DarkPhoenix
1694d74afa
Add Carnyx tiericide module upgrade/import paths
2015-06-02 23:27:08 +03:00
DarkPhoenix
a4ca2e90f9
Add effect which affects entosis duration on cap ships
2015-06-02 16:48:58 +03:00
DarkPhoenix
8c30ee3fd3
Merge branch 'master' into singularity
2015-05-28 15:21:28 +03:00
wolfwood
b78c0a5845
fix issue copying fits with sqlalchemy 1.0
2015-05-27 10:21:16 -07:00
DarkPhoenix
ef6e25bfce
Merge branch 'master' into singularity
2015-05-27 14:55:12 +03:00
DarkPhoenix
e81f7eb765
Change validator requirement for owner ID
...
This fixes bug related to sqlalch 1.0
2015-05-27 14:54:37 +03:00
DarkPhoenix
26122f6da7
Add latest changes from Singularity
2015-05-21 16:44:39 +03:00
DarkPhoenix
daaf48d02a
Add effect i should've added for mosaic release
2015-04-28 21:59:54 +03:00
Anton Vorobyov
a3c19f6f2b
Merge pull request #271 from BlckKnght/fix_stagger
...
Fix stagger
2015-04-28 19:34:58 +03:00
DarkPhoenix
d734ccbf0d
Add effect for entosis link and update effect comments
2015-04-28 18:24:25 +03:00
DarkPhoenix
024e0ad4f5
Support proper migration for ishukone scorp (which is skin for regular scorp now)
2015-04-28 18:19:58 +03:00
DarkPhoenix
e5430cac84
Do not apply ES bonus to weapon locus rigs
2015-04-20 15:07:19 +03:00
blitzmann
0bc9264c28
Fix #268
2015-04-08 23:43:56 -04:00
Steven Barker
cb1de9589e
fix typo, pick a better stagger amount
2015-03-31 12:09:27 -07:00
Steven Barker
370e34cff9
Make staggerred modules with ammo work
2015-03-30 21:02:56 -07:00
blitzmann
f801d7905c
Update effect file headers, mark as stable
2015-03-24 16:30:40 -04:00
blitzmann
222888984a
Update to 871030 SISI, also fix prep_data script for changes in Phobos / reverence
2015-03-23 18:00:38 -04:00
Cameron Grout
e082077dfc
Updated None || 0 check to meet requested style
...
Updated for pull request #263
2015-02-23 17:02:47 +13:00
Cameron Grout
be7e8be85b
Fix for bug #261
...
Missile launchers do not have a "capacitorNeed" attribute (while other
capless weapon systems do), so getModifiedItemAttr will return None
rather than 0. Added a check for this.
2015-02-22 23:52:58 +13:00
DarkPhoenix
ca301f8d5b
Fix svipul's sensor str effect on sharpshooter mode
2015-02-15 14:27:32 +03:00
blitzmann
55f2f3bfe8
Merge remote-tracking branch 'blitzmann/singularity' into singularity
2015-02-14 01:33:08 -05:00
blitzmann
3ce673d8af
Merge remote-tracking branch 'origin/master' into singularity
2015-02-14 01:32:44 -05:00
blitzmann
3e2053b2dd
Update 862583 sans database
2015-02-14 01:27:52 -05:00
DarkPhoenix
931e48d9a0
Fix ES effect affecting local modules
2015-02-13 22:09:38 +03:00
blitzmann
ef62f102bc
Fix #256
2015-02-07 21:15:23 -05:00
blitzmann
c861adc5ed
Sanity check to importing effect handler
...
Tweaks to opening effect files when in debug (support for OS X and Linux)
2015-02-03 14:07:21 -05:00
blitzmann
36a3ac70b6
Removed unneeded variable in effect file
2015-01-26 23:51:46 -05:00
blitzmann
54d1b35ce7
Fix path to point to actual gamedata - useful when importing from terminal and has no effect on pyfa's import (as it is specifically provided in pyfa/config.py)
2015-01-25 11:09:43 -05:00
blitzmann
8f7ae4b00c
Remove Chinese ships from effect "used by" header
2015-01-14 21:04:12 -05:00
DarkPhoenix
f11f3bfb79
Implement recon effect changes
2015-01-15 02:35:22 +03:00
DarkPhoenix
d52e88cdaa
Update database to proteus & add tiericide item conversions
2015-01-14 02:59:15 +03:00
Anton Vorobyov
0295f04ec4
Merge pull request #243 from blitzmann/issue-156
...
Fix #156
2015-01-10 18:21:30 +03:00
Ryan Holmes
88b1426fe0
Merge pull request #232 from blitzmann/progress
...
Port custom wait dialog to wx.ProgressDialog
2015-01-08 12:15:05 -06:00
blitzmann
192d6f4605
Fix #156
2015-01-05 22:50:33 -05:00
Ryan Holmes
71bf1556a1
Fix column name in upgrade3 migration script
2014-12-19 00:02:39 -05:00
blitzmann
25e30672fe
Start conversion of various wait dialogs to wx.ProgresDialog. Implemented new wx.ProgresDialog for fitting backup
2014-12-15 20:01:03 -05:00
blitzmann
ffb7719937
Fix #228 - missing Heretic effect
2014-12-12 18:49:00 -05:00
blitzmann
3d4eef2466
Fix #197 , again
2014-12-11 11:34:21 -05:00
blitzmann
85608616dd
readjust some mode logic
2014-12-10 22:04:12 -05:00
blitzmann
d5ce666d8d
Fix #225 - set mode whenever the ship is set.
2014-12-10 21:54:26 -05:00
blitzmann
a49269b759
Edit effect headers and fix effects script
2014-12-09 18:49:40 -05:00
DarkPhoenix
b29019f0a7
Restore old race detection mechanism, but new has priority over it
...
Few unique ships still have no factionID
2014-12-10 01:13:58 +03:00
DarkPhoenix
da15b63831
Fix race detection
2014-12-10 01:01:51 +03:00
DarkPhoenix
20b2f1e5fc
Merge branch 'singularity'
2014-12-09 23:39:57 +03:00
blitzmann
2e460adbc9
Add drone volleys
2014-12-04 21:08:41 -05:00
blitzmann
337db326fd
Add Mode and separation to fitting list.
...
Todo: A few exceptions are thrown when trying to remove mode via double click, spawn context menu, move to a different position, etc. All simply because Mode is not a Module. Will need to add try-except blocks to cover these instances
2014-12-02 14:33:47 -05:00
blitzmann
795230dae6
Quick fix for game version bug when running jsonToSql
2014-12-02 12:53:02 -05:00
blitzmann
022a929399
Fix initial mode assignment
2014-12-02 12:31:10 -05:00
blitzmann
5c5ec60efd
Bowhead effects
2014-12-02 02:28:54 -05:00
blitzmann
2a7e35ff6f
Fix exception with non-t3-dessys context menu
2014-12-02 02:15:01 -05:00