Enable/Disable gang tab depending if a fit is loaded or not

This commit is contained in:
HomeWorld
2011-11-23 19:38:11 +02:00
parent 163f9f6f78
commit 046ab118cb

View File

@@ -137,6 +137,7 @@ class GangView ( ScrolledPanel ):
self.SetSizer( mainSizer )
self.SetAutoLayout(True)
self.SetupScrolling()
self.Disable()
self.mainFrame.Bind(CharEditor.CHAR_LIST_UPDATED, self.RefreshCharacterList)
self.mainFrame.Bind(GE.FIT_CHANGED, self.fitSelected)
@@ -295,6 +296,7 @@ class GangView ( ScrolledPanel ):
squadComCharName = "All 0"
self.UpdateFleetFitsUI( fleetComName, wingComName, squadComName, fleetComCharName, wingComCharName, squadComCharName )
self.Enable()
else:
fleetComName = "None"
@@ -305,6 +307,7 @@ class GangView ( ScrolledPanel ):
squadComCharName = "All 0"
self.UpdateFleetFitsUI( fleetComName, wingComName, squadComName, fleetComCharName, wingComCharName, squadComCharName )
self.Disable()
def UpdateFleetFitsUI(self, fleet, wing, squad, fleetChar, wingChar, squadChar):
self.stFleetFit.SetLabel(fleet)