk/crawlerhusk.png" color="255,255,255,255">
|
||||
<collider height="120" radius="50" name="Main Collider" width="0" />
|
||||
<!-- Head -->
|
||||
<limb id="0" radius="40" type="Head" flip="True" steerforce="10" healthindex="1" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" height="0" width="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Head" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0.8,-1" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="153,2,102,82" depth="0.1" origin="0.52333707,0.4824578" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False"></deformablesprite>
|
||||
</limb>
|
||||
<!-- BodyUpper (main torso) -->
|
||||
<limb id="1" width="1.6999927" height="0" type="Torso" flip="True" steerforce="0.1" healthindex="0" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" radius="55" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Torso" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="36,0,115,113" depth="0.2" origin="0.4606622,0.4951695" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="2" width="74.799995" height="68.85" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 2" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="167,173,87,81" depth="0.21" origin="0.5457247,0.5583258" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="3" width="70.55" height="65.45" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 3" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="71,179,83,77" depth="0.22" origin="0.5427743,0.5" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="4" width="53.55" height="47.600002" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 4" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="97,113,63,56" depth="0.023" origin="0.5571429,0.4659517" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="5" width="39.95" height="28.900003" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 5" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,135,47,34" depth="0.24" origin="0.53557885,0.59164065" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="6" width="37.399998" height="23.800001" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 6" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="50,114,44,28" depth="0.025" origin="0.5984064,0.5294023" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="7" width="39.1" height="20.400002" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 7" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="47,142,46,24" depth="0.26" origin="0.54265505,0.5360783" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<!-- Jaw -->
|
||||
<limb id="8" width="53.55" height="38.25" ignorecollisions="True" flip="True" type="Jaw" healthindex="1" attackpriority="2" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" name="Jaw" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="161,83,63,45" depth="0.11" origin="0.53524786,0.5846235" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack context="Ground" cooldown="0.5" range="50" damagerange="50" duration="0.25" stun="0" structuredamage="0" itemdamage="0" structuresoundtype="" targetimpulse="0" targetimpulseworld="0,-5" severlimbsprobability="0" force="10" torque="100" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="0" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="Pursue" reverse="False" targetlimbtype="None" retreat="False" applyforceonlimbs="0, 8" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="bleeding" strength="5" probability="0.5" />
|
||||
<Affliction identifier="stun" strength="0.1" probability="0.5" />
|
||||
<Affliction identifier="bitewounds" strength="2" probability="1" />
|
||||
<Affliction identifier="huskinfection" strength="1" probability="0.5" />
|
||||
</attack>
|
||||
</limb>
|
||||
<limb id="14" width="25" height="20" name="Jump Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="229,64,25,20" origin="0.44604877,0.5119512" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack context="Ground" cooldown="5" range="200" damagerange="100" duration="0.5" structuredamage="5" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="0" targetimpulseworld="0,0" severlimbsprobability="0" force="20" rootforceworldstart="0,25" rootforceworldmiddle="10,50" rootforceworldend="10,-50" roottransitioneasing="Smooth" applyforceonlimbs="0, 1, 15, 11" torque="50" hitdetectiontype="Distance" onlyhumans="False" targetforce="20" targetforceworld="0,-15" priority="1" targettype="Character" secondarycooldown="0.01" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="PursueIfCanAttack" reverse="False" targetlimbtype="Torso" retreat="False" afterattackdelay="0" stun="0" fullspeedafterattack="False" penetration="0" levelwalldamage="5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="stun" strength="1.5" probability="1" />
|
||||
<Affliction identifier="bitewounds" strength="10" probability="1" />
|
||||
<Affliction identifier="huskinfection" strength="1" probability="1" />
|
||||
</attack>
|
||||
</limb>
|
||||
<limb id="16" width="25" height="20" name="Water Attack C" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="229,64,25,20" origin="0.44604877,0.5119512" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack context="Water" cooldown="3" range="150" damagerange="50" duration="0.5" structuredamage="5" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="50" targetimpulseworld="0,0" severlimbsprobability="0" force="20" applyforceonlimbs="0, 11, 15" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="0.5" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FollowThrough" reverse="False" targetlimbtype="None" retreat="False" afterattackdelay="0" stun="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="stun" strength="0.5" probability="0.5" />
|
||||
<Affliction identifier="bitewounds" strength="10" probability="1" />
|
||||
<affliction identifier="bleeding" strength="10" probability="0.5" />
|
||||
<Affliction identifier="huskinfection" strength="1" probability="0.5" />
|
||||
</attack>
|
||||
</limb>
|
||||
<limb id="17" width="25" height="20" name="Structure Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="229,64,25,20" origin="0.44604877,0.5119512" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack context="Any" cooldown="4" range="100" damagerange="50" duration="0.5" stun="0.3" structuredamage="20" itemdamage="5" structuresoundtype="StructureSlash" targetimpulse="40" targetimpulseworld="0,0" severlimbsprobability="0" force="20" applyforceonlimbs="0, 11, 15" torque="50" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Structure" secondarycooldown="1" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FallBack" afterattackdelay="0.2" reverse="False" targetlimbtype="None" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="16" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" />
|
||||
</limb>
|
||||
<limb id="9" width="0" height="0" type="RightThigh" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="30" mass="0" friction="0.3" restitution="0.05" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 9" notes="" spriteorientation="210" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,170,70,87" depth="0.11" origin="0.4472283,0.4274753" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="10" width="90" height="30" type="RightLeg" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="21.6116,-9.738574" refjoint="8" ignorecollisions="False" name="RightArm" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="160,130,95,43" depth="0.05" origin="0.452,0.59239936" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<!--Left Claw-->
|
||||
<limb id="11" width="20" height="87.549995" ignorecollisions="False" flip="False" mass="0.5" type="RightFoot" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" friction="0.3" restitution="0.05" density="10" pullpos="-3.9884124,-1.8825091" refjoint="0" name="LeftClaw" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,0,36,103" depth="0.5" origin="0.6944444,0.49514562" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<sound tag="footstep_crawler" />
|
||||
</limb>
|
||||
