Add hardcoded damage patterns to damage pattern definition module
This commit is contained in:
@@ -20,9 +20,104 @@
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import re
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import eos.db
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BUILTINS = (
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(-1, "Uniform", 25, 25, 25, 25),
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(-2, "[Generic]EM", 1, 0, 0, 0),
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(-3, "[Generic]Thermal", 0, 1, 0, 0),
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(-4, "[Generic]Kinetic", 0, 0, 1, 0),
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(-5, "[Generic]Explosive", 0, 0, 0, 1),
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(-6, "[Bombs]Electron Bomb", 6400, 0, 0, 0),
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(-7, "[Bombs]Scorch Bomb", 0, 6400, 0, 0),
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(-8, "[Bombs]Concussion Bomb", 0, 0, 6400, 0),
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(-9, "[Bombs]Shrapnel Bomb", 0, 0, 0, 6400),
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(-10, "[Frequency Crystals][T2] Conflagration", 7.7, 7.7, 0, 0),
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(-11, "[Frequency Crystals][T2] Scorch", 9, 2, 0, 0),
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(-12, "[Frequency Crystals][T2] Gleam", 7, 7, 0, 0),
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(-13, "[Frequency Crystals][T2] Aurora", 5, 3, 0, 0),
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(-14, "[Frequency Crystals]Multifrequency", 7, 5, 0, 0),
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(-15, "[Frequency Crystals]Gamma", 7, 4, 0, 0),
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(-16, "[Frequency Crystals]Xray", 6, 4, 0, 0),
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(-17, "[Frequency Crystals]Ultraviolet", 6, 3, 0, 0),
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(-18, "[Frequency Crystals]Standard", 5, 3, 0, 0),
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(-19, "[Frequency Crystals]Infrared", 5, 2, 0, 0),
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(-20, "[Frequency Crystals]Microwave", 4, 2, 0, 0),
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(-21, "[Frequency Crystals]Radio", 5, 0, 0, 0),
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(-22, "[Hybrid Charges][T2] Void", 0, 7.7, 7.7, 0),
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(-23, "[Hybrid Charges][T2] Null", 0, 6, 5, 0),
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(-24, "[Hybrid Charges][T2] Javelin", 0, 8, 6, 0),
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(-25, "[Hybrid Charges][T2] Spike", 0, 4, 4, 0),
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(-26, "[Hybrid Charges]Antimatter", 0, 5, 7, 0),
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(-27, "[Hybrid Charges]Plutonium", 0, 5, 6, 0),
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(-28, "[Hybrid Charges]Uranium", 0, 4, 6, 0),
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(-29, "[Hybrid Charges]Thorium", 0, 4, 5, 0),
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(-30, "[Hybrid Charges]Lead", 0, 3, 5, 0),
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(-31, "[Hybrid Charges]Iridium", 0, 3, 4, 0),
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(-32, "[Hybrid Charges]Tungsten", 0, 2, 4, 0),
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(-33, "[Hybrid Charges]Iron", 0, 2, 3, 0),
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(-34, "[Missiles]Mjolnir", 1, 0, 0, 0),
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(-35, "[Missiles]Inferno", 0, 1, 0, 0),
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(-36, "[Missiles]Scourge", 0, 0, 1, 0),
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(-37, "[Missiles]Nova", 0, 0, 0, 1),
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(-38, "[Missiles][Structure] Standup Missile", 1, 1, 1, 1),
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(-39, "[Projectile Ammo][T2] Hail", 0, 0, 3.3, 12.1),
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(-40, "[Projectile Ammo][T2] Barrage", 0, 0, 5, 6),
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(-41, "[Projectile Ammo][T2] Quake", 0, 0, 5, 9),
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(-42, "[Projectile Ammo][T2] Tremor", 0, 0, 3, 5),
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(-43, "[Projectile Ammo]EMP", 9, 0, 1, 2),
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(-44, "[Projectile Ammo]Phased Plasma", 0, 10, 2, 0),
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(-45, "[Projectile Ammo]Fusion", 0, 0, 2, 10),
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(-46, "[Projectile Ammo]Depleted Uranium", 0, 3, 2, 3),
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(-47, "[Projectile Ammo]Titanium Sabot", 0, 0, 6, 2),
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(-48, "[Projectile Ammo]Proton", 3, 0, 2, 0),
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(-49, "[Projectile Ammo]Carbonized Lead", 0, 0, 4, 1),
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(-50, "[Projectile Ammo]Nuclear", 0, 0, 1, 4),
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# Different sizes of plasma do different damage, the values here are
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# average of proportions across sizes
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(-51, "[Exotic Plasma][T2] Occult", 0, 55863, 0, 44137),
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(-52, "[Exotic Plasma][T2] Mystic", 0, 66319, 0, 33681),
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(-53, "[Exotic Plasma]Tetryon", 0, 69208, 0, 30792),
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(-54, "[Exotic Plasma]Baryon", 0, 59737, 0, 40263),
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(-55, "[Exotic Plasma]Meson", 0, 60519, 0, 39481),
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(-56, "[NPC][Asteroid] Angel Cartel", 1838, 562, 2215, 3838),
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(-57, "[NPC][Asteroid] Blood Raiders", 5067, 4214, 0, 0),
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(-58, "[NPC][Asteroid] Guristas", 0, 1828, 7413, 0),
