Make the generic save button have "Create", "Rename" or "Copy" on it depending on the action instead of "Save"

This commit is contained in:
cncfanatics
2010-09-07 22:44:54 +02:00
parent 2488d2f52d
commit c0ed413af5

View File

@@ -170,9 +170,12 @@ class CharacterEditor (wx.Dialog):
self.skillTreeChoice.SetSelection(id)
self.btnDelete.Enable(True)
self.btnRename.Enable(True)
self.rename(event)
self.btnSave.SetLabel("Create")
self.rename(None)
def rename(self, event):
if event is not None:
self.btnSave.SetLabel("Rename")
self.skillTreeChoice.Hide()
self.characterRename.Show()
self.navSizer.Replace(self.skillTreeChoice, self.characterRename)
@@ -218,7 +221,8 @@ class CharacterEditor (wx.Dialog):
self.skillTreeChoice.SetSelection(id)
self.btnDelete.Enable(True)
self.btnRename.Enable(True)
self.rename(event)
self.btnSave.SetLabel("Copy")
self.rename(None)
def delete(self, event):
cChar = controller.Character.getInstance()