<limb id="12" radius="0" width="90" height="30" mass="0" name="LeftArm" type="RightLeg" spriteorientation="NaN" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="27.3626,-6.016137" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="160,130,95,42" origin="0.452,0.592" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="13" radius="29.750002" width="0" height="0" mass="0" name="Limb 13" type="RightThigh" spriteorientation="210" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,170,70,87" origin="0.5574913,0.53277266" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<!--Right Claw-->
|
||||
<limb id="15" radius="0" width="20" height="87.549995" name="RightClaw" type="RightFoot" spriteorientation="0" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="-5.450408,-0.114616506" stepoffset="0,0" refjoint="0" mouthpos="0,0" notes="" healthindex="3" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,0,36,103" origin="0.6944444,0.49514562" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<sound tag="footstep_crawler" />
|
||||
</limb>
|
||||
<!-- spike/tentacle thingy -->
|
||||
<limb id="18" height="30" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.38" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="19" radius="0" width="80" height="25" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.38" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="20" height="30" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.43" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="21" radius="0" width="80" height="25" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.43" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="22" height="30" width="50" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.35" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="23" radius="0" width="80" height="25" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.35" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<!-- Joints -->
|
||||
<joint limb1="0" limb2="1" limb1anchor="-21.448105,-10.967147" limb2anchor="47.691612,22.467834" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 0 - 1" stiffness="0.25" severanceprobabilitymodifier="0.25" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="2" limb1anchor="-43.90958,-11.960432" limb2anchor="29.98288,1.783022" canbesevered="True" limitenabled="True" upperlimit="8.367105" lowerlimit="-66.20706" name="Joint 1 - 2" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- Tail -->
|
||||
<joint limb1="2" limb2="3" limb1anchor="-31.38763,-1.0130953" limb2anchor="31.19618,-1.2611864" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 2 - 3" stiffness="0.25" severanceprobabilitymodifier="0.1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="4" limb1anchor="-28.94305,-3.5352855" limb2anchor="19.21655,-1.4235371" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 3 - 4" stiffness="0.25" severanceprobabilitymodifier="0.2" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="4" limb2="5" limb1anchor="-26.94205,-2.537231" limb2anchor="15.81753,1.520584" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30.02529" name="Joint 4 - 5" stiffness="0.25" severanceprobabilitymodifier="0.3" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="5" limb2="6" limb1anchor="-16.309858,-1.172784" limb2anchor="11.703393,0.21717258" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-29.95912" name="Joint 5 - 6" stiffness="0.25" severanceprobabilitymodifier="0.4" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="6" limb2="7" limb1anchor="-19.064672,-0.7376906" limb2anchor="12.628254,-2.6309388" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 6 - 7" stiffness="0.25" severanceprobabilitymodifier="0.5" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="8" limb1anchor="-7.662386,-21.138512" limb2anchor="-21.757051,13.208095" canbesevered="True" limitenabled="True" upperlimit="-25" lowerlimit="-65" name="Joint 0 - 8" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="9" limb1anchor="-3.5972703,6.2334614" limb2anchor="22.849667,7.519464" canbesevered="True" limitenabled="True" upperlimit="65" lowerlimit="-35" name="Joint 1 - 9" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="9" limb2="10" limb1anchor="-22.397194,-37.906563" limb2anchor="-32.754326,14.481597" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" name="Joint 9 - 10" stiffness="0.2" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="13" limb1anchor="19.067951,15.83907" limb2anchor="14.806871,17.870033" name="Joint 1 - 13" canbesevered="True" limitenabled="True" upperlimit="64.97125" lowerlimit="-35" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="13" limb2="12" limb1anchor="-28.900497,-29.457531" limb2anchor="-32.55083,12.579753" name="Joint 13 - 12" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" stiffness="0.2" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="14" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 14 - 0 (Jump Attack)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="16" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 16 - 0 (Water Attack C)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="17" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 17 - 0 (Water Attack S)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="12" limb2="11" limb1anchor="35.248386,-7.2936254" limb2anchor="-1.9848251,41.149693" name="Joint 12 - 11" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="10" limb2="15" limb1anchor="35.34168,-6.990353" limb2anchor="-2.0823996,41.17109" name="Joint 10 - 15" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- body to husk appendage -->
|
||||
<joint limb1="0" limb2="18" limb1anchor="-21.809315,-78.46417" limb2anchor="-14.934617,0.0038090628" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-9.000004" stiffness="0.25" scale="0.38" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="18" limb2="19" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.25" scale="0.38" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="20" limb1anchor="3.8645844,-63.12633" limb2anchor="-14.934617,0.0038090628" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-9.000004" stiffness="0.25" scale="0.43" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="20" limb2="21" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.25" scale="0.43" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="22" limb1anchor="-11.463977,-82.51877" limb2anchor="-14.934617,0.0038090628" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-9.000004" stiffness="0.25" scale="0.35" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="22" limb2="23" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.25" scale="0.35" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
</Ragdoll>
|
BIN
Improved Husks/Characters/Crawlerhusk/crawlerhusk.png
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Crawlerhusk/crawlerhusk.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<EndwormhuskSwimFast movementspeed="20" waveamplitude="100" wavelength="200" flip="False" mirror="False" rotatetowardsmovement="True" torsotorque="0" headtorque="1000" foottorque="0" tailtorque="2000" footangles="" steertorque="100" cyclespeed="1" headangle="0" torsoangle="0" animationtype="SwimFast" usesinemovement="False" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" tailtorquemultiplier="100" tailangle="NaN" type="Endwormhusk" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<EndwormhuskSwimSlow movementspeed="17" waveamplitude="100" wavelength="200" flip="False" mirror="False" rotatetowardsmovement="True" torsotorque="0" headtorque="1000" foottorque="0" tailtorque="2000" footangles="" steertorque="100" cyclespeed="1" headangle="0" torsoangle="0" animationtype="SwimSlow" usesinemovement="False" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" tailtorquemultiplier="100" tailangle="NaN" type="Endwormhusk" legtorque="25" armikstrength="1" handikstrength="1" />
|
BIN
Improved Husks/Characters/Endwormhusk/Endwormhusk.png
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Endwormhusk/Endwormhusk.png
(Stored with Git LFS)
Normal file
Binary file not shown.
