some tweaks to get the languages to compile
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@@ -53,10 +53,10 @@ before_build:
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build_script:
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- ps: echo("Build pyfa:")
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# Build gamedata DB
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- cmd: "python db_update.py"
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# Build language files
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# Build language files
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- cmd: "python scripts/compile_lang.py"
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# Build gamedata DB
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- cmd: "python db_update.py"
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# Build command for PyInstaller
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- cmd: "python -m PyInstaller --noupx --clean --windowed --noconsole -y pyfa.spec"
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# Copy over manifest (See pyfa-org/pyfa#1622)
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@@ -12,8 +12,8 @@ matrix:
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before_install:
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- bash scripts/setup-osx.sh
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install:
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- python3 db_update.py
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- python3 scripts/compile_lang.py
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- python3 db_update.py
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- export PYFA_VERSION="$(python3 scripts/dump_version.py)"
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- bash scripts/package-osx.sh
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before_deploy:
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@@ -15,6 +15,7 @@ added_files = [
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('imgs/icons/*.png', 'imgs/icons'),
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('imgs/renders/*.png', 'imgs/renders'),
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('service/jargon/*.yaml', 'service/jargon'),
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('locale', 'locale'),
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(requests.certs.where(), '.'), # is this needed anymore?
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('eve.db', '.'),
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('README.md', '.'),
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@@ -1,5 +1,5 @@
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import os, glob
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from scripts import msgfmt
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import msgfmt
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import sys
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