Fix has_packets in ServerNetworkGameSocketHandler::SendMap
This commit is contained in:
@@ -635,7 +635,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (has_packets) has_packets = this->savegame->HasPackets();
|
|
||||||
|
|
||||||
if (last_packet) {
|
if (last_packet) {
|
||||||
/* Done reading, make sure saving is done as well */
|
/* Done reading, make sure saving is done as well */
|
||||||
|
Reference in New Issue
Block a user