41
Improved Husks/Characters/Endwormhusk/Endwormhusk.xml
Normal file
41
Improved Husks/Characters/Endwormhusk/Endwormhusk.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Character speciesname="Endwormhusk" humanoid="False" speciestranslationoverride="Endworm" displayname="" group="husk" hasinfo="False" husk="True" usehuskappendage="False" needsair="False" needswater="False" canspeak="true" noise="100" visibility="100" blooddecal="blackblood" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" bleedparticlemultiplier="10" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" distantsonarrange="0" disabledistance="100000" usebosshealthbar="True" caninteract="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" soundinterval="10">
|
||||
<ragdolls folder="default" />
|
||||
<animations folder="default" />
|
||||
<damageemitter particle="blackgib" drawontop="True" particleamount="2" velocitymin="200" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<bloodemitter particle="blackwaterblood" particleamount="10" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackwaterblood" particleamount="2" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" particleamount="20" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="2" scalemax="4" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<health vitality="6000" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False">
|
||||
<Limb name="Head" />
|
||||
<Limb name="LeftArm" />
|
||||
<Limb name="RightArm" />
|
||||
</health>
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/idle1.ogg" state="Idle" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/idle2.ogg" state="Idle" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/idle3.ogg" state="Idle" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/attack1.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/attack2.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/attack3.ogg" state="Attack" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/damage1.ogg" state="Damage" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/damage2.ogg" state="Damage" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/damage3.ogg" state="Damage" range="20000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/death1.ogg" state="Die" range="30000" volume="1" gender="None" dontmuffle="true" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/death2.ogg" state="Die" range="30000" volume="1" gender="None" dontmuffle="true" />
|
||||
<ai combatstrength="10000" sight="10" hearing="10" aggressionhurt="100" aggressiongreed="0" fleehealththreshold="0" attackwhenprovoked="False" aggressiveboarding="False" targetouterwalls="True" avoidgunfire="True" enforceaggressivebehaviorformissions="True" randomattack="False" avoidabyss="False" stayinabyss="False" avoidtime="3" minfleetime="20" canopendoors="False" keepdoorsclosed="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
|
||||
<target tag="endworm" state="Attack" priority="1000" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Straight" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="charybdis" state="Attack" priority="1000" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Straight" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="provocative" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="weapon" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="tool" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="stronger" state="Attack" priority="100" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="wall" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="human" state="Attack" priority="20" reactdistance="1500" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="weaker" state="Attack" priority="20" reactdistance="1500" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
<target tag="room" state="Attack" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Circle" circlerotationspeed="0.4" circlestrikedistancemultiplier="3" circlemaxrandomoffset="0" circlestartdistance="2500" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
|
||||
</ai>
|
||||
<StatusEffect type="OnActive" target="this">
|
||||
<Sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/husk_ambience.ogg" loop="true" range="20000" dontmuffle="true" />
|
||||
</StatusEffect>
|
||||
</Character>
|
BIN
Improved Husks/Characters/Endwormhusk/Head.png
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Endwormhusk/Head.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -0,0 +1,114 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Ragdoll type="endworm" jointscale="1" limbscale="1" canentersubmarine="False" canwalk="False" texture="%ModDir:Improved Husks%/Characters/Endwormhusk/endwormhusk.png" spritesheetorientation="0" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Head" color="255,255,255,255">
|
||||
<collider radius="500" height="0" name="Main Collider" width="0" />
|
||||
<!-- Head -->
|
||||
<limb id="0" radius="520" type="None" steerforce="5" name="Head" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" height="0" width="0" density="50" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,1" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="0.1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="1,2,1071,1117" depth="0.2" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<StatusEffect type="OnSevered" target="Character" comparison="and">
|
||||
<Conditional isdead="false" />
|
||||
<SpawnCharacter speciesname="endwormhuskhead" count="1" spread="0" />
|
||||
</StatusEffect>
|
||||
<StatusEffect type="OnSevered" target="Character" targetlimb="Head2" comparison="and" duration="5">
|
||||
<Conditional isdead="false" />
|
||||
<Affliction identifier="genericaffliction" strength="10000" />
|
||||
<Affliction identifier="internaldamage" strength="200" probability="1" />
|
||||
<Affliction identifier="bleeding" strength="200" probability="1" />
|
||||
<ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="13" scalemax="15" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
|
||||
<ParticleEmitter particle="huskgoo" copyentityangle="true" anglemin="0" anglemax="0" particleamount="100" particlespersecond="65" velocitymin="-10" velocitymax="-100" scalemin="4.5" scalemax="6.5" />
|
||||
<ParticleEmitter particle="huskmutantacidsplash" copyentityangle="true" anglemin="0" anglemax="0" particleamount="70" particlespersecond="130" velocitymin="-10" velocitymax="-100" scalemin="4" scalemax="7" />
|
||||
</StatusEffect>
|
||||
</limb>
|
||||
<!-- Technical Head -->
|
||||
<limb id="1" radius="220" type="Head" name="Tail1" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<conditionalsprite exclusive="True">
|
||||
<Conditional genericaffliction="gt 0" />
|
||||
<sprite texture="%ModDir:Improved Husks%/Characters/Endwormhusk/endwormhusk.png" sourcerect="37,1745,999,610" depth="0.1" origin="0.5,0.55" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
|
||||
</conditionalsprite>
|
||||
