blitzmann
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3ea4439b8d
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Allow changing all 5 and 0 from editor
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2015-09-18 11:59:52 -04:00 |
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blitzmann
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bd53785667
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Allow all 5 and 0 to change skills from affecting skill menu
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2015-09-14 20:35:36 -04:00 |
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blitzmann
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f2b4400834
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Do auto-save when editing in character editor.
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2015-09-14 20:30:12 -04:00 |
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blitzmann
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b8d01d5ecb
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Fix a few things
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2015-09-13 16:59:59 -04:00 |
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blitzmann
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2c7bfd14b6
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Revert "Separate characters from Fit relationship..."
This reverts commit 3521b3887d.
Conflicts:
eos/db/saveddata/queries.py
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2015-09-13 16:53:42 -04:00 |
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blitzmann
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1584586fd2
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Try a different approach to temp skill levels
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2015-09-13 16:51:36 -04:00 |
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blitzmann
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4663270067
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Since we now have a list of skills by default on our character, remove the iterSkills iterator which helped fetch skills that were not previously loaded
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2015-09-12 11:06:21 -04:00 |
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blitzmann
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0b9cdaa944
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Change the way skills are loaded. We now load all skills when character is created, instead of just creating character and loading skills on demand. This fixes a bug in which new characters were not saving their skills to the database.
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2015-09-12 10:59:44 -04:00 |
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blitzmann
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89c011d37e
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Minor modifications.
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2015-09-12 10:30:51 -04:00 |
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blitzmann
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ca34217f3b
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Added character saving.
Deleting characters is broken for now due to using wrong session, but I believe creating character works. Further tests needed
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2015-09-09 20:33:15 -04:00 |
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blitzmann
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3521b3887d
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Separate characters from Fit relationship and create new character session. At this point, changes to characters do not persist. Efforts must still be made to focus on creating a character save function as well as ensure characters that are dirty are loaded correctly for fresh fits.
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2015-09-09 19:08:38 -04:00 |
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blitzmann
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492776c5a8
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Fix Scram effect to turn off MWDs. Fixes #70
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2015-09-06 11:06:52 -04:00 |
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blitzmann
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51a8076d30
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Comment cleanup
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2015-09-01 23:29:47 -04:00 |
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blitzmann
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decf7ff028
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Fix #351
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2015-09-01 23:23:52 -04:00 |
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DarkPhoenix
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31b1c94c0f
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Add AT13 prize ships
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2015-09-01 01:26:30 +03:00 |
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blitzmann
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e0fbcc91f1
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Update effect headers
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2015-08-25 17:47:15 -04:00 |
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blitzmann
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4b7b22025c
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Add new drifter incursion effect
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2015-08-25 17:39:57 -04:00 |
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blitzmann
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8e37dab37e
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Disallow assistance with active Estonis link
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2015-08-25 17:37:17 -04:00 |
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blitzmann
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6e95f69565
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Support speedLimit introduced with Entosis Link
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2015-08-25 17:26:25 -04:00 |
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Will Wykeham
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7f100353e2
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Make variations menu actually swap out module
Functional, but not handling multiple selections well
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2015-08-16 18:30:27 +01:00 |
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DarkPhoenix
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598512a904
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Fix stacking penalties on active tank effects
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2015-08-13 02:21:24 +03:00 |
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Ryan Holmes
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01db1efdf7
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Merge pull request #336 from blitzmann/regSkills
Register skills when applying ship bonuses
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2015-07-23 15:58:07 -04:00 |
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blitzmann
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e74e2615ad
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Merge remote-tracking branch 'origin/projections'
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2015-07-23 15:46:32 -04:00 |
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blitzmann
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9de3600d7f
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Fix self-boosting
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2015-07-23 01:38:51 -04:00 |
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blitzmann
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5a4f526b2b
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Fix fit copying
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2015-07-22 14:27:44 -04:00 |
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blitzmann
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17733d5951
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Added missing tactical mode calculations... whoops
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2015-07-22 13:02:08 -04:00 |
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blitzmann
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0a1f324053
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Fix Advanced Spaceship Command skill and resists for Occator
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2015-07-21 12:27:46 -04:00 |
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blitzmann
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182104a010
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Fix #109
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2015-07-19 16:20:42 -04:00 |
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blitzmann
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90c883da67
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Fix some syntax errors.
