Advance state ticks in the title menu game
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@@ -2154,7 +2154,7 @@ void StateGameLoop()
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BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
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_tick_skip_counter++;
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_scaled_tick_counter++;
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if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
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if (_game_mode != GM_BOOTSTRAP) {
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_state_ticks++; // This must update in lock-step with _tick_skip_counter, such that _state_ticks_offset doesn't need to be changed.
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}
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