<attack ranged="True" avoidfriendlyfire="True" requiredangle="20" structuresoundtype="StructureBlunt" context="Any" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" afterattackdelay="0.1" reverse="False" retreat="False" fullspeedafterattack="True" range="2500" damagerange="2500" duration="0.1" cooldown="8" secondarycooldown="1" cooldownrandomfactor="0" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" force="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="0" penetration="0" levelwalldamage="0" submarineimpactmultiplier="1" blink="False">
|
||||
<StatusEffect type="OnFailure" target="This">
|
||||
<SpawnItem identifier="endwormhuskprojectile" spawnposition="This" count="1" aimspread="0" rotationtype="Limb" rotation="90" />
|
||||
</StatusEffect>
|
||||
<StatusEffect type="OnFailure" target="This">
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhusk/spit.ogg" range="5000" volume="1" dontmuffle="true" />
|
||||
</StatusEffect>
|
||||
</attack>
|
||||
</limb>
|
||||
<!-- Tail -->
|
||||
<limb id="2" radius="220" type="Tail" name="Tail2" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<StatusEffect type="OnSevered" target="Character" disabledeltatime="true" targetlimbs="Head">
|
||||
<Affliction identifier="bleedingnonstop" strength="10000" probability="1" />
|
||||
</StatusEffect>
|
||||
</limb>
|
||||
<limb id="3" radius="220" type="Tail" name="Tail3" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
|
||||
<Conditional isdead="false" />
|
||||
<Affliction identifier="bleeding" strength="2800" probability="1" />
|
||||
<Affliction identifier="bleedingnonstop" strength="5000" probability="1" />
|
||||
</StatusEffect>
|
||||
</limb>
|
||||
<limb id="4" radius="220" type="Tail" name="Tail4" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="5" radius="220" type="Tail" name="Tail5" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="6" radius="220" type="Tail" name="Tail6" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="7" radius="220" type="Tail" name="Tail7" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="8" radius="220" type="Tail" name="Tail8" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="9" radius="220" type="Tail" name="Tail9" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="10" radius="220" type="Tail" name="Tail10" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="11" radius="220" type="Tail" name="Tail11" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="12" radius="220" type="Tail" name="Tail12" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="13" radius="220" type="Tail" name="Tail13" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="14" radius="220" type="Tail" name="Tail14" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="15" radius="220" type="Tail" name="Tail15" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="300" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="16" width="0" height="0" name="TailEnd" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="350" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="10" severedfadeouttime="1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite texture="" sourcerect="1038,1142,1010,804" origin="0.5,0.5" depth="0.05" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="brownchunks" />
|
||||
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="17" width="0" height="0" name="Head2" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="220" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="10" severedfadeouttime="1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite texture="%ModDir:Improved Husks%/Characters/Endwormhusk/Head.png" sourcerect="0,0,640,464" origin="0.5,0.5" depth="1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<damagemodifier damagesound="LimbSlash" damagemultiplier="3" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="huskmutantacidsplash" />
|
||||
</limb>
|
||||
<joint limb1="1" limb2="17" limb1anchor="0,225" limb2anchor="0.6374493,-91.01243" lowerlimit="-15" upperlimit="15" name="Joint 1 - 17" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="0" limb1anchor="0,225" limb2anchor="0,-425" lowerlimit="-15" upperlimit="15" name="Joint 1 - 0" canbesevered="True" severanceprobabilitymodifier="0.8" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="2" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 1 - 2" canbesevered="True" severanceprobabilitymodifier="0.05" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="2" limb2="3" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 2 - 3" canbesevered="True" severanceprobabilitymodifier="0.06" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="4" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 3 - 4" canbesevered="True" severanceprobabilitymodifier="0.07" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="4" limb2="5" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 4 - 5" canbesevered="True" severanceprobabilitymodifier="0.08" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="5" limb2="6" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 5 - 6" canbesevered="True" severanceprobabilitymodifier="0.09" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="6" limb2="7" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 6 - 7" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="7" limb2="8" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 7 - 8" canbesevered="True" severanceprobabilitymodifier="0.11" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="8" limb2="9" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 8 - 9" canbesevered="True" severanceprobabilitymodifier="0.12" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="9" limb2="10" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 9 - 10" canbesevered="True" severanceprobabilitymodifier="0.13" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="10" limb2="11" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 10 - 11" canbesevered="True" severanceprobabilitymodifier="0.14" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="11" limb2="12" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 11 - 12" canbesevered="True" severanceprobabilitymodifier="0.15" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="12" limb2="13" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 12 - 13" canbesevered="True" severanceprobabilitymodifier="0.16" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="13" limb2="14" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 13 - 14" canbesevered="True" severanceprobabilitymodifier="0.17" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="14" limb2="15" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 14 - 15" canbesevered="True" severanceprobabilitymodifier="0.18" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="15" limb2="16" limb1anchor="0,-135.03262" limb2anchor="0,352.67" name="Joint 15 - 16" canbesevered="False" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
</Ragdoll>
|
BIN
Improved Husks/Characters/Endwormhusk/attack1.ogg
(Stored with Git LFS)
Normal file
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Improved Husks/Characters/Endwormhusk/attack1.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/attack2.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/attack2.ogg
(Stored with Git LFS)
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Binary file not shown.
