some tweaks to get the languages to compile

This commit is contained in:
blitzmann
2020-06-24 13:01:36 -04:00
parent bcd7e6d56d
commit 079256a99f
4 changed files with 6 additions and 5 deletions

View File

@@ -53,10 +53,10 @@ before_build:
build_script:
- ps: echo("Build pyfa:")
# Build gamedata DB
- cmd: "python db_update.py"
# Build language files
# Build language files
- cmd: "python scripts/compile_lang.py"
# Build gamedata DB
- cmd: "python db_update.py"
# Build command for PyInstaller
- cmd: "python -m PyInstaller --noupx --clean --windowed --noconsole -y pyfa.spec"
# Copy over manifest (See pyfa-org/pyfa#1622)

View File

@@ -12,8 +12,8 @@ matrix:
before_install:
- bash scripts/setup-osx.sh
install:
- python3 db_update.py
- python3 scripts/compile_lang.py
- python3 db_update.py
- export PYFA_VERSION="$(python3 scripts/dump_version.py)"
- bash scripts/package-osx.sh
before_deploy:

View File

@@ -15,6 +15,7 @@ added_files = [
('imgs/icons/*.png', 'imgs/icons'),
('imgs/renders/*.png', 'imgs/renders'),
('service/jargon/*.yaml', 'service/jargon'),
('locale', 'locale'),
(requests.certs.where(), '.'), # is this needed anymore?
('eve.db', '.'),
('README.md', '.'),

View File

@@ -1,5 +1,5 @@
import os, glob
from scripts import msgfmt
import msgfmt
import sys