blitzmann
39f7ecdf5c
Merge branch 'mutaplasmids'
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# Conflicts:
# eve.db
2018-06-21 00:22:57 -04:00
blitzmann
6c184e9184
Merge branch 'master' of https://github.com/pyfa-org/Pyfa
2018-06-21 00:21:36 -04:00
blitzmann
c587fa1e84
Merge branch 'issue/1645'
2018-06-21 00:21:08 -04:00
DarkPhoenix
1b932fd885
Implants are not penalized
2018-06-19 16:10:41 +03:00
blitzmann
6c6423515c
Fix for #1635
2018-06-18 20:55:16 -04:00
blitzmann
8f16fc5c1e
Merge branch 'master' into mutaplasmids
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# Conflicts:
# eve.db
2018-06-17 12:52:49 -04:00
blitzmann
8bf9a9881f
Add some invalidation logic to module for Abyysal modules without base or mutaplasmid
2018-06-17 12:23:05 -04:00
blitzmann
8f5060cc3e
Fix some issues capping at a certain range ( #1651 )
2018-06-17 12:10:33 -04:00
blitzmann
b7458396ac
Fix some rounding issues ( #1651 )
2018-06-17 01:48:51 -04:00
blitzmann
710739696a
Incorporate mutaplasmids within module copy
2018-06-16 23:25:27 -04:00
blitzmann
5c566bae73
Introduce special cases for cargo swapping when dealing with abyssal modules ( #1649 )
2018-06-16 21:50:18 -04:00
blitzmann
3462252ecc
Automatically check on character load that the character at least has all skills in the database for it ( #1645 )
2018-06-14 22:53:16 -04:00
blitzmann
5a085b6e27
Automatically check on character load that the character at least has all skills in the database for it ( #1645 )
2018-06-14 22:52:33 -04:00
blitzmann
154b07e0d6
Move the attribute unit translations from the GUI to the Unit class and tweak the display of mutator ranges to use this. Additionally, develop inverse functions to the value translations for eventual use in the mutator slider
2018-06-13 23:10:48 -04:00
blitzmann
6fdcce12a3
Merge branch 'icons-1621' into v2.2.0b1
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# Conflicts:
# eos/db/__init__.py
# eos/db/gamedata/__init__.py
# eos/db/gamedata/item.py
# eos/gamedata.py
# eve.db
2018-06-12 21:43:28 -04:00
blitzmann
e19d231eba
Merge branch 'master' into v2.2.0b1
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# Conflicts:
# eve.db
2018-06-12 21:41:04 -04:00
blitzmann
3ebfe045c5
Catch a rare error with mutators that are kinda orphaned (not via module, but the mod doesn't have base or mutaplasmid)
2018-06-12 21:15:31 -04:00
blitzmann
75230a78a6
Do not explicitly add the mutator to the module. Setting the Mutator.module property is sufficient, and prevents from a duplicate one from being added with a None key.
2018-06-12 20:57:06 -04:00
blitzmann
994521f654
Move some functionality tot he mutator object, and clean some stuff up
2018-06-11 23:09:21 -04:00
blitzmann
f8b5adb31d
Determine validity via mod, not value (prevents weirdness with negatives)
2018-06-10 01:30:05 -04:00
blitzmann
e8b56b076b
Instantiate mutators when a mutated module is created / loaded from DB. Some bug fixes for a few things.
2018-06-10 01:10:53 -04:00
blitzmann
cc529d3499
Penalized drone velocity rigs ( #1630 )
2018-06-06 00:25:45 -04:00
blitzmann
aee225d11a
Only apply thermodynamics skill to modules with heatDamage attribute
2018-06-05 23:59:01 -04:00
Ryan Holmes
0b45438981
Merge pull request #1626 from WatchMeCalculate/Issue-#1519
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Issue #1519 , on fitting restriction toggle, accurately keep valid modules
2018-06-05 20:26:16 -04:00
DarkPhoenix
d48f9354ec
Update database (vedmak fitting changes) and do relevant string updates
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Also change jsontosql script to ignore fsdtypeoverrides which is no longer dumpable by phobos
2018-06-05 20:02:00 +03:00
blitzmann
b3acc8fd21
Get a slider interface going for the items stats. Starting to come together!
