blitzmann
3d4eef2466
Fix #197 , again
2014-12-11 11:34:21 -05:00
blitzmann
85608616dd
readjust some mode logic
2014-12-10 22:04:12 -05:00
blitzmann
d5ce666d8d
Fix #225 - set mode whenever the ship is set.
2014-12-10 21:54:26 -05:00
blitzmann
a49269b759
Edit effect headers and fix effects script
2014-12-09 18:49:40 -05:00
DarkPhoenix
b29019f0a7
Restore old race detection mechanism, but new has priority over it
...
Few unique ships still have no factionID
2014-12-10 01:13:58 +03:00
DarkPhoenix
da15b63831
Fix race detection
2014-12-10 01:01:51 +03:00
DarkPhoenix
20b2f1e5fc
Merge branch 'singularity'
2014-12-09 23:39:57 +03:00
blitzmann
2e460adbc9
Add drone volleys
2014-12-04 21:08:41 -05:00
blitzmann
337db326fd
Add Mode and separation to fitting list.
...
Todo: A few exceptions are thrown when trying to remove mode via double click, spawn context menu, move to a different position, etc. All simply because Mode is not a Module. Will need to add try-except blocks to cover these instances
2014-12-02 14:33:47 -05:00
blitzmann
795230dae6
Quick fix for game version bug when running jsonToSql
2014-12-02 12:53:02 -05:00
blitzmann
022a929399
Fix initial mode assignment
2014-12-02 12:31:10 -05:00
blitzmann
5c5ec60efd
Bowhead effects
2014-12-02 02:28:54 -05:00
blitzmann
2a7e35ff6f
Fix exception with non-t3-dessys context menu
2014-12-02 02:15:01 -05:00
blitzmann
d7ab709d52
Add EVE version to about box
2014-12-02 01:35:30 -05:00
blitzmann
831478e034
Finish effects for Confessor
2014-12-02 01:15:06 -05:00
blitzmann
d0b5f3ad78
Fixed Confessor Prop mode effects and added Defense / Sharpshooter mode effects
2014-12-02 00:50:02 -05:00
blitzmann
23a71e7448
Implement service layer mode setter. Modes now have basic support and testing.
...
Also decided to have two separate functions that return the mode items as Items or Modes. Returning them as Items makes it easier to check if provided modeID from user database is valid (since we cannot easily map the modeID to create a Mode), returning as Modes allows us to easily use them for setters. There's probably a better way to do this, but w/e
2014-11-30 16:43:15 -05:00
blitzmann
081e32da6f
Various event binding fixes for context menus. It's still a mess, but it's not as bad of a mess.
2014-11-30 01:14:47 -05:00
blitzmann
7100e8997b
Merge branch 'master' into singularity
2014-11-29 21:53:22 -05:00
blitzmann
a565abe6f7
Added script to automate json dump, sql convert, and diff prep. Also adds metadata to eve.db
2014-11-29 20:50:34 -05:00
blitzmann
7836506444
Move scripts directory
2014-11-29 20:48:58 -05:00
blitzmann
8df7593223
Moved compat.py to new dir utils/ and also added timer class
2014-11-29 20:47:53 -05:00
blitzmann
88ee1d60be
Fix loading of mode, and add some (untested) setting functions
2014-11-29 02:58:43 -05:00
blitzmann
dda1494b90
Added method to check/get modes, and start GUI integration (simple context menu)
2014-11-28 01:23:44 -05:00
blitzmann
f53384c4c2
Preliminary backend support for tactical destroyer modes.
...
* Modifies fits table to add "mode" column, which contains typeID of mode for fit
* Introduces Mode type, similar to Ship and Module type
* Includes effects for Amarr Tactical Destroyer Propulsion Mode
Still a lot to do: GUI switching, constraints on which ships get modes, etc
2014-11-27 23:23:24 -05:00
blitzmann
76f1f217e1
Implements forced price refresh ( resolves #196 )
2014-11-20 00:29:53 -05:00
blitzmann
9831ed5c3d
Fix old migrations
2014-11-18 18:55:03 -05:00
blitzmann
7a6e3ac665
Fix #199
2014-11-13 11:06:15 -05:00
DarkPhoenix
9de8fe5884
Fix graphs for drones ( #197 )
2014-11-11 00:40:31 +03:00
blitzmann
9f2124ac9f
Forgot to edit main comment =/
2014-11-07 23:36:50 -05:00
blitzmann
dbacfc19f0
Reintroduced old migration path.
2014-11-07 23:25:51 -05:00
DarkPhoenix
7641384aba
Remove unused import
2014-11-07 12:52:01 +03:00
DarkPhoenix
15087a290a
Add proper support of attribute value limit
...
This fixes issue with blighted/polarized weapons getting resistances down to negative values
2014-11-07 12:49:34 +03:00
DarkPhoenix
98cac2a0da
Penalize speed ganglinks against overheat on module itself ( fixes #170 )
2014-11-06 23:17:44 +03:00
DarkPhoenix
7077261fe1
Work around EVE bug (Assault Frigs have raceID assigned) and make race detection to cope with 3+ skill reqs better overall, which fixes race detection for revenant and alike
2014-11-06 02:42:05 +03:00
DarkPhoenix
89052edda2
Commit new Phoebe effect files
2014-11-06 02:22:06 +03:00
DarkPhoenix
e60b677b3f
Update to Phoebe 1.0 data
2014-11-06 02:17:29 +03:00
DarkPhoenix
bf5c443053
Fix command processors - they used to allow to have 2 more ganglinks online
2014-11-05 22:03:43 +03:00
DarkPhoenix
f78e2ed405
Adapt pyfa scripts to latest Phobos changes
2014-10-25 17:39:33 +04:00
blitzmann
23906d5824
Fix #126
2014-10-14 00:10:47 -04:00
blitzmann
df58614674
Fix #180
2014-10-03 23:13:12 -04:00
blitzmann
1bdfd7f924
Those who keep up with dev branch had issues with new migrations.
2014-09-30 18:03:04 -04:00
blitzmann
c17579505c
Merge branch 'singularity'
2014-09-30 13:28:08 -04:00
blitzmann
2f990b9de2
Add auto backup when migrating data
2014-09-30 13:20:51 -04:00
blitzmann
c9f33f200d
Fix #119
2014-09-29 16:20:59 -04:00
blitzmann
4abde609d8
Remove old effects, and modify current effects using new header with real effect name
2014-09-29 14:20:12 -04:00
blitzmann
9c09cef783
Added option to automatically remove unused effects with --remove flag
2014-09-29 14:09:56 -04:00
blitzmann
7570fee97b
Include real effect name in effect file comments to assist with debugging
2014-09-29 14:02:05 -04:00
blitzmann
22e8330045
Add Scram effect (does not include projection effects)
2014-09-29 13:43:21 -04:00
blitzmann
973a081e8d
Update to 829786
2014-09-28 02:08:33 -04:00