Remove workaround used for orbital ammo, as it was removed from the game by CCP
This commit is contained in:
@@ -144,13 +144,6 @@ class ChangeModuleAmmo(ContextMenu):
|
|||||||
sub = None
|
sub = None
|
||||||
self.charges.sort(key=self.turretSorter)
|
self.charges.sort(key=self.turretSorter)
|
||||||
for charge in self.charges:
|
for charge in self.charges:
|
||||||
# fix issue 71 - will probably have to change if CCP adds more Orbital ammo
|
|
||||||
if "Orbital" in charge.name:
|
|
||||||
# uncomment if we ever want to include Oribital ammo in ammo picker - see issue #71
|
|
||||||
# This allows us to hide the ammo, but it's still loadable from the market
|
|
||||||
# item = self.addCharge(m, charge)
|
|
||||||
# items.append(item)
|
|
||||||
continue
|
|
||||||
currBase = charge.name.rsplit()[-2:]
|
currBase = charge.name.rsplit()[-2:]
|
||||||
currRange = charge.getAttribute("weaponRangeMultiplier")
|
currRange = charge.getAttribute("weaponRangeMultiplier")
|
||||||
if nameBase is None or range_ != currRange or nameBase != currBase:
|
if nameBase is None or range_ != currRange or nameBase != currBase:
|
||||||
|
|||||||
Reference in New Issue
Block a user