Commit Graph

58 Commits

Author SHA1 Message Date
blitzmann
3315d27d45 Applied entity editor to resist editor.
Fixed issue with checking for same name in validator.
Center dialogs on parents to make it look nicer
2016-03-27 22:12:59 -04:00
blitzmann
c3dcdb0686 Entity = characters, damage profiles... anything with the generic drop down list of entities along with new/rename/etc buttons. This commit starts refactoring how we handle this, hopefully simplifying the process to a series of dialogs rather than trying to manage multiple control in the window. 2016-03-27 21:48:19 -04:00
blitzmann
e9d02ce4c8 Change to use BitmapLoader class 2015-09-24 12:21:50 -04:00
blitzmann
474f270b26 Change to new icon locations 2015-09-24 12:17:17 -04:00
blitzmann
e7264108dd Fix #287 2015-05-05 23:23:38 -04:00
blitzmann
0bc9264c28 Fix #268 2015-04-08 23:43:56 -04:00
blitzmann
694a2a3d9b Fix #267 2015-03-23 21:21:38 -04:00
blitzmann
ef62f102bc Fix #256 2015-02-07 21:15:23 -05:00
blitzmann
059af217aa Fix #246 2015-01-08 15:04:22 -05:00
blitzmann
035443b4ff We now use EFT-style import/exports for damage profiles.
Also, percentages now shown next to damage amount instead of foot (where notifications are going)
2014-09-03 14:56:44 -04:00
blitzmann
0e10ac3928 Damage Pattern editor cleanup / GUI improvements 2014-09-03 13:52:42 -04:00
blitzmann
c7042f314b Code consistency 2014-07-31 00:14:29 -04:00
DarkPhoenix
fb46f742dd Add close button to damage pattern editor 2011-12-23 22:50:15 +04:00
HomeWorld
76692bc451 Do not allow creation of empty names damage patterns, this fixes #366 2011-12-14 22:18:20 +02:00
HomeWorld
adae21452a Moved and splitted util.py into gui.utils.numberFormatter and gui.utils.clipboard; GetPartialText moved into gui.utils.drawUtils.py 2010-12-22 17:57:21 +02:00
DarkPhoenix
243291959f Revert "Resolve 352 (Clean up root folder)"
This reverts commit cede27f1b2.
2010-12-18 13:46:36 +03:00
DarkPhoenix
cede27f1b2 Resolve 352 (Clean up root folder) 2010-12-18 13:34:51 +03:00
HomeWorld
261b79f95c Force enable edits/buttons after creating a new dmg pattern 2010-12-04 14:32:42 +02:00
HomeWorld
817124028e Reverted dmg pattern edits to IntCtrl 2010-12-04 14:25:54 +02:00
HomeWorld
ae34992acf Use a better FloatCtrl in patternEditor 2010-11-28 12:09:36 +02:00
HomeWorld
c06e164fb1 Use NumCtrl instead of IntCtrl (we want floats in dmg pattern editor), ignore bad data in dmg pattern import service 2010-11-28 11:43:32 +02:00
Corollax
c8022f333e Refactored toClipboard() and fromClipboard()
They are now handy-dandy functions in util.py. Huzzah! =D
2010-11-20 07:44:34 -06:00
Corollax
0a5fd3119d Fixed a bug with the Selected Ammo pattern
Apparently is != ==

Please define what "is" is. </BillClinton>
2010-11-20 07:18:48 -06:00
Corollax
c2f115b310 Make the Uniform damage pattern show up
But don't let it be deletable
2010-11-20 07:08:56 -06:00
Corollax
e433af751d Cleaned up the format string
Much more readable now, but still not perfect :\
2010-11-20 07:04:44 -06:00
Corollax
e4ae3e4417 Added status updates!
That was surprisingly easy O,o
2010-11-20 06:56:04 -06:00
Corollax
24b7c50b0a Added import/export support
Export works swimmingly, but import is slow and I can't figure out why.
2010-11-20 06:48:17 -06:00
Corollax
0b191623ad Export is now working. Import in progress.
Partial commits are good? Easy to revert, yes? I hope? :(
2010-11-20 05:11:27 -06:00
Corollax
ba6d370a0e Made some limited progress on the damage editor
Can't keep my eyes open anymore :(
2010-11-19 08:32:36 -06:00
HomeWorld
b3d9d80c84 Merge branch 'master' of evefit.org:pyfa 2010-11-19 13:44:12 +02:00
HomeWorld
cce1d988b9 Fixed an oopsie 2010-11-19 13:44:05 +02:00
Corollax
ea38fc6c60 Grouped a few lines together to make it readable
Thermal icon lines are with thermal damage box, kinetic with kinetic, etc.
2010-11-19 05:42:01 -06:00
HomeWorld
ffd972f24e Realign stuff in dmgpattern editor 2010-11-19 13:36:35 +02:00
HomeWorld
5e4ea4f0bf Proper align stuff in dmgpattern editor 2010-11-19 13:17:46 +02:00
Corollax
92d59e7e44 Test commit
added export/import buttons to pattern editor
2010-11-13 18:08:11 -06:00
cncfanatics
970f08c8a8 Make pattern editor work even when no patterns exist (yet) 2010-10-30 19:41:52 +02:00
Corollax
5225647278 Performance fix for Damage Editors
Also fixed a chmod divot
2010-10-28 14:11:15 -05:00
Corollax
45f837e446 Removed Uniform and Selected Ammo in Damage Editor
Also increased the width of the Damage Editor window so text was not obscured.
2010-10-28 13:51:03 -05:00
Corollax
8f259501ed Re-ordered the Damage Profile menus
Changed name of the selected ammo damage profile
2010-10-28 13:24:15 -05:00
Corollax
2ca8193ebc Reorder copy and rename in damage pattern editor
Matches the ship browser now
2010-10-27 12:01:29 -05:00
cncfanatics
3d6f50e6e7 Don't save patterns on creation 2010-10-18 11:10:04 +02:00
cncfanatics
7076411129 Call ValuesUpdated() when the pattern changes and after a rename
Report errors when renaming
2010-10-15 10:35:10 +02:00
cncfanatics
6ff0cc96af Enforce unique-ness of damage pattern names 2010-10-15 10:05:47 +02:00
cncfanatics
513812179f Fix damage pattern tooltips 2010-10-15 09:07:18 +02:00
cncfanatics
85a8e561ae Implement pattern copying 2010-10-11 09:57:10 +02:00
cncfanatics
e4e1b5ddf2 Finish up most of the pattern editor except for copying 2010-10-11 07:41:56 +02:00
cncfanatics
8c468387d4 Code rename and processRename 2010-10-10 20:26:04 +02:00
cncfanatics
7105c23277 Fix Darriele's typo 2010-10-10 19:52:52 +02:00
cncfanatics
7665b9755f Merge branch 'master' of evefit.org:pyfa 2010-10-10 19:52:35 +02:00
cncfanatics
34ee584ee9 Start working on damage pattern creation code 2010-10-10 19:52:22 +02:00