Advance state ticks in the title menu game

This commit is contained in:
Jonathan G Rennison
2024-02-12 17:22:19 +00:00
parent 2f1d2a9f4b
commit 7234cdd9fd

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@@ -2154,7 +2154,7 @@ void StateGameLoop()
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP); BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
_tick_skip_counter++; _tick_skip_counter++;
_scaled_tick_counter++; _scaled_tick_counter++;
if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) { if (_game_mode != GM_BOOTSTRAP) {
_state_ticks++; // This must update in lock-step with _tick_skip_counter, such that _state_ticks_offset doesn't need to be changed. _state_ticks++; // This must update in lock-step with _tick_skip_counter, such that _state_ticks_offset doesn't need to be changed.
} }