Change debug level of network received packet logging

This commit is contained in:
Jonathan G Rennison
2021-12-26 23:04:44 +00:00
parent 66ce6c5090
commit dda4167edc

View File

@@ -132,7 +132,7 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
this->last_packet = std::chrono::steady_clock::now();
this->last_pkt_type = type;
DEBUG(net, 3, "[tcp/game] received packet type %d (%s) from client %d, %s", type, GetPacketGameTypeName(type), this->client_id, this->GetDebugInfo().c_str());
DEBUG(net, 5, "[tcp/game] received packet type %d (%s) from client %d, %s", type, GetPacketGameTypeName(type), this->client_id, this->GetDebugInfo().c_str());
switch (this->HasClientQuit() ? PACKET_END : type) {
case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);