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Improved Husks/Characters/Endwormhusk/attack3.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/attack3.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Endwormhusk/damage1.ogg
(Stored with Git LFS)
Normal file
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Improved Husks/Characters/Endwormhusk/damage1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
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Improved Husks/Characters/Endwormhusk/damage2.ogg
(Stored with Git LFS)
Normal file
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Improved Husks/Characters/Endwormhusk/damage2.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/damage3.ogg
(Stored with Git LFS)
Normal file
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Improved Husks/Characters/Endwormhusk/damage3.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/death1.ogg
(Stored with Git LFS)
Normal file
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Improved Husks/Characters/Endwormhusk/death1.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/death2.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/death2.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/endwormacidexplosion.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/endwormacidexplosion.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/husk_ambience.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/husk_ambience.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/idle1.ogg
(Stored with Git LFS)
Normal file
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Improved Husks/Characters/Endwormhusk/idle1.ogg
(Stored with Git LFS)
Normal file
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Improved Husks/Characters/Endwormhusk/idle2.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/idle2.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/idle3.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/idle3.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/spit.ogg
(Stored with Git LFS)
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Improved Husks/Characters/Endwormhusk/spit.ogg
(Stored with Git LFS)
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@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<EndwormhuskheadSwimFast movementspeed="12" waveamplitude="100" wavelength="68.17659" flip="False" mirror="False" rotatetowardsmovement="True" torsotorque="0" headtorque="200" foottorque="0" tailtorque="0" footangles="" steertorque="75" cyclespeed="1" headangle="0" torsoangle="0" animationtype="SwimFast" usesinemovement="False" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" tailtorquemultiplier="1" tailangle="0" type="Endwormhuskhead" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<EndwormhuskheadSwimSlow movementspeed="10" waveamplitude="51.459705" wavelength="122.9565" flip="False" mirror="False" rotatetowardsmovement="True" torsotorque="0" headtorque="150" foottorque="0" tailtorque="0" footangles="" steertorque="50" cyclespeed="1" headangle="0" torsoangle="0" animationtype="SwimSlow" usesinemovement="False" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" tailtorquemultiplier="1" tailangle="NaN" type="Endwormhuskhead" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Character speciesname="Endwormhuskhead" humanoid="False" speciestranslationoverride="Endworm" displayname="" group="husk" hasinfo="False" husk="False" usehuskappendage="False" needsair="False" needswater="False" canspeak="true" noise="100" visibility="100" blooddecal="blackblood" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" bleedparticlemultiplier="10" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" distantsonarrange="0" disabledistance="100000" usebosshealthbar="False" caninteract="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" soundinterval="10">
|
||||
<ragdolls folder="default" />
|
||||
<animations folder="default" />
|
||||
<damageemitter particle="blackgib" drawontop="True" particleamount="2" velocitymin="200" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<bloodemitter particle="blackwaterblood" particleamount="10" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackwaterblood" particleamount="2" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" particleamount="20" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="2" scalemax="4" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<health vitality="1000" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False">
|
||||
<Limb name="Head" />
|
||||
<Limb name="LeftArm" />
|
||||
<Limb name="RightArm" />
|
||||
</health>
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle1.ogg" state="Idle" range="3000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle2.ogg" state="Idle" range="3000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle3.ogg" state="Idle" range="3000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle4.ogg" state="Idle" range="3000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headidle5.ogg" state="Idle" range="3000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headattack1.ogg" state="Attack" range="3000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headattack2.ogg" state="Attack" range="3000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Endwormhuskhead/headattack3.ogg" state="Attack" range="3000" volume="1" gender="None" />
|
||||
<ai combatstrength="4000" sight="5" hearing="5" aggressionhurt="100" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="False" avoidtime="3" minfleetime="20" aggressiveboarding="False" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" avoidabyss="False" stayinabyss="False" aggressioncumulation="10" startaggression="0" maxaggression="100" canopendoors="False" keepdoorsclosed="False" patrolflooded="False" patroldry="False" walltargetingmethod="Target">
|
||||
<target tag="endworm" state="Attack" priority="1000" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Straight" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="wall" state="Attack" priority="200" reactdistance="4000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="weapon" state="Attack" priority="200" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="sonar" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="stronger" state="Attack" priority="60" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="weaker" state="Attack" priority="60" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="tool" state="Attack" priority="50" reactdistance="1000" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="room" state="Attack" priority="30" reactdistance="4000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
</ai>
|
||||
<StatusEffect type="OnActive" target="This" lifetime="30" targetlimb="Head" stackable="false">
|
||||
<ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="14" scalemax="16" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
|
||||
<ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="17" scalemax="20" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
|
||||
</StatusEffect>
|
||||
</Character>
|
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Ragdoll type="endworm" jointscale="1" limbscale="1" canentersubmarine="False" canwalk="False" texture="%ModDir:Improved Husks%/Characters/Endwormhusk/endwormhusk.png" spritesheetorientation="0" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Head" color="255,255,255,255">
|
||||
<collider radius="500" height="0" name="Main Collider" width="0" />
|
||||
<!-- Head -->
|
||||
<limb id="0" radius="450" type="Head" steerforce="5" name="Head" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" height="0" width="0" density="50" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,1" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite sourcerect="1050,2,1000,1160" depth="0.2" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack cooldown="12" range="1000" damagerange="1000" duration="0.25" submarineimpactmultiplier="3" force="25" targetforce="0" structuresoundtype="StructureBlunt" context="Any" targettype="Any" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" secondarycooldown="5" structuredamage="70" itemdamage="45" stun="0" onlyhumans="False" applyforceonlimbs="0" torque="0" applyforcesonlyonce="False" targetimpulse="500" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" cooldownrandomfactor="0.1" targetlimbtype="None" reverse="False" retreat="False" targetdistance="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="70" ranged="False" avoidfriendlyfire="False" requiredangle="20" blink="False">
|
||||
<Affliction identifier="bitewounds" strength="25" probability="1" />
|
||||
<Affliction identifier="bleeding" strength="25" probability="1" />
|
||||
<Affliction identifier="huskinfection" strength="20" probability="1" />
|
||||
<Affliction identifier="stun" strength="3" probability="0.5" />
|
||||
<StatusEffect type="OnUse" target="this" disabledeltatime="true">
|
||||
<Explosion ignorecover="true" onlyinside="false" range="1200" force="1" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="50" applyFireEffects="false">
