i18n: fix 'Level Not learned' issue in #2202 (comment)
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@@ -74,9 +74,9 @@ class ChangeAffectingSkills(ContextMenuSingle):
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def addSkill(self, rootMenu, skill, i):
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if i < 0:
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label = "Not Learned"
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label = _t("Not Learned")
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else:
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label = "Level %s" % i
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label = _t("Level %s") % i
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id = ContextMenuSingle.nextID()
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self.skillIds[id] = (skill, i)
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@@ -396,7 +396,7 @@ class SkillTreeView(wx.Panel):
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self.idUnlearned = wx.NewId()
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self.levelIds = {}
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self.idLevels = {}
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self.levelIds[self.idUnlearned] = "Not learned"
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self.levelIds[self.idUnlearned] = _t("Not learned")
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for level in range(6):
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id = wx.NewId()
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self.levelIds[id] = level
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@@ -529,7 +529,7 @@ class SkillTreeView(wx.Panel):
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iconId = self.skillBookDirtyImageId
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childId = tree.AppendItem(root, name, iconId, data=('skill', id))
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tree.SetItemText(childId, 1, _t("Level {}d").format(int(level) if isinstance(level, float) else level))
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tree.SetItemText(childId, 1, _t("Level {}d").format(int(level)) if isinstance(level, float) else level)
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def populateSkillTree(self, event=None):
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sChar = Character.getInstance()
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@@ -588,7 +588,7 @@ class SkillTreeView(wx.Panel):
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childId = tree.AppendItem(root, name, iconId, data=('skill', id))
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tree.SetItemText(childId, 1, _t("Level {}").format(int(level) if isinstance(level, float) else level))
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tree.SetItemText(childId, 1, _t("Level {}").format(int(level)) if isinstance(level, float) else level)
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def spawnMenu(self, event):
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item = event.GetItem()
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@@ -42,7 +42,7 @@ from eos.const import FittingSlot as es_Slot
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from eos.saveddata.fighter import Fighter as es_Fighter
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pyfalog = Logger(__name__)
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_t = wx.GetTranslation
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class CharacterImportThread(threading.Thread):
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@@ -319,7 +319,7 @@ class Character:
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@staticmethod
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def getSkillLevel(charID, skillID):
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skill = eos.db.getCharacter(charID).getSkill(skillID)
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return float(skill.level) if skill.learned else "Not learned", skill.isDirty
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return float(skill.level) if skill.learned else _t("Not learned"), skill.isDirty
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@staticmethod
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def getDirtySkills(charID):
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