pasky 
							
						 
					 
					
						
						
							
						
						00ff85dcb8 
					 
					
						
						
							
							(svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.  
						
						
						
						
					 
					
						2005-03-20 00:32:26 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						49f769948b 
					 
					
						
						
							
							(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.  
						
						
						
						
					 
					
						2005-03-17 23:12:23 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						ef1325cd36 
					 
					
						
						
							
							(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings  
						
						... 
						
						
						
						- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself. 
						
						
					 
					
						2005-03-12 21:21:47 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						5483b77865 
					 
					
						
						
							
							(svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)  
						
						
						
						
					 
					
						2005-03-07 13:20:22 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						43fbe3b2da 
					 
					
						
						
							
							(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)  
						
						
						
						
					 
					
						2005-03-06 23:46:52 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						7616f7c362 
					 
					
						
						
							
							(svn r1925) Fixed an infinite loop if the town generator runs out of town names. The number of generated towns is then limited by the number of available names.  
						
						
						
						
					 
					
						2005-03-05 13:49:43 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						2eda5228d1 
					 
					
						
						
							
							(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit  
						
						
						
						
					 
					
						2005-02-17 10:56:19 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						563eac90ca 
					 
					
						
						
							
							(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an  
						
						... 
						
						
						
						error() is called, some more graceful handling should be implemented
later. 
						
						
					 
					
						2005-02-13 09:42:49 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						7d56d1d841 
					 
					
						
						
							
							(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters  
						
						
						
						
					 
					
						2005-02-07 10:41:45 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						6984d6cd31 
					 
					
						
						
							
							(svn r1832) Next byte -> char iteration: custom names  
						
						
						
						
					 
					
						2005-02-06 20:53:31 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						f1610872de 
					 
					
						
						
							
							(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build  
						
						... 
						
						
						
						a city layout before placing the city, finally that works very nice) 
						
						
					 
					
						2005-02-06 20:29:32 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d3f84347ac 
					 
					
						
						
							
							(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)  
						
						
						
						
					 
					
						2005-02-06 08:18:00 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						12183084b7 
					 
					
						
						
							
							(svn r1808) Use strcmp() instead of home brewed function str_eq()  
						
						
						
						
					 
					
						2005-02-05 22:50:33 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						40323bbce2 
					 
					
						
						
							
							(svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it  
						
						... 
						
						
						
						with _map2-data if possible (Celestar / TrueLight) 
						
						
					 
					
						2005-02-04 13:56:51 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						2e357e69f9 
					 
					
						
						
							
							(svn r1768) -Codechange: Store town index in _map2 of town tiles  
						
						... 
						
						
						
						Moved house type from _map2 to _map3_hi for MP_HOUSE
  Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
  This increases game speed by a factor of around 15(!) if many cities are around.
  Converting an old game is done automagically, but can take a while 
						
						
					 
					
						2005-02-02 14:17:13 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						bb05305a1f 
					 
					
						
						
							
							(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero  
						
						
						
						
					 
					
						2005-02-01 18:46:49 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						59ac6e8c4b 
					 
					
						
						
							
							(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when  
						
						... 
						
						
						
						you have that amount of towns in a map ;)) 
						
						
					 
					
						2005-02-01 18:32:01 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						9ca00b845a 
					 
					
						
						
							
							(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex  
						
						
						
						
					 
					
						2005-01-31 21:57:05 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						bb680056b1 
					 
					
						
						
							
							(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names  
						
						
						
						
					 
					
						2005-01-31 07:23:15 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						39858e696b 
					 
					
						
						
							
							(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h  
						
						
						
						
					 
					
						2005-01-29 12:19:05 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						400f07fdb8 
					 
					
						
						
							
							(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()  
						
						... 
						
						
						
						These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet. 
						
						
					 
					
						2005-01-28 15:31:04 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						07cb3068ae 
					 
					
						
						
							
							(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change  
						
						... 
						
						
						
						WARNING: If i made any mistake here it WILL lead to corrupted savegames! 
						
						
					 
					
						2005-01-25 21:43:57 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						94d5aeabb2 
					 
					
						
						
							
							(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile  
						
						
						
						
					 
					
						2005-01-22 20:23:18 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						07a10a51a7 
					 
					
						
						
							
							(svn r1581) Added a display for the total map population to the town display (Jango)  
						
						
						
						
					 
					
						2005-01-21 16:51:25 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						ca8eb44828 
					 
					
						
						
							
							(svn r1542) Rename TileHeight to TilePixelHeight, because this is what it actually returns  
						
						
						
						
					 
					
						2005-01-16 14:06:22 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						61a6bc544d 
					 
					
						
						
							
							(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts  
						
						
						
						
					 
					
						2005-01-16 11:24:58 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						957635121c 
					 
					
						
						
							
							(svn r1504) enummed town ratings (Jango)  
						
						
						
						
					 
					
						2005-01-14 09:20:12 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						414ac3286b 
					 
					
						
						
							
							(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]  
						
						
						
						
					 
					
						2005-01-07 17:02:43 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						b450603437 
					 
					
						
						
							
							(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries  
						
						... 
						
