tox fixes
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@@ -38,8 +38,10 @@ class PFFittingEnginePref(PreferenceView):
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wx.DefaultPosition, wx.DefaultSize, 0)
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mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)
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self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY, u"When damage profile is Uniform, set Reactive Armor Hardener to match (old behavior).",
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wx.DefaultPosition, wx.DefaultSize, 0)
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self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY,
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u"When damage profile is Uniform, set Reactive Armor " +
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u"Hardener to match (old behavior).",
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wx.DefaultPosition, wx.DefaultSize, 0)
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mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5)
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# Future code once new cap sim is implemented
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