|
||||
<Affliction identifier="stun" strength="5" probability="1" />
|
||||
</Explosion>
|
||||
</StatusEffect>
|
||||
</attack>
|
||||
</limb>
|
||||
<limb id="1" width="80" height="355" name="TentacleLeft1" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="2.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite texture="" sourcerect="1213,1942,131,398" origin="0.5,0.5" depth="0.25" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="2" width="80" height="355" name="TentacleLeft2" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="2.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite texture="" sourcerect="1213,2342,111,450" origin="0.5,0.5" depth="0.26" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="3" width="80" height="355" name="TentacleCenter1" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1.5" sineamplitudemultiplier="1.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite texture="" sourcerect="1450,1945,131,398" origin="0.5,0.5" depth="0.25" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="4" width="80" height="355" name="TentacleCenter2" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1.2" sineamplitudemultiplier="1.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite texture="" sourcerect="1450,2342,111,455" origin="0.5,0.5" depth="0.26" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="5" width="80" height="355" name="TentacleRight1" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1.6" sineamplitudemultiplier="2.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite texture="" sourcerect="1655,1945,131,398" origin="0.5,0.5" depth="0.25" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<limb id="6" width="80" height="355" name="TentacleRight2" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1.6" sineamplitudemultiplier="2.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<sprite texture="" sourcerect="1680,2342,105,455" origin="0.5,0.5" depth="0.26" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
</limb>
|
||||
<joint limb1="0" limb2="1" limb1anchor="-231.01,-448.11" limb2anchor="-2.78,144.73" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="35" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="3" limb1anchor="-5.3766584,-381.5683" limb2anchor="2.4665108,150.3" name="Joint 0 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="35" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="5" limb1anchor="194.83,-456.46" limb2anchor="5.57,155.86" name="Joint 0 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="35" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="2" limb1anchor="-0,-169.78" limb2anchor="5.57,186.48" name="Joint 1 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="35" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="4" limb1anchor="-5.57,-178.13" limb2anchor="5.57,203.18" name="Joint 3 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="35" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="5" limb2="6" limb1anchor="5.57,-172.56" limb2anchor="-2.78,203.18" name="Joint 5 - 6" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="35" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
|
||||
</Ragdoll>
|
BIN
Improved Husks/Characters/Endwormhuskhead/headattack1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Endwormhuskhead/headattack1.ogg
(Stored with Git LFS)
Normal file
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Improved Husks/Characters/Endwormhuskhead/headattack2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Endwormhuskhead/headattack2.ogg
(Stored with Git LFS)
Normal file
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BIN
Improved Husks/Characters/Endwormhuskhead/headattack3.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Endwormhuskhead/headattack3.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Endwormhuskhead/headidle1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Endwormhuskhead/headidle1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Endwormhuskhead/headidle2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Endwormhuskhead/headidle2.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Endwormhuskhead/headidle3.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Endwormhuskhead/headidle3.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Endwormhuskhead/headidle4.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Endwormhuskhead/headidle4.ogg
(Stored with Git LFS)
Normal file
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BIN
Improved Husks/Characters/Endwormhuskhead/headidle5.ogg
(Stored with Git LFS)
Normal file
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Improved Husks/Characters/Endwormhuskhead/headidle5.ogg
(Stored with Git LFS)
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@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<HammerheadgoldhuskSwimFast animationtype="SwimFast" flip="False" mirror="False" waveamplitude="83.03234" wavelength="135" rotatetowardsmovement="True" torsotorque="170" headtorque="170" foottorque="50" tailtorque="190" steertorque="45" movementspeed="11.974903" cyclespeed="1" headangle="90" torsoangle="90" tailangle="90" usesinemovement="False" footangles="" tailtorquemultiplier="1" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" legtorque="25" armikstrength="1" handikstrength="1" />
|
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<HammerheadgoldhuskSwimSlow animationtype="SwimSlow" flip="False" mirror="False" waveamplitude="28" wavelength="150" rotatetowardsmovement="True" torsotorque="160" headtorque="85" foottorque="50" tailtorque="190" steertorque="45" movementspeed="6.5206294" cyclespeed="1" headangle="90" torsoangle="90" tailangle="90" usesinemovement="False" footangles="" tailtorquemultiplier="1" flipcooldown="1" flipdelay="0.5" mirrorlerp="True" legtorque="25" armikstrength="1" handikstrength="1" />
|
BIN
Improved Husks/Characters/Hammerheadgoldhusk/Hammerheadgoldhusk.png
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Hammerheadgoldhusk/Hammerheadgoldhusk.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Character speciesname="Hammerheadgoldhusk" humanoid="False" husk="True" needsair="False" canspeak="true" noise="25" visibility="50" blooddecal="blackblood" group="husk" displayname="" hasinfo="False" usehuskappendage="False" needswater="False" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" speciestranslationoverride="hammerheadgold" sonardisruption="0" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
|
||||
<ragdolls />
|
||||
<animations />
|
||||
<damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<bloodemitter particle="blackblood" particleamount="10" scalemin="1" scalemax="2" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<bloodemitter particle="blackwaterblood" particleamount="3" scalemin="1" scalemax="3" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<gibemitter particle="blackgib" particleamount="30" velocitymin="200" velocitymax="1500" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
||||
<health vitality="450" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0.5" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False" applyafflictioncolors="False" />
|
||||
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="2">
|
||||
<!-- inventory contains both husk eggs and swim bladder -->
|
||||
<Item identifier="swimbladder" />
|
||||
<Item identifier="huskeggsbasic" />
|
||||
</Inventory>
|
||||
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="2">
|
||||
<!-- inventory contains both husk eggs and husk stinger -->
|
||||
<Item identifier="huskeggsbasic" />
|
||||
<Item identifier="huskstinger" />
|
||||
</Inventory>
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/idle1.ogg" state="Idle" range="5000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/idle2.ogg" state="Idle" range="5000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/idle3.ogg" state="Idle" range="5000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/idle4.ogg" state="Idle" range="5000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/attack1.ogg" state="Attack" range="6000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/attack2.ogg" state="Attack" range="6000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/attack3.ogg" state="Attack" range="6000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/attack4.ogg" state="Attack" range="6000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/damage1.ogg" state="Damage" range="4000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/damage2.ogg" state="Damage" range="4000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/damage3.ogg" state="Damage" range="4000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/damage4.ogg" state="Damage" range="4000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/death1.ogg" state="Die" range="4000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/death2.ogg" state="Die" range="4000" volume="1" gender="None" />
|
||||
<sound file="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/death3.ogg" state="Die" range="4000" volume="1" gender="None" />