2018-06-04 02:21:52 -04:00
blitzmann
3670f3289c
Convert a module to an abyssal with a mutaplasmid - saving to and loading from database confirmed.
2018-06-03 19:50:50 -04:00
blitzmann
20f57146c4
Merge branch 'master' into mutaplasmids
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# Conflicts:
# eve.db
2018-06-03 16:31:20 -04:00
blitzmann
3fbd869821
Get some basic relationships added for mutaplasmids
2018-06-03 16:28:33 -04:00
blitzmann
18bbe49c49
support renders
2018-06-02 14:34:00 -04:00
blitzmann
59d56fc333
Remove clothing form the database
2018-06-02 14:04:34 -04:00
WatchMeCalculate
a5b5cec919
Fixed flake8 issues
2018-06-01 13:08:25 -07:00
WatchMeCalculate
cc586f6532
For modules with maxfitting, ensure on validity count, don't count itself
2018-06-01 02:18:03 -07:00
WatchMeCalculate
02103b6d2e
Refactor checking if Hardpoints has free spots into a function fit can use
2018-06-01 02:16:29 -07:00
blitzmann
8bb3cbb25e
More icon fixes
2018-05-31 21:20:47 -04:00
blitzmann
5388ba7a70
Remove need for Icon class, references to it's DB relationship, and remove from DB. Also, add the files. All the files.
2018-05-31 21:13:12 -04:00
blitzmann
e8efa22a95
Merge branch 'singularity'
2018-05-30 19:49:40 -04:00
blitzmann
7a18224800
pep8
2018-05-30 19:34:14 -04:00
blitzmann
d0777602e7
Clean up unused effect files now that the effects script works (hopefully)
2018-05-29 21:49:32 -04:00
blitzmann
618507f88c
Fix the effects used by script (no longer restricted on category / group), and fix many effects headers
2018-05-29 21:43:25 -04:00
blitzmann
c5bc9e2534
Added missing effectsm, and update headers
2018-05-29 21:39:11 -04:00
blitzmann
de7a5361fd
Add triglavian icon to ship browser
2018-05-29 19:58:59 -04:00
blitzmann
8ab709e590
* Update database (unpublish Abyssal items, for now)
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* Add eve data version and datetime to about window (temp measure until we can get a better about window implemented)
2018-05-29 19:37:55 -04:00
Ryan Holmes
efe974f8f9
Merge pull request #1616 from WatchMeCalculate/issue-#1599
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Remove asterisk next to character name after API refresh
2018-05-28 17:55:23 -04:00
WatchMeCalculate
da85c66089
Make sure to clear dirty skills when clearing all skills
2018-05-28 13:33:19 -07:00
blitzmann
9f560584ce
Fix fighter DPS graph ( #1521 )
2018-05-27 16:29:47 -04:00
blitzmann
3944545721
Support for Abyssal module loading base item attributes
2018-05-27 14:58:14 -04:00
blitzmann
d3bd52fe07
Get dynamic attributes JSON saved to the database... now for the tinkering to begin!
2018-05-25 19:18:51 -04:00
blitzmann
fabf759aa7
Start implementing support for mutaplasmids.
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* There's a new table `mutators` that has an FK back to a module, and links to an attribute ID with it's new value
* Fixes an issue in the item state where the "base" value showed the literal base value for the attribute, regardless of override / mutators
* If there is an override and a mutated attribute, mutated value takes effect
2018-05-24 01:26:49 -04:00
blitzmann
f9e60a00f2
Remove the CREST table from a migration, since it no longer exist (was causing issues for some folks with very old databases)
2018-05-21 23:03:25 -04:00