Fix has_packets in ServerNetworkGameSocketHandler::SendMap
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@@ -635,7 +635,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
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break;
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}
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}
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if (has_packets) has_packets = this->savegame->HasPackets();
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if (last_packet) {
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/* Done reading, make sure saving is done as well */
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