|
||||
<ai combatstrength="650" sight="4" hearing="2" aggressionhurt="50" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" aggressiveboarding="False" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
|
||||
<target tag="decoy" state="Attack" priority="300" ignoreifnotinsamesub="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="nasonov" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="weapon" state="Aggressive" priority="100" reactdistance="2000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="wall" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="door" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="human" state="Attack" priority="60" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="stronger" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="weaker" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
<target tag="turret" state="Attack" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
|
||||
</ai>
|
||||
</Character>
|
@@ -0,0 +1,196 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Ragdoll type="Hammerheadgold" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" canentersubmarine="False" canwalk="False" draggable="True" spritesheetorientation="90" mainlimb="Torso" texture="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/Hammerheadgoldhusk.png" color="255,255,255,255">
|
||||
<collider radius="80" name="Main Collider" width="0" height="300" />
|
||||
<limb id="0" name="Head" type="Head" radius="0" width="170" notes="0_Torso" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="120" mass="0" density="50" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="803,1,221,236" origin="0.4502646,0.5158103" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="5" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagesound="LimbSlash" damagemultiplier="1.25" armorsector="0,180" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="1" name="Tail1" type="Tail" radius="0" width="100" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="120" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="545,0,122,236" origin="0.5272418,0.4978859" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="2" name="Tail2" type="Tail" radius="0" width="200" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="80" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="355,0,195,236" origin="0.512684,0.5253006" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="3" radius="0" width="150" height="150" mass="0" name="Torso" type="Torso" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="659,0,152,236" origin="0.5175177,0.4794456" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="4" radius="0" width="290" height="40" mass="0" name="Tail3" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,1,360,238" origin="0.5878074,0.4895002" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="0.5" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
|
||||
</limb>
|
||||
<limb id="5" width="200" height="100" name="LeftArm1" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="0,237,201,148" origin="0.4667156,0.5681383" subdivisions="5,5" depth="0.2" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
|
||||
</limb>
|
||||
<limb id="6" width="200" height="100" name="LeftArm2" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="200,239,208,148" origin="0.5110166,0.5454218" subdivisions="5,5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
|
||||
</limb>
|
||||
<limb id="7" radius="0" width="270" height="50" mass="0" name="LeftClaw1" type="None" spriteorientation="90" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="407,276,308,63" origin="0.5002822,0.5105198" depth="0.2" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="22.5" itemdamage="10" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="22.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="bleeding" strength="75" probability="1" />
|
||||
<Affliction identifier="stun" strength="0.1" probability="1" />
|
||||
<Affliction identifier="bitewounds" strength="30" probability="1" />
|
||||
</attack>
|
||||
<damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="8" radius="0" width="270" height="50" mass="0" name="LeftClaw2" type="None" spriteorientation="90" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="716,267,307,65" origin="0.4527762,0.4468614" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="22.5" itemdamage="10" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="22.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="bleeding" strength="75" probability="1" />
|
||||
<Affliction identifier="stun" strength="0.1" probability="1" />
|
||||
<Affliction identifier="bitewounds" strength="30" probability="1" />
|
||||
</attack>
|
||||
<damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="9" width="0" height="0" name="SmallFin" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="60" mass="0.1" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="70" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="530,391,190,133" origin="0.607293,0.5330999" subdivisions="5,5" depth="0.002" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,0 0.5,0.5 0,0" row1="1,0 0.5,0.5 0,0" row2="1,0 0.5,0.5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
|
||||
</limb>
|
||||
<limb id="10" width="0" height="0" name="LargeFin" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="80" mass="0.1" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="70" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="765,332,260,183" origin="0.5,0.5" subdivisions="5,5" depth="0.001" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
|
||||
<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,1 0.5,0.5 0,0" row1="1,0 0.5,0.5 0,0" row2="1,0 0.5,0.5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
|
||||
</limb>
|
||||
<limb id="11" radius="0" width="200" height="100" mass="0" name="RightArm1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="1" pullpos="0,0" refjoint="1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="1,238,201,148" origin="0.4761062,0.4859957" depth="0.2" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
|
||||
</limb>
|
||||
<limb id="12" radius="0" width="200" height="100" mass="0" name="RightArm2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<deformablesprite sourcerect="200,239,208,148" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
|
||||
</limb>
|
||||
<limb id="13" radius="0" width="270" height="50" mass="0" name="RightClaw1" type="None" spriteorientation="270" flip="True" mirrorvertically="True" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="407,276,308,63" origin="0.5,0.5" depth="0.2" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="22.5" itemdamage="15" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="22.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="bleeding" strength="75" probability="1" />
|
||||
<Affliction identifier="stun" strength="0.1" probability="1" />
|
||||
<Affliction identifier="bitewounds" strength="30" probability="1" />
|
||||
</attack>
|
||||
<damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="14" radius="0" width="270" height="50" mass="0" name="RightClaw2" type="None" spriteorientation="270" flip="True" mirrorvertically="True" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="716,266,307,65" origin="0.5104665,0.5920025" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="22.5" itemdamage="15" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="22.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<Affliction identifier="bleeding" strength="75" probability="1" />
|
||||
<Affliction identifier="stun" strength="0.1" probability="1" />
|
||||
<Affliction identifier="bitewounds" strength="30" probability="1" />
|
||||
</attack>
|
||||
<damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" damageparticle="" />
|
||||
<damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" damageparticle="" />
|
||||
</limb>
|
||||
<limb id="15" radius="0" width="59.5" height="133.45" name="NoseAttack1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" stepoffset="0,0" density="0.1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" angulardamping="7" healthindex="0" friction="0.3" restitution="0.05" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="955,39,70,157" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack targettype="Character" priority="1" range="100" damagerange="100" cooldown="10" secondarycooldown="2" afterattack="FollowThroughUntilCanAttack" structuredamage="112.5" force="10" targetimpulse="500" structuresoundtype="StructureBlunt" applyforceonlimbs="0, 3" context="Any" hitdetectiontype="Distance" itemdamage="0" stun="0" onlyhumans="False" torque="0" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" duration="0.25" cooldownrandomfactor="0.1" reverse="False" targetlimbtype="Torso" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="112.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
||||
<affliction identifier="stun" strength="3" probability="1" />
|
||||
<Affliction identifier="bitewounds" strength="40" probability="1" />