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2015-07-19 15:51:03 -04:00 |
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blitzmann
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d496637614
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Add ship skill bonuses to modified modules. Modify effect files for new skill parameter. Enable affecting skill menu.
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2015-07-19 14:19:24 -04:00 |
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blitzmann
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71b258a8f5
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Merge fit attributes with ship
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2015-07-17 16:32:42 -04:00 |
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blitzmann
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cd7579a4bf
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Fix #332 - offline rigs calculated in calibration stats
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2015-07-17 00:01:31 -04:00 |
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blitzmann
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d6199a58c2
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Separate projected fits from list of affectors. Also, show when affected module is projected. Still need to clean up affector tree stuff
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2015-07-16 23:59:37 -04:00 |
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blitzmann
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3ad5aaac89
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Fix #331 - gang boosts not applied to self projection
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2015-07-15 16:52:09 -04:00 |
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blitzmann
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3bed268d81
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Fix use case for downgrading and adding a row with NULL
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2015-07-14 19:13:56 -04:00 |
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blitzmann
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9a1b0f07c0
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Added documentation on why projections don't respect the __calculated flag which gang boosts do
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2015-07-14 16:32:10 -04:00 |
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blitzmann
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c571fdc5e6
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Fit fit alterations with self projections
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2015-07-13 19:29:23 -04:00 |
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DarkPhoenix
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6f944fc7db
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Stacking penalize missile flight time rigs
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2015-07-12 02:12:59 +03:00 |
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blitzmann
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63fce4be17
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Handle self projections by creating a copy of the fit. Due to the way effects are calculated, we would have double effects implemented if not for the copy
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2015-07-11 16:28:09 -04:00 |
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blitzmann
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86ee5292d8
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Fix fit copying and deleting fits not being reflected in other fits.
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2015-07-11 12:43:47 -04:00 |
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blitzmann
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0060f58e3d
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Support evemon character imports.
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2015-07-11 10:17:02 -04:00 |
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blitzmann
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23b458534f
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Remove unneeded collection class for projected fits
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2015-07-10 23:22:58 -04:00 |
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blitzmann
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2256efacb0
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Do migration stuff for projected fits
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2015-07-10 16:40:00 -04:00 |
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blitzmann
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28a5318e3b
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Merge branch 'master' into toggleProjectionFit
Conflicts:
config.py
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2015-07-10 16:09:00 -04:00 |
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blitzmann
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496e9b56b5
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Handle use case of invalid fit's mucking things up
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2015-07-10 15:46:15 -04:00 |
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blitzmann
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68dddf2810
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Fix for init projected fit. Took a long time to figure out what was happening.
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2015-07-10 11:58:15 -04:00 |
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blitzmann
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4c17f38b1a
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Fix for #324 - do not reset itemID automatically upon removal due to way modules are swapped.
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2015-07-09 18:36:11 -04:00 |
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blitzmann
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c17e03d8d0
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Fixes critical design issue when it comes to projected fits. Disabled some of the more advanced functionality (projection amount and active) to cope to development. Crash still happens occasionally when adding projected fit for unknown reasons - not 100% reproducable yet
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2015-07-09 17:53:41 -04:00 |
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blitzmann
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af9f64db5f
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Move the chain into the runtime loop, otherwise projections won't work for some odd reason.
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2015-07-09 14:48:15 -04:00 |
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blitzmann
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d885bd4636
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Bump dev and Fix #321 - oversight in tactical mode selection
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2015-07-09 11:48:11 -04:00 |
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