						
						
						(in prepare of dynamic arrays):
  - DEREF_XXX is changed into GetXXX
  - All direct call are directed via GetXXX
  - struct Industry has now an index-field
  - ENUM'd some stuff
  - Replaced home built loops with FOR_ALL_XXX
  - Added _stations_size, _vehicles_size, ... which gives the length of the
    array (which will be dynamic in the near future)
  - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
  - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
  - Made the sort-functions of all 4 dynamic
  - Made all 4 Initialize functions more of the same
  - Some minor tab-fixing and stuff
  (tnx to Tron for proof-reading my 100kb patch ;))
  Note for all: please do NOT directly call _stations, _vehicles, _towns and
  _industries, but use the right wrapper to access them. Thank you.
  Ps: please also do not use 'v++', where v is of type Vehicle *. 
						
						
					 
					
						2005-01-06 22:31:58 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d3c6855320 
					 
					
						
						
							
							(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff  
						
						
						
						
					 
					
						2005-01-06 11:39:00 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						e4cf2ba1b3 
					 
					
						
						
							
							(svn r1386) Move TileIndexDiff to map.h  
						
						... 
						
						
						
						Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir() 
						
						
					 
					
						2005-01-05 13:32:03 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						bcff0ab932 
					 
					
						
						
							
							(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]  
						
						
						
						
					 
					
						2005-01-03 18:59:58 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						75567c3d7d 
					 
					
						
						
							
							(svn r1313) -Fix: fixed MSVC problem  
						
						
						
						
					 
					
						2004-12-31 18:59:22 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						c748f6db57 
					 
					
						
						
							
							(svn r1312) -Add: Patch which is on by default: population in label of the town  
						
						... 
						
						
						
						-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm 
						
						
					 
					
						2004-12-31 18:57:24 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						fe657e9ee3 
					 
					
						
						
							
							(svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too  
						
						
						
						
					 
					
						2004-12-30 10:03:35 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						2f9e0b8e0c 
					 
					
						
						
							
							(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as  
						
						... 
						
						
						
						an uint8 till the savegame version is bumped to version 5. Then it works 
automaticly as a fully uint16. So _stations[] can not be increased till 
after the bump!! 
						
						
					 
					
						2004-12-28 11:51:31 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						a148ff4e0d 
					 
					
						
						
							
							(svn r1117) Move map arrays and some related macros into their own files map.c and map.h  
						
						
						
						
					 
					
						2004-12-15 22:18:54 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						d6a1f3e412 
					 
					
						
						
							
							(svn r942) -Merged branch/network back into the trunk  
						
						
						
						
					 
					
						2004-12-04 17:54:56 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						265ac67183 
					 
					
						
						
							
							(svn r901) Small step in the process to clean up the DPARAM mess:  
						
						... 
						
						
						
						- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns 
						
						
					 
					
						2004-12-02 22:53:07 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						97c533eb9c 
					 
					
						
						
							
							(svn r831) Remove station-specific roadbits magic. Tron already fixed road stations so that they don't give out roadbits in r780.  
						
						
						
						
					 
					
						2004-11-26 22:29:02 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						0554031514 
					 
					
						
						
							
							(svn r830) Move the MP_STATION roadbits guard to GetTownRoadBitsByTile() wrapper of GetRoadBitsByTile(). This should really and for once fix the road-behind-road-station bug.  
						
						
						
						
					 
					
						2004-11-26 22:21:12 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						acbd1801c7 
					 
					
						
						
							
							(svn r815) Include strings.h only in the files which need it.  
						
						... 
						
						
						
						This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. 
						
						
					 
					
						2004-11-25 10:47:30 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						e8537f5512 
					 
					
						
						
							
							(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.  
						
						... 
						
						
						
						Now it is active-true. 
						
						
					 
					
						2004-11-23 22:36:11 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d51887fbed 
					 
					
						
						
							
							(svn r764) Enumerate the houses only one per town can exist and use the enums instead of magic numbers to check for these  
						
						
						
						
					 
					
						2004-11-22 18:42:03 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						8a3d7cce1c 
					 
					
						
						
							
							(svn r760) Replace some bit-juggling with bit fields  
						
						
						
						
					 
					
						2004-11-22 11:01:30 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						40a04816a4 
					 
					
						
						
							
							(svn r756) Demystify and explain some piece of code regarding which house sprite to draw  
						
						
						
						
					 
					
						2004-11-22 10:09:37 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						57adc97733 
					 
					
						
						
							
							(svn r724) Remove restriction that a tile can only accept 3 cargo types.  
						
						... 
						
						
						
						This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon. 
						
						
					 
					
						2004-11-21 10:49:40 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						bf6dace925 
					 
					
						
						
							
							(svn r703) Attempt to improve the town growth algorithm - now it scales over 76 houses, is slightly exponential and travels further for larger towns.  
						
						
						
						
					 
					
						2004-11-20 11:57:45 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						578bde9aae 
					 
					
						
						
							
							(svn r698) Merge a town growth fix from TTDPatch - in arctic and desert climate, require food (and possibly water) only if the population is more than 90, so that the town gets chance to actually accept it. (By Marcin?)  
						
						
						
						
					 
					
						2004-11-20 02:36:10 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						5650257c0c 
					 
					
						
						
							
							(svn r696) Do not consider a road station as street when growing the town.  
						
						
						
						
					 
					
						2004-11-20 01:49:42 +00:00