|
||||
<Affliction identifier="huskinfection" strength="1" probability="0.5" />
|
||||
<Conditional stun="lte 0"></Conditional>
|
||||
</attack>
|
||||
</limb>
|
||||
<limb id="16" radius="0" width="59.5" height="133.45" name="NoseAttack2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" stepoffset="0,0" density="0.1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" angulardamping="7" healthindex="0" friction="0.3" restitution="0.05" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
||||
<sprite sourcerect="955,39,70,157" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
||||
<attack submarineimpactmultiplier="3" targettype="Structure" priority="1" range="200" damagerange="200" cooldown="10" secondarycooldown="1" afterattack="FallBack" structuredamage="125" force="10" targetimpulse="500" structuresoundtype="StructureBlunt" applyforceonlimbs="0, 3" context="Any" hitdetectiontype="Distance" itemdamage="75" stun="0" onlyhumans="False" torque="0" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" duration="0.25" cooldownrandomfactor="0.1" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" penetration="0" levelwalldamage="112.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" blink="False" />
|
||||
</limb>
|
||||
<!-- spike/tentacle thingy -->
|
||||
<limb id="17" height="30" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.58" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="18" radius="0" width="80" height="25" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.58" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="19" height="30" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.63" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="20" radius="0" width="80" height="25" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.63" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="21" height="30" width="50" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.55" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="22" radius="0" width="80" height="25" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.55" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="23" height="30" width="50" flip="True" name="Tentacle4a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.58" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="24" radius="0" width="80" height="25" name="Tentacle4b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.58" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="25" height="30" width="50" flip="True" name="Tentacle5a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.55" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<limb id="26" radius="0" width="80" height="25" name="Tentacle5b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.55" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
||||
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
||||
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
||||
</deformablesprite>
|
||||
</limb>
|
||||
<joint limb1="3" limb2="0" limb1anchor="68.27786,-11.39096" limb2anchor="-97.41309,-1.674939" name="Joint 3 - 0" canbesevered="False" limitenabled="True" upperlimit="10" lowerlimit="-10" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="1" limb1anchor="-74.66603,-3.830754" limb2anchor="49.96994,0.36584" name="Joint 3 - 1" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="2" limb1anchor="-59.16335,-1.901198" limb2anchor="92.35233,3.951959" name="Joint 1 - 2" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="2" limb2="4" limb1anchor="-97.9998,-7.098717" limb2anchor="145.9344,-12.02077" name="Joint 2 - 4" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="5" limb1anchor="100.5414,37.53042" limb2anchor="-80.36808,10.21258" name="Joint 3 - 5" canbesevered="True" limitenabled="True" upperlimit="170.0266" lowerlimit="107.394" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="5" limb2="7" limb1anchor="94.34475,19.33259" limb2anchor="-129.1997,-12.34505" name="Joint 5 - 7" canbesevered="True" limitenabled="True" upperlimit="0.4777034" lowerlimit="-90.58186" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="6" limb1anchor="50.05676,36.71946" limb2anchor="-83.90382,12.28926" name="Joint 3 - 6" canbesevered="True" limitenabled="True" upperlimit="167.5689" lowerlimit="90.66715" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="6" limb2="8" limb1anchor="85.28163,10.67951" limb2anchor="-129.3476,-13.96718" name="Joint 6 - 8" canbesevered="True" limitenabled="True" upperlimit="-1.832294" lowerlimit="-104.3365" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="12" limb1anchor="50.20065,-43.83191" limb2anchor="77.87583,17.02686" name="Joint 3 - 12" canbesevered="True" limitenabled="True" upperlimit="84.89627" lowerlimit="13.74819" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="12" limb2="14" limb1anchor="-88.97153,2.220483" limb2anchor="-143.9619,26.21149" name="Joint 12 - 14" canbesevered="True" limitenabled="True" upperlimit="323.6852" lowerlimit="177.9073" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="11" limb1anchor="92.16215,-34.69567" limb2anchor="85.88313,7.060055" name="Joint 3 - 11" canbesevered="True" limitenabled="True" upperlimit="81.39597" lowerlimit="21.20649" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="11" limb2="13" limb1anchor="-76.5207,8.757726" limb2anchor="-136.8331,12.11883" name="Joint 11 - 13" canbesevered="True" limitenabled="True" upperlimit="-45.06269" lowerlimit="-170.0939" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="3" limb2="10" limb1anchor="-67.89462,-33.80014" limb2anchor="85.05,5.1" name="Joint 3 - 10" canbesevered="True" limitenabled="True" upperlimit="76.02953" lowerlimit="12.98217" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="1" limb2="9" limb1anchor="-30.78856,-45.94465" limb2anchor="64.58987,-5.1" name="Joint 1 - 9" canbesevered="True" limitenabled="True" upperlimit="60" lowerlimit="15" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="15" limb1anchor="82.52718,3.470483" limb2anchor="10.77566,3.398551" name="Joint 0 - 15" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="16" limb1anchor="82.52718,3.470483" limb2anchor="10.77566,3.398551" name="Joint 0 - 16" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<!-- body to husk appendage -->
|
||||
<joint limb1="0" limb2="17" limb1anchor="87.502,59.977978" limb2anchor="-14.934617,0.0038090628" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
|
||||
<joint limb1="17" limb2="18" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="50" lowerlimit="35" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="19" limb1anchor="70.6854,5.9136114" limb2anchor="-14.934617,0.0038090628" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.63" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
|
||||
<joint limb1="19" limb2="20" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="5" lowerlimit="-5" stiffness="0.85" scale="0.63" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="21" limb1anchor="92.15979,-53.078728" limb2anchor="-14.934617,0.0038090628" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.55" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
|
||||
<joint limb1="21" limb2="22" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="-35" lowerlimit="-50" stiffness="0.85" scale="0.55" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="23" limb1anchor="89.58892,28.400787" limb2anchor="-14.934617,0.0038090628" name="Tentacle4a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
|
||||
<joint limb1="23" limb2="24" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle4b" canbesevered="True" limitenabled="True" upperlimit="30" lowerlimit="15" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
<joint limb1="0" limb2="25" limb1anchor="94.23846,-24.840775" limb2anchor="-14.934617,0.0038090628" name="Tentacle5a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.55" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
|
||||
<joint limb1="25" limb2="26" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle5b" canbesevered="True" limitenabled="True" upperlimit="-15" lowerlimit="-30" stiffness="0.85" scale="0.55" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
||||
</Ragdoll>
|
BIN
Improved Husks/Characters/Hammerheadgoldhusk/attack1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Hammerheadgoldhusk/attack1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Hammerheadgoldhusk/attack2.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Hammerheadgoldhusk/attack2.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Hammerheadgoldhusk/attack3.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Hammerheadgoldhusk/attack3.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Hammerheadgoldhusk/attack4.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Hammerheadgoldhusk/attack4.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Improved Husks/Characters/Hammerheadgoldhusk/damage1.ogg
(Stored with Git LFS)
Normal file
BIN
Improved Husks/Characters/Hammerheadgoldhusk/damage1.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user