Niels Martin Hansen
2d9fa81bd0
Feature: Plant clumps of trees in editor by dragging on the landscape
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
e0ee2d530a
Change: Switch tree GUI to use dynamically generated buttons
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This makes it look a bit better in climates with fewer tree types.
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
4d0f19406b
Fix: Wrong tree sprite in tree toolbar
2020-12-27 01:03:27 +01:00
translators
2c8c6d423c
Update: Translations from eints
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korean: 18 changes by telk5093
2020-12-26 18:16:26 +00:00
Patric Stout
8fa2a67f6b
Fix f66baa44
: for-loop is no longer increasing "i"
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During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout
6aef1164a4
Fix: [Emscripten] using TIC/TOC on this platform is silly
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Stop throwing a warning about this, as it is not likely we will
ever implement it.
2020-12-25 20:56:25 +01:00
Michael Lutz
79cb9efa7f
Change: Always apply inflation from 1920 to 2090, no matter the game start year. ( #7589 )
2020-12-25 20:36:14 +01:00
Patric Stout
e6e91a345c
Fix f66baa44
: index was off by one ( #8433 )
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i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops ( #8432 )
2020-12-25 19:38:18 +01:00
translators
9add62796c
Update: Translations from eints
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finnish: 10 changes by hpiirai
2020-12-25 18:16:29 +00:00
Patric Stout
4319d31036
Fix #6468 : don't store version of AIs-started-via-console in name
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You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
2020-12-25 17:03:44 +01:00
Patric Stout
29e3331055
Codechange: move block a bit lower to increase readability
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It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
2020-12-25 17:03:44 +01:00
Patric Stout
8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first ( #8431 )
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See commit fae34ee7
for details. The documentation simply never
got updated.
2020-12-25 17:03:31 +01:00
translators
7b515fa0e2
Update: Translations from eints
2020-12-25 13:07:40 +00:00
frosch
ba49fa3b82
Codechange: Rename strings to match their usage.
2020-12-25 00:40:35 +01:00
frosch
2bb691f50e
Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons.
2020-12-25 00:40:35 +01:00
Tyler Trahan
7bdfb382a8
Change: Towns don't build dead-end road bridges ( #8401 )
2020-12-25 00:37:13 +01:00
Pavel Stupnikov
22b9dec960
Feature: Add an option to disable tree growth completely ( #8415 )
2020-12-25 00:36:54 +01:00
Pavel Stupnikov
04e572933d
Fix: Don't lower tree density if spreading is not enabled ( #8413 )
2020-12-25 00:36:45 +01:00
Jonathan G Rennison
94d629d79b
Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule ( #8416 )
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When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
2020-12-25 00:36:36 +01:00
translators
ad47e3d9e6
Update: Translations from eints
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finnish: 1 change by hpiirai
2020-12-24 18:19:47 +00:00
translators
2e6f37ecf1
Update: Translations from eints
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arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
2020-12-23 18:17:50 +00:00
translators
cc8301449e
Update: Translations from eints
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korean: 2 changes by telk5093
catalan: 13 changes by perezdidac
2020-12-22 18:13:57 +00:00
Jonathan G Rennison
7f0fefddcf
Change: [Linkgraph] Only acquire thread join performance measurements on network clients
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Network servers and single player clients do not block on thread joins
due to instead pausing shortly before the join is due.
2020-12-22 15:17:57 +01:00
Jonathan G Rennison
0c5dc5d41e
Change: [Linkgraph] Pause the game when linkgraph jobs lag ( #6470 )
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Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS ( #7912 )
2020-12-22 14:21:31 +01:00
Patric Stout
547e5fdb65
Fix 86e08aa
: STR_CARGO_PLURAL_CANDY with cases was not renamed ( #8412 )
2020-12-22 13:12:47 +01:00
Patric Stout
d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them ( #8411 )
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Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
2020-12-22 10:44:07 +01:00
Matt Kimber
6c3a5b5b17
Fix c02ef3e4
: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops. ( #8400 )
2020-12-21 23:46:38 +01:00
Bernard Teo
981c540201
Change: Place "Group by" above "Sort by" in station window for consistency
2020-12-21 23:15:53 +01:00
Bernard Teo
4af1acfe92
Feature: Drag-and-drop vehicles in group GUI for shared order groups
2020-12-21 23:15:53 +01:00
Bernard Teo
a5047b7566
Cleanup: Use range-based for-loop in group_gui.cpp
2020-12-21 23:15:53 +01:00
Bernard Teo
61fb1cac54
Cleanup: Move EndContainer() for empty WWT_PANEL to the same line
2020-12-21 23:15:53 +01:00
Bernard Teo
e59c400ca6
Feature: Option to group vehicle lists by shared orders
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This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21 23:15:53 +01:00
Bernard Teo
584df548f1
Codechange: Make vehicle lists internally support grouping of vehicles
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This is in preparation for the new UI feature that allows grouping by shared orders.
2020-12-21 23:15:53 +01:00
Xaroth Brook
86e08aa8ef
Update: Apply name changes to all languages.
2020-12-21 23:12:58 +01:00
Xaroth Brook
d05be2cff5
Cleanup: Rework the CargoSpec macro for improved readability.
2020-12-21 23:12:58 +01:00
Patric Stout
34051c10df
Doc: some comments for the win32 video driver ( #8409 )
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Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk >
2020-12-21 22:28:56 +01:00
translators
f24bc8b509
Update: Translations from eints
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vietnamese: 3 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
polish: 11 changes by yazalo
2020-12-21 18:08:31 +00:00
Michael Lutz
5575cb9133
Remove: Remnants of PSP support.
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No active target is that limited in concurrent file descriptors.
2020-12-21 18:34:19 +01:00
translators
914fb4c987
Update: Translations from eints
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korean: 1 change by telk5093
slovak: 6 changes by FuryPapaya
latvian: 9 changes by lexuslatvia
2020-12-20 19:04:18 +00:00
dP
e82333cf77
Feature #7962 : Improve rendering of large viewports
2020-12-20 10:13:35 +01:00
dP
5ca8a0bda9
Feature #7962 : Significantly improve sprite sorter performance
2020-12-20 10:13:35 +01:00
Michael Lutz
4c1ee264a6
Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). ( #8399 )
2020-12-19 21:59:27 +01:00
translators
2714e0a33f
Update: Translations from eints
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russian: 10 changes by Ln-Wolf
finnish: 4 changes by hpiirai
slovak: 16 changes by FuryPapaya
french: 1 change by glx22
2020-12-18 18:08:06 +00:00
translators
40269f5df2
Update: Translations from eints
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finnish: 47 changes by hpiirai
2020-12-17 18:01:12 +00:00
Pavel Stupnikov
b2895dfcd0
Change: extend the allowed range for max loan setting ( #8386 )
2020-12-16 21:56:32 +01:00
Pavel Stupnikov
d989fb516b
Change: send network error to the server before making an emergency save ( #8387 )
2020-12-16 21:23:12 +01:00
frosch
d5f05fb781
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88. ( #8382 )
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Fix: [NewGRF] Action 7/9 conditions 0x0B to 0x12 failed, if 'param' was 0x85.
These conditions are supposed to ignore 'param' entirely.
2020-12-15 22:42:03 +01:00