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(-59, "[NPC][Asteroid] Rogue Drone", 394, 666, 1090, 1687),
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(-60, "[NPC][Asteroid] Sanshas Nation", 5586, 4112, 0, 0),
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(-61, "[NPC][Asteroid] Serpentis", 0, 5373, 4813, 0),
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(-62, "[NPC][Deadspace] Angel Cartel", 369, 533, 1395, 3302),
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(-63, "[NPC][Deadspace] Blood Raiders", 6040, 5052, 10, 15),
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(-64, "[NPC][Deadspace] Guristas", 0, 1531, 9680, 0),
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(-65, "[NPC][Deadspace] Rogue Drone", 276, 1071, 1069, 871),
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(-66, "[NPC][Deadspace] Sanshas Nation", 3009, 2237, 0, 0),
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(-67, "[NPC][Deadspace] Serpentis", 0, 3110, 1929, 0),
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(-68, "[NPC][Mission] Amarr Empire", 4464, 3546, 97, 0),
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(-69, "[NPC][Mission] Caldari State", 0, 2139, 4867, 0),
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(-70, "[NPC][Mission] CONCORD", 336, 134, 212, 412),
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(-71, "[NPC][Mission] Gallente Federation", 9, 3712, 2758, 0),
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(-72, "[NPC][Mission] Khanid", 612, 483, 43, 6),
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(-73, "[NPC][Mission] Minmatar Republic", 1024, 388, 1655, 4285),
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(-74, "[NPC][Mission] Mordus Legion", 25, 262, 625, 0),
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(-75, "[NPC][Mission] Thukker", 0, 52, 10, 79),
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(-76, "[NPC][Burner] Cruor (Blood Raiders)", 90, 90, 0, 0),
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(-77, "[NPC][Burner] Dramiel (Angel)", 55, 0, 20, 96),
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(-78, "[NPC][Burner] Daredevil (Serpentis)", 0, 110, 154, 0),
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(-79, "[NPC][Burner] Succubus (Sanshas Nation)", 135, 30, 0, 0),
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(-80, "[NPC][Burner] Worm (Guristas)", 0, 0, 228, 0),
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(-81, "[NPC][Burner] Enyo", 0, 147, 147, 0),
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(-82, "[NPC][Burner] Hawk", 0, 0, 247, 0),
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(-83, "[NPC][Burner] Jaguar", 36, 0, 50, 182),
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(-84, "[NPC][Burner] Vengeance", 232, 0, 0, 0),
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(-85, "[NPC][Burner] Ashimmu (Blood Raiders)", 260, 100, 0, 0),
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(-86, "[NPC][Burner] Talos", 0, 413, 413, 0),
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(-87, "[NPC][Burner] Sentinel", 0, 75, 0, 90),
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(-88, "[NPC][Other] Sleepers", 1472, 1472, 1384, 1384),
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(-89, "[NPC][Other] Sansha Incursion", 1682, 1347, 3678, 3678))
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class DamagePattern:
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DAMAGE_TYPES = ("em", "thermal", "kinetic", "explosive")
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_builtins = None
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def __init__(self, *args, **kwargs):
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self.update(*args, **kwargs)
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@@ -33,6 +128,17 @@ class DamagePattern:
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self.kineticAmount = kineticAmount
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self.explosiveAmount = explosiveAmount
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@classmethod
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def getBuiltins(cls):
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if cls._builtins is None:
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cls._builtins = []
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for id, name, em, therm, kin, explo in BUILTINS:
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pattern = DamagePattern(emAmount=em, thermalAmount=therm, kineticAmount=kin, explosiveAmount=explo)
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pattern.ID = id
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pattern.name = name
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cls._builtins.append(pattern)
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return cls._builtins
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def calculateEhp(self, fit):
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ehp = {}
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for (type, attr) in (('shield', 'shieldCapacity'), ('armor', 'armorHP'), ('hull', 'hp')):
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@@ -18,6 +18,7 @@
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# =============================================================================
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import copy
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from itertools import chain
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import eos.db
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from eos.saveddata.damagePattern import DamagePattern as es_DamagePattern
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@@ -39,7 +40,7 @@ class DamagePattern:
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@staticmethod
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def getDamagePatternList():
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return eos.db.getDamagePatternList()
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return list(chain(es_DamagePattern.getBuiltins(), eos.db.getDamagePatternList()))
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@staticmethod
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def getDamagePattern(name):
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