tox fixes

This commit is contained in:
blitzman
2017-03-26 14:39:45 -04:00
parent d928df9c69
commit e7de57fc7a
2 changed files with 4 additions and 3 deletions

View File

@@ -2,7 +2,6 @@
#
# Used by:
# Modules from group: Tractor Beam (4 of 4)
from eos.config import settings
type = "active"

View File

@@ -38,8 +38,10 @@ class PFFittingEnginePref(PreferenceView):
wx.DefaultPosition, wx.DefaultSize, 0)
mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)
self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY, u"When damage profile is Uniform, set Reactive Armor Hardener to match (old behavior).",
wx.DefaultPosition, wx.DefaultSize, 0)
self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY,
u"When damage profile is Uniform, set Reactive Armor " +
u"Hardener to match (old behavior).",
wx.DefaultPosition, wx.DefaultSize, 0)
mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5)
# Future code once new cap sim is implemented