Fix has_packets in ServerNetworkGameSocketHandler::SendMap

This commit is contained in:
Jonathan G Rennison
2020-06-18 17:06:07 +01:00
parent 147d9aef87
commit d160536315

View File

@@ -635,7 +635,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
break;
}
}
if (has_packets) has_packets = this->savegame->HasPackets();
if (last_packet) {
/* Done reading, make sure saving is done as well */