Ebag333
ea106b6064
Updated to round values that are floats to int
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Only ints are handled currently, if you throw a float at it, you'll get
a stacktrace. This is just a little safety to convert it to an int, so
if we somehow get a float (like via database injection/modification), we
quietly convert it to the expected format
2016-06-12 17:24:49 -07:00
blitzmann
d4e5f8d165
Fix damage profile / target resists editor ( #587 )
2016-05-02 20:06:53 -04:00
blitzmann
1669a5434c
Removing debugging
2016-04-28 00:42:09 -04:00
blitzmann
3315d27d45
Applied entity editor to resist editor.
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Fixed issue with checking for same name in validator.
Center dialogs on parents to make it look nicer
2016-03-27 22:12:59 -04:00
blitzmann
c3dcdb0686
Entity = characters, damage profiles... anything with the generic drop down list of entities along with new/rename/etc buttons. This commit starts refactoring how we handle this, hopefully simplifying the process to a series of dialogs rather than trying to manage multiple control in the window.
2016-03-27 21:48:19 -04:00
blitzmann
e9d02ce4c8
Change to use BitmapLoader class
2015-09-24 12:21:50 -04:00
blitzmann
474f270b26
Change to new icon locations
2015-09-24 12:17:17 -04:00
blitzmann
e7264108dd
Fix #287
2015-05-05 23:23:38 -04:00
blitzmann
0bc9264c28
Fix #268
2015-04-08 23:43:56 -04:00
blitzmann
694a2a3d9b
Fix #267
2015-03-23 21:21:38 -04:00
blitzmann
ef62f102bc
Fix #256
2015-02-07 21:15:23 -05:00
blitzmann
059af217aa
Fix #246
2015-01-08 15:04:22 -05:00
blitzmann
035443b4ff
We now use EFT-style import/exports for damage profiles.
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Also, percentages now shown next to damage amount instead of foot (where notifications are going)
2014-09-03 14:56:44 -04:00
blitzmann
0e10ac3928
Damage Pattern editor cleanup / GUI improvements
2014-09-03 13:52:42 -04:00
blitzmann
c7042f314b
Code consistency
2014-07-31 00:14:29 -04:00
DarkPhoenix
fb46f742dd
Add close button to damage pattern editor
2011-12-23 22:50:15 +04:00
HomeWorld
76692bc451
Do not allow creation of empty names damage patterns, this fixes #366
2011-12-14 22:18:20 +02:00
HomeWorld
adae21452a
Moved and splitted util.py into gui.utils.numberFormatter and gui.utils.clipboard; GetPartialText moved into gui.utils.drawUtils.py
2010-12-22 17:57:21 +02:00
DarkPhoenix
243291959f
Revert "Resolve 352 (Clean up root folder)"
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This reverts commit cede27f1b2 .
2010-12-18 13:46:36 +03:00
DarkPhoenix
cede27f1b2
Resolve 352 (Clean up root folder)
2010-12-18 13:34:51 +03:00
HomeWorld
261b79f95c
Force enable edits/buttons after creating a new dmg pattern
2010-12-04 14:32:42 +02:00
HomeWorld
817124028e
Reverted dmg pattern edits to IntCtrl
2010-12-04 14:25:54 +02:00
HomeWorld
ae34992acf
Use a better FloatCtrl in patternEditor
2010-11-28 12:09:36 +02:00
HomeWorld
c06e164fb1
Use NumCtrl instead of IntCtrl (we want floats in dmg pattern editor), ignore bad data in dmg pattern import service
2010-11-28 11:43:32 +02:00
Corollax
c8022f333e
Refactored toClipboard() and fromClipboard()
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They are now handy-dandy functions in util.py. Huzzah! =D
2010-11-20 07:44:34 -06:00
Corollax
0a5fd3119d
Fixed a bug with the Selected Ammo pattern
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Apparently is != ==
Please define what "is" is. </BillClinton>
2010-11-20 07:18:48 -06:00
Corollax
c2f115b310
Make the Uniform damage pattern show up
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But don't let it be deletable
2010-11-20 07:08:56 -06:00
Corollax
e433af751d
Cleaned up the format string
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Much more readable now, but still not perfect :\
2010-11-20 07:04:44 -06:00
Corollax
e4ae3e4417
Added status updates!
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That was surprisingly easy O,o
2010-11-20 06:56:04 -06:00
Corollax
24b7c50b0a
Added import/export support
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Export works swimmingly, but import is slow and I can't figure out why.
2010-11-20 06:48:17 -06:00
Corollax
0b191623ad
Export is now working. Import in progress.
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Partial commits are good? Easy to revert, yes? I hope? :(
2010-11-20 05:11:27 -06:00
Corollax
ba6d370a0e
Made some limited progress on the damage editor
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Can't keep my eyes open anymore :(
2010-11-19 08:32:36 -06:00
HomeWorld
b3d9d80c84
Merge branch 'master' of evefit.org:pyfa
2010-11-19 13:44:12 +02:00
HomeWorld
cce1d988b9
Fixed an oopsie
2010-11-19 13:44:05 +02:00
Corollax
ea38fc6c60
Grouped a few lines together to make it readable
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Thermal icon lines are with thermal damage box, kinetic with kinetic, etc.
2010-11-19 05:42:01 -06:00
HomeWorld
ffd972f24e
Realign stuff in dmgpattern editor
2010-11-19 13:36:35 +02:00
HomeWorld
5e4ea4f0bf
Proper align stuff in dmgpattern editor
2010-11-19 13:17:46 +02:00
Corollax
92d59e7e44
Test commit
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added export/import buttons to pattern editor
2010-11-13 18:08:11 -06:00
cncfanatics
970f08c8a8
Make pattern editor work even when no patterns exist (yet)
2010-10-30 19:41:52 +02:00
Corollax
5225647278
Performance fix for Damage Editors
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Also fixed a chmod divot
2010-10-28 14:11:15 -05:00
Corollax
45f837e446
Removed Uniform and Selected Ammo in Damage Editor
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Also increased the width of the Damage Editor window so text was not obscured.
2010-10-28 13:51:03 -05:00
Corollax
8f259501ed
Re-ordered the Damage Profile menus
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Changed name of the selected ammo damage profile
2010-10-28 13:24:15 -05:00
Corollax
2ca8193ebc
Reorder copy and rename in damage pattern editor
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Matches the ship browser now
2010-10-27 12:01:29 -05:00
cncfanatics
3d6f50e6e7
Don't save patterns on creation
2010-10-18 11:10:04 +02:00
cncfanatics
7076411129
Call ValuesUpdated() when the pattern changes and after a rename
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Report errors when renaming
2010-10-15 10:35:10 +02:00
cncfanatics
6ff0cc96af
Enforce unique-ness of damage pattern names
2010-10-15 10:05:47 +02:00
cncfanatics
513812179f
Fix damage pattern tooltips
2010-10-15 09:07:18 +02:00
cncfanatics
85a8e561ae
Implement pattern copying
2010-10-11 09:57:10 +02:00
cncfanatics
e4e1b5ddf2
Finish up most of the pattern editor except for copying
2010-10-11 07:41:56 +02:00
cncfanatics
8c468387d4
Code rename and processRename
2010-10-10 20:26:04 +02:00